| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-06-24 | Added an option to disable hearts from despawning | OnyxDarkKnight | |
| 2015-06-24 | Still trying to fix this bloddy GUI error | OnyxDarkKnight | |
| 2015-06-15 | Added config options for world gen | OnyxDarkKnight | |
| 2015-06-14 | Woohoo! Improvements! | OnyxDarkKnight | |
| 2015-06-12 | Mini fix | OnyxDarkKnight | |
| 2015-06-12 | Trying to fix the search function | OnyxDarkKnight | |
| 2015-06-12 | Testing stuff | OnyxDarkKnight | |
| 2015-06-12 | Bad idea | OnyxDarkKnight | |
| 2015-06-12 | Trying to fix an issue | OnyxDarkKnight | |
| 2015-06-12 | Fixed potential loop hole? | OnyxDarkKnight | |
| 2015-06-11 | Improved color detection system by 10000000%! (not rly, but it's better | OnyxDarkKnight | |
| than b4) | |||
| 2015-06-11 | Fixed liquids on servers + other stuff | OnyxDarkKnight | |
| 2015-06-09 | Fixed a bug causing servers to crash? (I think) | OnyxDarkKnight | |
| 2015-06-09 | This should be it | OnyxDarkKnight | |
| 2015-06-09 | Trial and error | OnyxDarkKnight | |
| 2015-06-09 | I shall get this right! | OnyxDarkKnight | |
| 2015-06-09 | Removed the index.html file and I think I added the proper dependencie for ↵ | OnyxDarkKnight | |
| alpaca :) | |||
| 2015-06-08 | Website test | OnyxDarkKnight | |
| 2015-06-08 | Improved Hearts and Added Spawn Eggs for them. | OnyxDarkKnight | |
| 2015-06-08 | Added the ritual sound file, re-wroked the eye following algorithm | OnyxDarkKnight | |
| (thank you domi so so much <3) | |||
| 2015-06-05 | Stuff! | OnyxDarkKnight | |
| 2015-05-31 | - Fixed an issue with the Liquids tab | OnyxDarkKnight | |
| - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs! | |||
| 2015-05-24 | EE3 Build version updated | OnyxDarkKnight | |
| 2015-05-24 | Crystals!!! | OnyxDarkKnight | |
| 2015-05-18 | Re-added the changelog | OnyxDarkKnight | |
| 2015-05-18 | Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod into 1.7.10 | OnyxDarkKnight | |
| 2015-05-18 | Preparing stuff | OnyxDarkKnight | |
| 2015-05-18 | Merge pull request #17 from Jam-Craft/gradle-improvements | The Dark Knight | |
| Various gradle improvements | |||
| 2015-05-18 | Added automatic dependancy resoloution for EE3 and friends | Aaron Haun | |
| Added a routine to set curseForgeApiKey to null if it does not exist | |||
| 2015-05-15 | Merge pull request #15 from Joccob/patch-1 | The Dark Knight | |
| Thank you Joccob for being awesome and update the zh_CN.lang file ^^ | |||
| 2015-05-14 | Update zh_CN.lang | Joccob | |
| 2015-05-13 | Minor change | OnyxDarkKnight | |
| 2015-05-08 | Fixed a few things as well as working towards having the ability to ↵ | OnyxDarkKnight | |
| translate everything | |||
| 2015-05-07 | Refined the Interface a bit more | OnyxDarkKnight | |
| 2015-05-07 | You know, I might just build stuff myself :P | OnyxDarkKnight | |
| 2015-05-07 | Ok, so maybe it was outdated... | OnyxDarkKnight | |
| 2015-05-07 | Don't lie to me Jenkins, internet says it is correct! | OnyxDarkKnight | |
| 2015-05-07 | I put things in the wrong place.. | OnyxDarkKnight | |
| 2015-05-07 | Will this work? | OnyxDarkKnight | |
| 2015-05-07 | Really now? | OnyxDarkKnight | |
| 2015-05-07 | Still trying... | OnyxDarkKnight | |
| 2015-05-07 | Trying to fix the changelog | OnyxDarkKnight | |
| 2015-05-07 | Forgot to remove the guide from being a jewelry XD | OnyxDarkKnight | |
| 2015-05-07 | Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod into 1.7.10 | OnyxDarkKnight | |
| 2015-05-07 | - Added EE3 EMC values, thank you to MineMarteen for providing the ↵ | OnyxDarkKnight | |
| ThirdPartyManager code :) - Working on making it possible to translate every part of the mod - Created an interface modders can use to make an item wearable in the jewelry inventory and have special effects | |||
| 2015-05-06 | Merge pull request #13 from Joccob/1.7.10 | The Dark Knight | |
| Create zh_CN.lang thanks to Joccob | |||
| 2015-05-06 | Create zh_CN.lang | Joccob | |
| 2015-05-05 | - Working on a GUI showing what curses you get with a description on them | OnyxDarkKnight | |
| - Added a search bar in the Liquids Tab for easier searching - Fixed an issue with golden objects giving errors due to missing default texture - Improved the Infamy Mask to have less parts, thus causing less lag - Improved ingots and ore detection - Fixed certain ores when smelted outputting a different ingot - Necklaces and Rings now render as well - Updated the guide at the Guide item to have the proper link to the mod as well as mention the right people who helped with it - Added a list of the ores that work in the guide - Added a new tab to the guide regarding the ores and the ingots they create - Changed the stun effect caused by rings with feathers as modifiers to be a potion effect instead | |||
| 2015-05-01 | - Fixed villages crashing on a server | OnyxDarkKnight | |
| - Fixed item duplication glitch | |||
| 2015-05-01 | - Fixed the mod from crashing on a server | OnyxDarkKnight | |
