From 40487f07fa5ef31fde99713c0b842d34a0ba3622 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sun, 31 May 2015 01:44:17 +0100 Subject: - Fixed an issue with the Liquids tab - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs! --- src/main/java/darkknight/jewelrycraft/JewelrycraftMod.java | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/main/java/darkknight/jewelrycraft/JewelrycraftMod.java') diff --git a/src/main/java/darkknight/jewelrycraft/JewelrycraftMod.java b/src/main/java/darkknight/jewelrycraft/JewelrycraftMod.java index 7275cd0..65e5c24 100644 --- a/src/main/java/darkknight/jewelrycraft/JewelrycraftMod.java +++ b/src/main/java/darkknight/jewelrycraft/JewelrycraftMod.java @@ -10,7 +10,10 @@ import java.io.IOException; import java.util.logging.Logger; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraftforge.common.ChestGenHooks; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; @@ -81,6 +84,11 @@ public class JewelrycraftMod EventList.preInit(e); PotionList.preInit(e); ThirdPartyManager.instance().preInit(); + + ChestGenHooks.addItem("dungeonChest", new WeightedRandomChestContent(new ItemStack(ItemList.thiefGloves), 1, 1, 1)); + ChestGenHooks.addItem("villageBlacksmith", new WeightedRandomChestContent(new ItemStack(ItemList.thiefGloves), 1, 1, 1)); + ChestGenHooks.addItem("strongholdCorridor", new WeightedRandomChestContent(new ItemStack(ItemList.thiefGloves), 1, 1, 5)); + for(int i = 0; i < 16; i++) ChestGenHooks.addItem("mineshaftCorridor", new WeightedRandomChestContent(new ItemStack(BlockList.crystal, 1, i), 1, 4, 15)); } @EventHandler -- cgit v1.2.3