From 9a4d1e95ea7784f0f98ea2913701a3a3c28aefaa Mon Sep 17 00:00:00 2001 From: bculkin2442 Date: Thu, 24 May 2018 16:03:42 -0400 Subject: Formatting pass --- .../jewelrycraft/api/ModifierEffects.java | 151 +++++++++++---------- 1 file changed, 81 insertions(+), 70 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java') diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java index 05fee9d..389bafc 100755 --- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java +++ b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java @@ -11,14 +11,13 @@ import net.minecraft.util.DamageSource; import net.minecraftforge.event.entity.player.PlayerEvent; public class ModifierEffects { - protected ItemStack modifier; - protected Random rand = new Random(); - protected static ArrayList effects = - new ArrayList<>(); + protected ItemStack modifier; + protected Random rand = new Random(); + protected static ArrayList effects = new ArrayList<>(); /** * @param modifier - * The item to use as modifier + * The item to use as modifier */ public ModifierEffects(ItemStack modifier) { this.modifier = modifier; @@ -43,35 +42,38 @@ public class ModifierEffects { * This runs every tick * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param player - * The player wearing the jewelry wearing a jewelry with - * this modifier on it + * The player wearing the jewelry wearing a jewelry + * with this modifier on it * @param jewelry - * The actual jewelry item (used by me to determine the type - * of jewelry so I don't have to call item.getItem() blah - * blah blah) + * The actual jewelry item (used by me to determine + * the type of jewelry so I don't have to call + * item.getItem() blah blah blah) */ - public void action(ItemStack item, EntityPlayer player, Item jewelry) { + public void action(ItemStack item, EntityPlayer player, + Item jewelry) { // Do nothing }; /** - * This runs when an entity is attacked. This event can be canceled. + * This runs when an entity is attacked. This event can be + * canceled. * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param player - * The player wearing the jewelry wearing a jewelry with - * this modifier on it + * The player wearing the jewelry wearing a jewelry + * with this modifier on it * @param target - * The attacked entity + * The attacked entity * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) * @param amount - * The amount of damage the entity took + * The amount of damage the entity took * @return The state of the event (true to cancel it, false to not) */ public boolean onEntityAttackedCancellable(ItemStack item, @@ -81,45 +83,48 @@ public class ModifierEffects { } /** - * This runs when a player gets damaged. This event can be canceled. + * This runs when a player gets damaged. This event can be + * canceled. * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param player - * The attacked player wearing a jewelry with this modifier - * on it + * The attacked player wearing a jewelry with this + * modifier on it * @param source - * The source of the damage + * The source of the damage * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) * @param amount - * The amount of damage the player took + * The amount of damage the player took * @return The state of the event (true to cancel it, false to not) */ public boolean onPlayerAttackedCancellable(ItemStack item, - EntityPlayer player, DamageSource source, Item jewelry, - float amount) { + EntityPlayer player, DamageSource source, + Item jewelry, float amount) { return false; } /** - * This is the same as onEntityAttackedCacellable, but this can not be - * canceled. I recommend using this over onEntityAttackedCacellable, as - * it is more reliable. + * This is the same as onEntityAttackedCacellable, but this can not + * be canceled. I recommend using this over + * onEntityAttackedCacellable, as it is more reliable. * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param player - * The player wearing the jewelry wearing a jewelry with - * this modifier on it + * The player wearing the jewelry wearing a jewelry + * with this modifier on it * @param target - * The attacked entity + * The attacked entity * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) * @param amount - * The amount of damage the entity took + * The amount of damage the entity took */ public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) { @@ -127,22 +132,23 @@ public class ModifierEffects { } /** - * This is just like onPlayerAttackedCacellable, only that this can not - * be canceled. I recommend using this over onPlayerAttackedCacellable, - * as it is more reliable. + * This is just like onPlayerAttackedCacellable, only that this can + * not be canceled. I recommend using this over + * onPlayerAttackedCacellable, as it is more reliable. * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param player - * The attacked player wearing a jewelry with this modifier - * on it + * The attacked player wearing a jewelry with this + * modifier on it * @param source - * The source of the damage + * The source of the damage * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) * @param amount - * The amount of damage the player took + * The amount of damage the player took */ public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) { @@ -153,15 +159,16 @@ public class ModifierEffects { * This runs when the player dies * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param player - * The player that died wearing a jewelry with this modifier - * on it + * The player that died wearing a jewelry with this + * modifier on it * @param source - * The source of the killing blow + * The source of the killing blow * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) */ public void onPlayerDead(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry) { @@ -172,16 +179,18 @@ public class ModifierEffects { * This runs when the player respawns * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param event - * The PlayerEvent that runs when the player respawns (this - * is also called when a player moves between dimensions) + * The PlayerEvent that runs when the player + * respawns (this is also called when a player moves + * between dimensions) * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) */ - public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, - Item jewelry) { + public void onPlayerRespawn(ItemStack item, + PlayerEvent.Clone event, Item jewelry) { // Do nothing } @@ -189,10 +198,11 @@ public class ModifierEffects { * This runs when the item containing this modifier is equipped * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) */ public void onJewelryEquipped(ItemStack item, Item jewelry) { // Do nothing @@ -202,10 +212,11 @@ public class ModifierEffects { * This runs when the item containing this modifier is unquipped * * @param item - * The ItemStack representing the jewelry that runs the - * effect + * The ItemStack representing the jewelry that runs + * the effect * @param jewelry - * The actual jewelry item (aka item.getItem(), almost) + * The actual jewelry item (aka item.getItem(), + * almost) */ public void onJewelryUnequipped(ItemStack item, Item jewelry) { // Do nothing -- cgit v1.2.3