diff options
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelRing.java')
| -rwxr-xr-x | src/main/java/darkknight/jewelrycraft/model/ModelRing.java | 117 |
1 files changed, 36 insertions, 81 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelRing.java b/src/main/java/darkknight/jewelrycraft/model/ModelRing.java index a9b8e34..2bde63d 100755 --- a/src/main/java/darkknight/jewelrycraft/model/ModelRing.java +++ b/src/main/java/darkknight/jewelrycraft/model/ModelRing.java @@ -10,12 +10,12 @@ import net.minecraft.entity.Entity; * ModelRing - OnyxDarkKnight Created using Tabula 4.1.1 */ public class ModelRing extends ModelBase { - public ModelRenderer ring1; - public ModelRenderer ring2; - public ModelRenderer ring3; - public ModelRenderer gem; - public ModelRenderer gem1; - public ModelRenderer gem2; + public ModelRenderer ring1; + public ModelRenderer ring2; + public ModelRenderer ring3; + public ModelRenderer gem; + public ModelRenderer gem1; + public ModelRenderer gem2; public ModelRing() { this.textureWidth = 32; @@ -41,62 +41,41 @@ public class ModelRing extends ModelBase { } @Override - public void render(Entity entity, float f, float f1, float f2, - float f3, float f4, float f5) { + public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { // GL11.glEnable(GL11.GL_LIGHTING); if ((int) f3 != -1) { int ingotColor = (int) f3; int red = (ingotColor >> 16) & 0xff; int green = (ingotColor >> 8) & 0xff; int blue = ingotColor & 0xff; - GL11.glColor3f((float) red / 255, - (float) green / 255, - (float) blue / 255); + GL11.glColor3f((float) red / 255, (float) green / 255, (float) blue / 255); GL11.glPushMatrix(); - GL11.glTranslatef(this.ring1.offsetX, - this.ring1.offsetY, - this.ring1.offsetZ); - GL11.glTranslatef(this.ring1.rotationPointX * f5, - this.ring1.rotationPointY * f5, + GL11.glTranslatef(this.ring1.offsetX, this.ring1.offsetY, this.ring1.offsetZ); + GL11.glTranslatef(this.ring1.rotationPointX * f5, this.ring1.rotationPointY * f5, this.ring1.rotationPointZ * f5); GL11.glScaled(0.1D, 0.3D, 0.3D); - GL11.glTranslatef(-this.ring1.offsetX, - -this.ring1.offsetY, - -this.ring1.offsetZ); - GL11.glTranslatef(-this.ring1.rotationPointX * f5, - -this.ring1.rotationPointY * f5, + GL11.glTranslatef(-this.ring1.offsetX, -this.ring1.offsetY, -this.ring1.offsetZ); + GL11.glTranslatef(-this.ring1.rotationPointX * f5, -this.ring1.rotationPointY * f5, -this.ring1.rotationPointZ * f5); this.ring1.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.ring2.offsetX, - this.ring2.offsetY, - this.ring2.offsetZ); - GL11.glTranslatef(this.ring2.rotationPointX * f5, - this.ring2.rotationPointY * f5, + GL11.glTranslatef(this.ring2.offsetX, this.ring2.offsetY, this.ring2.offsetZ); + GL11.glTranslatef(this.ring2.rotationPointX * f5, this.ring2.rotationPointY * f5, this.ring2.rotationPointZ * f5); GL11.glScaled(0.1D, 0.3D, 0.3D); - GL11.glTranslatef(-this.ring2.offsetX, - -this.ring2.offsetY, - -this.ring2.offsetZ); - GL11.glTranslatef(-this.ring2.rotationPointX * f5, - -this.ring2.rotationPointY * f5, + GL11.glTranslatef(-this.ring2.offsetX, -this.ring2.offsetY, -this.ring2.offsetZ); + GL11.glTranslatef(-this.ring2.rotationPointX * f5, -this.ring2.rotationPointY * f5, -this.ring2.rotationPointZ * f5); this.ring2.