From 1a692ab45df3d88a6cc247cc9f4c0a41c7715264 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Mon, 14 Apr 2014 11:58:43 +0300 Subject: Updating to 1.7 --- .../worldGen/village/ComponentJewelry.java | 354 --------------------- 1 file changed, 354 deletions(-) delete mode 100644 common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java (limited to 'common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java') diff --git a/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java deleted file mode 100644 index 2c740f5..0000000 --- a/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java +++ /dev/null @@ -1,354 +0,0 @@ -package darkknight.jewelrycraft.worldGen.village; - -import java.util.List; -import java.util.Random; - -import darkknight.jewelrycraft.block.BlockList; -import darkknight.jewelrycraft.item.ItemList; -import darkknight.jewelrycraft.item.ItemMolds; -import darkknight.jewelrycraft.tileentity.TileEntityDisplayer; -import darkknight.jewelrycraft.tileentity.TileEntityMolder; -import darkknight.jewelrycraft.tileentity.TileEntitySmelter; -import darkknight.jewelrycraft.util.JewelryNBT; -import darkknight.jewelrycraft.util.JewelrycraftUtil; - -import net.minecraft.block.Block; -import net.minecraft.item.Item; -import net.minecraft.item.ItemStack; -import net.minecraft.tileentity.TileEntityChest; -import net.minecraft.tileentity.TileEntityFurnace; -import net.minecraft.world.World; -import net.minecraft.world.gen.structure.ComponentVillage; -import net.minecraft.world.gen.structure.ComponentVillageStartPiece; -import net.minecraft.world.gen.structure.StructureBoundingBox; -import net.minecraft.world.gen.structure.StructureComponent; - -public class ComponentJewelry extends ComponentVillage -{ - private int averageGroundLevel = -1; - - public ComponentJewelry() - { - } - - public ComponentJewelry(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) - { - super(par1ComponentVillageStartPiece, par2); - this.coordBaseMode = par5; - this.boundingBox = par4StructureBoundingBox; - } - - @SuppressWarnings("rawtypes") - public static ComponentJewelry buildComponent (ComponentVillageStartPiece villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5) - { - StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4); - return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random, - structureboundingbox, p4) : null; - } - - /** - * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at - * the end, it adds Fences... - */ - public boolean addComponentParts (World world, Random random, StructureBoundingBox sbb) - { - if (this.averageGroundLevel < 0) - { - this.averageGroundLevel = this.getAverageGroundLevel(world, sbb); - - if (this.averageGroundLevel < 0) - { - return true; - } - - this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0); - } - - /** - * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int - * maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace) - */ - this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, 0, 0, false); - this.fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, 0, 0, false); - //Pillars - this.fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Block.wood.blockID, Block.wood.blockID, false); - this.fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Block.wood.blockID, Block.wood.blockID, false); - this.fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Block.wood.blockID, Block.wood.blockID, false); - this.fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Block.wood.blockID, Block.wood.blockID, false); - - //Walls - this.fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Block.planks.blockID, Block.planks.blockID, false); - this.fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Block.planks.blockID, Block.planks.blockID, false); - this.fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Block.planks.blockID, Block.planks.blockID, false); - this.fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Block.planks.blockID, Block.planks.blockID, false); - this.fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Block.planks.blockID, Block.planks.blockID, false); - - this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Block.cobblestone.blockID, Block.cobblestone.blockID, false); - this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false); - this.fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false); - this.fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false); - - //Roof - for(int i = 3; i <= 7; i++) - for(int j = 1; j <= 5; j++) - this.placeBlockAtCurrentPosition(world, Block.woodSingleSlab.blockID, 2, i, 4, j, sbb); - - for(int i = 3; i <= 7; i++) - for(int j = 6; j <= 6; j++) - this.placeBlockAtCurrentPosition(world, Block.stoneSingleSlab.blockID, 0, i, 4, j, sbb); - - for(int i = 1; i <= 9; i++) - for(int j = 7; j <= 10; j++) - this.placeBlockAtCurrentPosition(world, Block.stoneSingleSlab.blockID, 3, i, 4, j, sbb); - - for(int i = 2; i <= 8; i++) - this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, i, 4, 0, sbb); - - for(int i = 1; i <= 