From 20bef6e26d948698398bd16aeab8c9e6b89110e4 Mon Sep 17 00:00:00 2001 From: bculkin2442 Date: Thu, 22 Aug 2019 20:01:40 -0400 Subject: Format/import cleanup --- .../darkknight/jewelrycraft/api/IJewelryItem.java | 80 ++++++++++------------ 1 file changed, 36 insertions(+), 44 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java') diff --git a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java index ad15c7a..878ceee 100755 --- a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java +++ b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java @@ -15,8 +15,8 @@ import net.minecraftforge.event.entity.player.PlayerEvent; */ public interface IJewelryItem { /** - * @return Returns the id of the type, 0 is for ring, 1 is for - * bracelet, 2 is for necklace and 3 is for earrings + * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is + * for necklace and 3 is for earrings */ public int type(); @@ -24,84 +24,76 @@ public interface IJewelryItem { * This is the action performed each player tick * * @param item - * The item stack of the item (allows for fine item - * search, like metadata and nbt) + * The item stack of the item (allows for fine item search, like + * metadata and nbt) * @param player - * The player wearing the jewelry + * The player wearing the jewelry */ public void onWearAction(ItemStack item, EntityPlayer player); /** - * This performs an action whenever a player gets attacked by an - * entity besides another Player + * This performs an action whenever a player gets attacked by an entity besides + * another Player * * @param item - * The item stack of the item (allows for fine item - * search, like metadata and nbt) + * The item stack of the item (allows for fine item search, like + * metadata and nbt) * @param player - * The player that was attacked + * The player that was attacked * @param source - * Source of the damage + * Source of the damage * @param amount - * The amount of damage taken + * The amount of damage taken */ - public void onPlayerAttackedAction(ItemStack item, - EntityPlayer player, DamageSource source, - float amount); + public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount); /** - * This does an action whenever an Entity gets attacked by a - * player, this includes other Players + * This does an action whenever an Entity gets attacked by a player, this + * includes other Players * * @param item - * The item stack of the item (allows for fine item - * search, like metadata and nbt) + * The item stack of the item (allows for fine item search, like + * metadata and nbt) * @param player - * The attacking player + * The attacking player * @param entity - * The target entity + * The target entity * @param amount - * The amount of damage dealt + * The amount of damage dealt */ - public void onEntityAttackedByPlayer(ItemStack item, - EntityPlayer player, EntityLivingBase entity, - float amount); + public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount); /** * This runs whenever a player dies * * @param item - * The item stack of the item (allows for fine item - * search, like metadata and nbt) + * The item stack of the item (allows for fine item search, like + * metadata and nbt) * @param player - * The player that died + * The player that died * @param source - * The damage source that caused the death + * The damage source that caused the death */ - public void onPlayerDeadAction(ItemStack item, EntityPlayer player, - DamageSource source); + public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source); /** - * Runs whenever a player respawns (switches dimensions or actually - * respawns) + * Runs whenever a player respawns (switches dimensions or actually respawns) * * @param item - * The item stack of the item (allows for fine item - * search, like metadata and nbt) + * The item stack of the item (allows for fine item search, like + * metadata and nbt) * @param event - * The clone event that runs whenever a player - * respawns, either because he died or switched - * dimensions + * The clone event that runs whenever a player respawns, either + * because he died or switched dimensions */ - public void onPlayerRespawnAction(ItemStack item, - PlayerEvent.Clone event); + public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event); /** * This runs when the item is equipped * * @param item - * The item stack of the item (allows for fine item - * search, like metadata and nbt) + * The item stack of the item (allows for fine item search, like + * metadata and nbt) */ public void onJewelryEquipped(ItemStack item); @@ -109,8 +101,8 @@ public interface IJewelryItem { * This runs when the item is unequipped * * @param item - * The item stack of the item (allows for fine item - * search, like metadata and nbt) + * The item stack of the item (allows for fine item search, like + * metadata and nbt) */ public void onJewelryUnequipped(ItemStack item); } -- cgit v1.2.3