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.ring3.offsetX, - this.ring3.offsetY, - this.ring3.offsetZ); - GL11.glTranslatef(this.ring3.rotationPointX * f5, - this.ring3.rotationPointY * f5, + GL11.glTranslatef(this.ring3.offsetX, this.ring3.offsetY, this.ring3.offsetZ); + GL11.glTranslatef(this.ring3.rotationPointX * f5, this.ring3.rotationPointY * f5, this.ring3.rotationPointZ * f5); GL11.glScaled(0.2D, 0.3D, 0.1D); - GL11.glTranslatef(-this.ring3.offsetX, - -this.ring3.offsetY, - -this.ring3.offsetZ); - GL11.glTranslatef(-this.ring3.rotationPointX * f5, - -this.ring3.rotationPointY * f5, + GL11.glTranslatef(-this.ring3.offsetX, -this.ring3.offsetY, -this.ring3.offsetZ); + GL11.glTranslatef(-this.ring3.rotationPointX * f5, -this.ring3.rotationPointY * f5, -this.ring3.rotationPointZ * f5); this.ring3.render(f5); GL11.glPopMatrix(); @@ -106,57 +85,35 @@ public class ModelRing extends ModelBase { int red = gemColor >> 16 & 0xff; int green = gemColor >> 8 & 0xff; int blue = gemColor & 0xff; - GL11.glColor3f((float) red / 255, - (float) green / 255, - (float) blue / 255); + GL11.glColor3f((float) red / 255, (float) green / 255, (float) blue / 255); GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_COLOR, - GL11.GL_ONE_MINUS_DST_COLOR); + GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem.offsetX, - this.gem.offsetY, - this.gem.offsetZ); - GL11.glTranslatef(this.gem.rotationPointX * f5, - this.gem.rotationPointY * f5, - this.gem.rotationPointZ * f5); + GL11.glTranslatef(this.gem.offsetX, this.gem.offsetY, this.gem.offsetZ); + GL11.glTranslatef(this.gem.rotationPointX * f5, this.gem.rotationPointY * f5, this.gem.rotationPointZ * f5); GL11.glScaled(0.1D, 0.1D, 0.1D); - GL11.glTranslatef(-this.gem.offsetX, - -this.gem.offsetY, - -this.gem.offsetZ); - GL11.glTranslatef(-this.gem.rotationPointX * f5, - -this.gem.rotationPointY * f5, + GL11.glTranslatef(-this.gem.offsetX, -this.gem.offsetY, -this.gem.offsetZ); + GL11.glTranslatef(-this.gem.rotationPointX * f5, -this.gem.rotationPointY * f5, -this.gem.rotationPointZ * f5); this.gem.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem1.offsetX, - this.gem1.offsetY, - this.gem1.offsetZ); - GL11.glTranslatef(this.gem1.rotationPointX * f5, - this.gem1.rotationPointY * f5, + GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ); + GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5); GL11.glScaled(0.1D, 0.05D, 0.1D); - GL11.glTranslatef(-this.gem1.offsetX, - -this.gem1.offsetY, - -this.gem1.offsetZ); - GL11.glTranslatef(-this.gem1.rotationPointX * f5, - -this.gem1.rotationPointY * f5, + GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ); + GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5); this.gem1.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); - GL11.glTranslatef(this.gem2.offsetX, - this.gem2.offsetY, - this.gem2.offsetZ); - GL11.glTranslatef(this.gem2.rotationPointX * f5, - this.gem2.rotationPointY * f5, + GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ); + GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5); GL11.glScaled(0.1D, 0.05D, 0.1D); - GL11.glTranslatef(-this.gem2.offsetX, - -this.gem2.offsetY, - -this.gem2.offsetZ); - GL11.glTranslatef(-this.gem2.rotationPointX * f5, - -this.gem2.rotationPointY * f5, + GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ); + GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5); this.gem2.render(f5); GL11.glPopMatrix(); @@ -165,11 +122,9 @@ public class ModelRing extends ModelBase { } /** - * This is a helper function from Tabula to set the rotation of - * model parts + * This is a helper function from Tabula to set the rotation of model parts */ - public void setRotateAngle(ModelRenderer modelRenderer, float x, - float y, float z) { + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; |