5; i++){ - this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, 2, 4, i, sbb); - this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, 8, 4, i, sbb); - } - - for(int i = 0; i <= 2; i++){ - this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i, 4, 6, sbb); - this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i + 8, 4, 6, sbb); - } - - for(int i = 7; i <= 11; i++){ - this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 0, 4, i, sbb); - this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 10, 4, i, sbb); - } - - for(int i = 0; i <= 10; i++) - this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i, 4, 11, sbb); - - //Base - for(int i = 2; i <= 8; i++) - for(int j = 0; j <= 5; j++) - this.placeBlockAtCurrentPosition(world, Block.planks.blockID, 1, i, 0, j, sbb); - this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Block.stoneBrick.blockID, Block.stoneBrick.blockID, false); - - for(int i = 6; i <= 10; i++) - this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 5, 0, i, sbb); - - for(int i = 7; i <= 10; i++){ - this.placeBlockAtCurrentPosition(world, Block.stoneBrick.blockID, 3, 1, 0, i, sbb); - this.placeBlockAtCurrentPosition(world, Block.stoneBrick.blockID, 3, 9, 0, i, sbb); - } - - //Decorations - this.placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1)); - this.placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, this.getMetadataWithOffset(Block.doorWood.blockID, 1)); - - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 3, 2, 0, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 4, 2, 0, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 1, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 2, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 4, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 5, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 1, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 2, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 4, sbb); - this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 5, sbb); - - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 6, 3, 1, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 3, 3, 3, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 7, 3, 3, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 5, sbb); - - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 7, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 10, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 1, 3, 8, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 1, 3, 9, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 9, 3, 8, sbb); - this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 9, 3, 9, sbb); - - int bgCarpetColor = random.nextInt(16); - - for(int i = 4; i <= 7; i++) - for(int j = 1; j <= 5; j++) - this.placeBlockAtCurrentPosition(world, Block.carpet.blockID, bgCarpetColor, i, 1, j, sbb); - - generateChest(world, 3, 1, 1, 0, random, sbb, 2, 6); - generateDisplayer(world, 3, 1, 2, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb); - placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable.blockID, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, 3, 1, 3, sbb); - generateDisplayer(world, 3, 1, 4, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb); - generateChest(world, 3, 1, 5, 0, random, sbb, 2, 6); - - generateFurnace(world, 1, 1, 7, 0, random, sbb, 1, 2, true); - generateFurnace(world, 1, 2, 7, 0, random, sbb, 2, 3, true); - generateFurnace(world, 1, 3, 7, 0, random, sbb, 1, 3, true); - generateFurnace(world, 1, 1, 10, 0, random, sbb, 1, 2, true); - generateFurnace(world, 1, 2, 10, 0, random, sbb, 2, 3, true); - generateFurnace(world, 1, 3, 10, 0, random, sbb, 1, 3, true); - - generateSmelter(world, 1, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean()); - generateSmelter(world, 1, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean()); - - generateMolder(world, 2, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean()); - generateMolder(world, 2, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean()); - - generateIngotChest(world, 9, 1, 7, 0, random, sbb, 3, 12, Block.chest, 5); - generateIngotChest(world, 9, 1, 8, 0, random, sbb, 5, 16, Block.chest, 3); - generateIngotChest(world, 9, 1, 9, 0, random, sbb, 3, 10, Block.chestTrapped, 2); - generateIngotChest(world, 9, 1, 10, 0, random, sbb, 3, 9, Block.chestTrapped, 6); - - - for (int l = 0; l < 6; ++l) - { - for (int i1 = 2; i1 < 9; ++i1) - { - this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb); - this.fillCurrentPositionBlocksDownwards(world, Block.cobblestone.blockID, 0, i1, -1, l, sbb); - } - } - - for (int l = 6; l < 12; ++l) - { - for (int i1 = 0; i1 < 11; ++i1) - { - this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb); - this.fillCurrentPositionBlocksDownwards(world, Block.cobblestone.blockID, 0, i1, -1, l, sbb); - } - } - - this.spawnVillagers(world, sbb, 3, 1, 3, 1); - - return true; - } - - public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max) - { - int i1 = this.getXWithOffset(i, k); - int j1 = this.getYWithOffset(j); - int k1 = this.getZWithOffset(i, k); - int t = random.nextInt(max - min + 1) + min; - this.placeBlockAtCurrentPosition(world, Block.chest.blockID, metadata, i, j, k, sbb); - TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1); - while(chest != null && t > 0) - { - chest.setChestGuiName("Jeweler's Chest"); - if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size()))); - else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size()))); - t--; - } - } - - public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount) - { - int i1 = this.getXWithOffset(i, k); - int j1 = this.getYWithOffset(j); - int k1 = this.getZWithOffset(i, k); - int t = random.nextInt(max - min + 1) + min; - this.placeBlockAtCurrentPosition(world, chestB.blockID, metadata, i, j, k, sbb); - TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1); - while(chest != null && t > 0) - { - chest.setChestGuiName("Ingot Chest"); - if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), new ItemStack(JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).getItem(), 2 + random.nextInt(randomAmount))); - t--; - } - } - - public void generateTrappedChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max) - { - int i1 = this.getXWithOffset(i, k); - int j1 = this.getYWithOffset(j); - int k1 = this.getZWithOffset(i, k); - int t = random.nextInt(max - min + 1) + min; - this.placeBlockAtCurrentPosition(world, Block.chestTrapped.blockID, metadata, i, j, k, sbb); - TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1); - while(chest != null && t > 0) - { - chest.setChestGuiName("Jeweler's Chest"); - if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size()))); - else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size()))); - t--; - } - } - - public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb) - { - int i1 = this.getXWithOffset(i, k); - int j1 = this.getYWithOffset(j); - int k1 = this.getZWithOffset(i, k); - placeBlockAtCurrentPosition(world, BlockList.displayer.blockID, metadata, i, j, k, sbb); - TileEntityDisplayer displayer = (TileEntityDisplayer)world.getBlockTileEntity(i1, j1, k1); - if(displayer != null) - { - ItemStack ring = new ItemStack(ItemList.ring); - JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()))); - JewelryNBT.addModifier(ring, JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size()))); - JewelryNBT.addJewel(ring, JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size()))); - if(JewelryNBT.isModifierEffectType(ring)) JewelryNBT.addMode(ring, "Activated"); - if(JewelryNBT.isJewelX(ring, new ItemStack(Item.netherStar)) && JewelryNBT.isModifierX(ring, new ItemStack(Item.book))) - JewelryNBT.addMode(ring, "Disenchant"); - displayer.object = ring; - displayer.quantity = 1; - displayer.hasObject = true; - } - } - - public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty) - { - int i1 = this.getXWithOffset(i, k); - int j1 = this.getYWithOffset(j); - int k1 = this.getZWithOffset(i, k); - placeBlockAtCurrentPosition(world, BlockList.smelter.blockID, metadata, i, j, k, sbb); - TileEntitySmelter smelter = (TileEntitySmelter)world.getBlockTileEntity(i1, j1, k1); - if(smelter != null && !isEmpty) - { - smelter.moltenMetal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())); - smelter.hasMoltenMetal = true; - } - } - - public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff) - { - int i1 = this.getXWithOffset(i, k); - int j1 = this.getYWithOffset(j); - int k1 = this.getZWithOffset(i, k); - placeBlockAtCurrentPosition(world, BlockList.molder.blockID, metadata, i, j, k, sbb); - TileEntityMolder molder = (TileEntityMolder)world.getBlockTileEntity(i1, j1, k1); - if(molder != null) - { - if(hasMold){ - int meta = random.nextInt(ItemMolds.moldsItemNames.length + 1); - molder.mold = new ItemStack(ItemList.molds, 1, meta); - molder.hasMold = true; - if(hasStuff){ - ItemStack ring = new ItemStack(ItemList.ring); - JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()))); - if(meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())); - else molder.jewelBase = ring; - molder.hasJewelBase = true; - } - } - } - } - - public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal) - { - int i1 = this.getXWithOffset(i, k); - int j1 = this.getYWithOffset(j); - int k1 = this.getZWithOffset(i, k); - placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, metadata, i, j, k, sbb); - TileEntityFurnace furnace = (TileEntityFurnace)world.getBlockTileEntity(i1, j1, k1); - if(furnace != null) - { - if(random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Item.coal, 1 + random.nextInt(16))); - if(hasMetal){ - ItemStack metal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())); - furnace.setInventorySlotContents(2, new ItemStack(metal.getItem(), random.nextInt(max - min + 1) + min)); - } - } - } - - /** - * Returns the villager type to spawn in this component, based on the number of villagers already spawned. - */ - protected int getVillagerType (int par1) - { - return 3000; - } -} \ No newline at end of file -- cgit v1.2.3