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Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelMask.java')
-rwxr-xr-xsrc/main/java/darkknight/jewelrycraft/model/ModelMask.java27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelMask.java b/src/main/java/darkknight/jewelrycraft/model/ModelMask.java
index d1934ab..f3313c2 100755
--- a/src/main/java/darkknight/jewelrycraft/model/ModelMask.java
+++ b/src/main/java/darkknight/jewelrycraft/model/ModelMask.java
@@ -8,15 +8,15 @@ import net.minecraft.entity.Entity;
* ModelMask - OnyxDarkKnight Created using Tabula 4.1.1
*/
public class ModelMask extends ModelBase {
- public ModelRenderer shape1;
- public ModelRenderer shape2;
- public ModelRenderer shape3;
- public ModelRenderer shape4;
- public ModelRenderer shape5;
- public ModelRenderer shape6;
- public ModelRenderer shape7;
- public ModelRenderer shape8;
- public ModelRenderer shape9;
+ public ModelRenderer shape1;
+ public ModelRenderer shape2;
+ public ModelRenderer shape3;
+ public ModelRenderer shape4;
+ public ModelRenderer shape5;
+ public ModelRenderer shape6;
+ public ModelRenderer shape7;
+ public ModelRenderer shape8;
+ public ModelRenderer shape9;
public ModelMask() {
this.textureWidth = 64;
@@ -51,8 +51,7 @@ public class ModelMask extends ModelBase {
}
@Override
- public void render(Entity entity, float f, float f1, float f2,
- float f3, float f4, float f5) {
+ public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
this.shape6.render(f5);
this.shape7.render(f5);
this.shape4.render(f5);
@@ -65,11 +64,9 @@ public class ModelMask extends ModelBase {
}
/**
- * This is a helper function from Tabula to set the rotation of
- * model parts
+ * This is a helper function from Tabula to set the rotation of model parts
*/
- public void setRotateAngle(ModelRenderer modelRenderer, float x,
- float y, float z) {
+ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;