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path: root/common/darkknight/jewelrycraft/item
AgeCommit message (Collapse)Author
2013-12-21Changed Shadow Ingot image, added item renders to the blocks and working on ↵OnyxDarkKnight
item dropping
2013-12-20Think I fixed the Molder render, as well as made the table workOnyxDarkKnight
2013-12-20Working stuffOnyxDarkKnight
2013-12-18Added clay molds, fixed particles issues, rings now take the color of the ↵OnyxDarkKnight
ingot used.
2013-12-17Sync stuff :)OnyxDarkKnight
2013-12-16fixed compile errorbspkrs
2013-12-16last ditch effort to get crafting table workingbspkrs
2013-12-17Final commit, couldn't make the bench work, so I will send it as it isOnyxDarkKnight
2013-12-17Table almost doneOnyxDarkKnight
2013-12-16fixed a few NPEsbspkrs
2013-12-16tested creation of rings with custom NBT - working!bspkrs
reformatted source
2013-12-16fixed up adding ingots to ringsbspkrs
2013-12-16just a nit of nbt thingyOnyxDarkKnight
2013-12-16Ring ring ringOnyxDarkKnight
2013-12-16Merge branch 'master' of https://github.com/sor1n/Modjam-ModOnyxDarkKnight
2013-12-16Minor changesOnyxDarkKnight
2013-12-16set isInitialized = true when donebspkrs
2013-12-16stuff with rings and stuffOnyxDarkKnight
2013-12-16Rings and molderOnyxDarkKnight
2013-12-15Added Mold stuffOnyxDarkKnight
2013-12-14changed mod back to being Jewelrycraft and removed all Briefcase Speakers codebspkrs
Let's face it, they don't belong together in the same mod... I'll still help you with the SMP compatibility like you originally asked me to, but I'd rather keep my mod idea for another day instead of have it be part of a mod that I'm not really that interested in. Let me know when your code is far enough that you're ready for SMP stuff.