| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-22 | Begin implementing affix mods | bculkin2442 | |
| 2019-08-22 | Update | bculkin2442 | |
| 2019-08-22 | Format/import cleanup | bculkin2442 | |
| 2018-05-24 | Formatting pass | bculkin2442 | |
| 2018-05-24 | Update of all changes | bculkin2442 | |
| 2015-12-01 | - Fixed all of the bugs mentioned on github | Onyx | |
| - Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given | |||
| 2015-06-05 | Stuff! | OnyxDarkKnight | |
| 2015-05-07 | - Added EE3 EMC values, thank you to MineMarteen for providing the ↵ | OnyxDarkKnight | |
| ThirdPartyManager code :) - Working on making it possible to translate every part of the mod - Created an interface modders can use to make an item wearable in the jewelry inventory and have special effects | |||
| 2015-04-26 | Jewelrycraft 2 ready for alpha release! Yaaay :D | OnyxDarkKnight | |
| 2015-04-25 | Working api + hoping to fix jenkins build + trying to make blocks shiny | OnyxDarkKnight | |
