From 38ac6454b2c88432f1da9474fcceafb9d8ab5e3b Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Tue, 17 Dec 2013 23:52:19 +0200 Subject: Sync stuff :) --- .../renders/TileEntityJewelrsCraftingTableRender.java | 16 ++++++++++++++-- .../jewelrycraft/renders/TileEntitySmelterRender.java | 6 ++++-- 2 files changed, 18 insertions(+), 4 deletions(-) (limited to 'common/darkknight/jewelrycraft/renders') diff --git a/common/darkknight/jewelrycraft/renders/TileEntityJewelrsCraftingTableRender.java b/common/darkknight/jewelrycraft/renders/TileEntityJewelrsCraftingTableRender.java index 51db2da..6d674ef 100644 --- a/common/darkknight/jewelrycraft/renders/TileEntityJewelrsCraftingTableRender.java +++ b/common/darkknight/jewelrycraft/renders/TileEntityJewelrsCraftingTableRender.java @@ -26,10 +26,22 @@ public class TileEntityJewelrsCraftingTableRender extends TileEntitySpecialRende ResourceLocation blockTexture = new ResourceLocation("jewelrycraft", texture); Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); + int block = te.getBlockMetadata(); GL11.glPushMatrix(); - GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); - modelTable.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); + if (block == 0) + GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); + else if (block == 1){ + GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); + GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); + } + else if (block == 2) + GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); + else if (block == 3) + GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F); + + modelTable.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); + GL11.glPopMatrix(); GL11.glPopMatrix(); } diff --git a/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java index 616919d..2c00726 100644 --- a/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java +++ b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java @@ -35,8 +35,10 @@ public class TileEntitySmelterRender extends TileEntitySpecialRenderer GL11.glPushMatrix(); if (block == 0) GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); - else if (block == 1) - GL11.glRotatef(180F, 1F, 0.0F, 1F); + else if (block == 1){ + GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); + GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); + } else if (block == 2) GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); else if (block == 3) -- cgit v1.2.3