From 857d548f591b8f3770befd2535985959fd870474 Mon Sep 17 00:00:00 2001 From: bculkin2442 Date: Thu, 22 Aug 2019 21:14:31 -0400 Subject: Begin implementing affix mods --- .../jewelrycraft/api/ModifierEffects.java | 197 --------------------- 1 file changed, 197 deletions(-) delete mode 100755 src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java (limited to 'src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java') diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java deleted file mode 100755 index b3c832c..0000000 --- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java +++ /dev/null @@ -1,197 +0,0 @@ -package darkknight.jewelrycraft.api; - -import java.util.ArrayList; -import java.util.Random; - -import net.minecraft.entity.Entity; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.item.Item; -import net.minecraft.item.ItemStack; -import net.minecraft.util.DamageSource; -import net.minecraftforge.event.entity.player.PlayerEvent; - -public class ModifierEffects { - protected ItemStack modifier; - protected Random rand = new Random(); - - protected static ArrayList effects = new ArrayList<>(); - - /** - * @param modifier - * The item to use as modifier - */ - public ModifierEffects(ItemStack modifier) { - this.modifier = modifier; - - if (modifier != null) { - effects.add(this); - } - } - - /** - * @return The list of all effects registered - */ - public static ArrayList getEffects() { - return effects; - } - - /** - * @return The ItemStack set as the modifier - */ - public ItemStack getModifier() { - return modifier; - } - - /** - * This runs every tick - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param player - * The player wearing the jewelry wearing a jewelry with this - * modifier on it - * @param jewelry - * The actual jewelry item (used by me to determine the type of - * jewelry so I don't have to call item.getItem() blah blah blah) - */ - public void action(ItemStack item, EntityPlayer player, Item jewelry) { - // Do nothing - }; - - /** - * This runs when an entity is attacked. This event can be canceled. - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param player - * The player wearing the jewelry wearing a jewelry with this - * modifier on it - * @param target - * The attacked entity - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - * @param amount - * The amount of damage the entity took - * @return The state of the event (true to cancel it, false to not) - */ - public boolean onEntityAttackedCancellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, - float amount) { - return false; - } - - /** - * This runs when a player gets damaged. This event can be canceled. - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param player - * The attacked player wearing a jewelry with this modifier on it - * @param source - * The source of the damage - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - * @param amount - * The amount of damage the player took - * @return The state of the event (true to cancel it, false to not) - */ - public boolean onPlayerAttackedCancellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, - float amount) { - return false; - } - - /** - * This is the same as onEntityAttackedCacellable, but this can not be canceled. - * I recommend using this over onEntityAttackedCacellable, as it is more - * reliable. - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param player - * The player wearing the jewelry wearing a jewelry with this - * modifier on it - * @param target - * The attacked entity - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - * @param amount - * The amount of damage the entity took - */ - public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) { - // Do nothing - } - - /** - * This is just like onPlayerAttackedCacellable, only that this can not be - * canceled. I recommend using this over onPlayerAttackedCacellable, as it is - * more reliable. - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param player - * The attacked player wearing a jewelry with this modifier on it - * @param source - * The source of the damage - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - * @param amount - * The amount of damage the player took - */ - public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) { - // Do nothing - } - - /** - * This runs when the player dies - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param player - * The player that died wearing a jewelry with this modifier on it - * @param source - * The source of the killing blow - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - */ - public void onPlayerDead(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry) { - // Do nothing - } - - /** - * This runs when the player respawns - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param event - * The PlayerEvent that runs when the player respawns (this is also - * called when a player moves between dimensions) - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - */ - public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry) { - // Do nothing - } - - /** - * This runs when the item containing this modifier is equipped - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - */ - public void onJewelryEquipped(ItemStack item, Item jewelry) { - // Do nothing - } - - /** - * This runs when the item containing this modifier is unquipped - * - * @param item - * The ItemStack representing the jewelry that runs the effect - * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) - */ - public void onJewelryUnequipped(ItemStack item, Item jewelry) { - // Do nothing - } -} -- cgit v1.2.3