package darkknight.jewelrycraft.worldGen.village; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; import net.minecraft.world.gen.structure.StructureVillagePieces; import net.minecraft.world.gen.structure.StructureVillagePieces.Start; import darkknight.jewelrycraft.block.BlockList; import darkknight.jewelrycraft.config.ConfigHandler; import darkknight.jewelrycraft.item.ItemList; import darkknight.jewelrycraft.item.ItemMolds; import darkknight.jewelrycraft.tileentity.TileEntityDisplayer; import darkknight.jewelrycraft.tileentity.TileEntityMolder; import darkknight.jewelrycraft.tileentity.TileEntitySmelter; import darkknight.jewelrycraft.util.JewelryNBT; import darkknight.jewelrycraft.util.JewelrycraftUtil; public class ComponentJewelry extends StructureVillagePieces.House1 { private int averageGroundLevel = -1; /** * */ public ComponentJewelry() {} /** * @param par1ComponentVillageStartPiece * @param par2 * @param par3Random * @param par4StructureBoundingBox * @param par5 */ public ComponentJewelry(Start par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) { super(); coordBaseMode = par5; boundingBox = par4StructureBoundingBox; } /** * @param villagePiece * @param pieces * @param random * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @return */ @SuppressWarnings ("rawtypes") public static ComponentJewelry buildComponent(Start villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random, structureboundingbox, p4) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... * * @param world * @param random * @param sbb * @return */ @Override public boolean addComponentParts(World world, Random random, StructureBoundingBox sbb) { if (averageGroundLevel < 0){ averageGroundLevel = getAverageGroundLevel(world, sbb); if (averageGroundLevel < 0) return true; boundingBox.offset(0, averageGroundLevel - boundingBox.maxY + 3, 0); } /** * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace) */ fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, Block.getBlockById(0), Block.getBlockById(0), false); fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, Block.getBlockById(0), Block.getBlockById(0), false); // Pillars fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Blocks.log, Blocks.log, false); fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Blocks.log, Blocks.log, false); fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Blocks.log, Blocks.log, false); fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Blocks.log, Blocks.log, false); // Walls fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Blocks.planks, Blocks.planks, false); fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Blocks.planks, Blocks.planks, false); fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Blocks.planks, Blocks.planks, false); fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Blocks.planks, Blocks.planks, false); fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Blocks.planks, Blocks.planks, false); fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Blocks.cobblestone, Blocks.cobblestone, false); fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false); fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false); fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false); // Roof for(int i = 3; i <= 7; i++) for(int j = 1; j <= 5; j++) placeBlockAtCurrentPosition(world, Blocks.wooden_slab, 2, i, 4, j, sbb); for(int i = 3; i <= 7; i++) for(int j = 6; j <= 6; j++) placeBlockAtCurrentPosition(world, Blocks.stone_slab, 0, i, 4, j, sbb); for(int i = 1; i <= 9; i++) for(int j = 7; j <= 10; j++) placeBlockAtCurrentPosition(world, Blocks.stone_slab, 3, i, 4, j, sbb); for(int i = 2; i <= 8; i++) placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, i, 4, 0, sbb); for(int i = 1; i <= 5; i++){ placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 2, 4, i, sbb); placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 8, 4, i, sbb); } for(int i = 0; i <= 2; i++){ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 6, sbb); placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i + 8, 4, 6, sbb); } for(int i = 7; i <= 11; i++){ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 0, 4, i, sbb); placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 10, 4, i, sbb); } for(int i = 0; i <= 10; i++) placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 11, sbb); // Base for(int i = 2; i <= 8; i++) for(int j = 0; j <= 5; j++) placeBlockAtCurrentPosition(world, Blocks.planks, 1, i, 0, j, sbb); fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Blocks.stonebrick, Blocks.stonebrick, false); for(int i = 6; i <= 10; i++) placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 5, 0, i, sbb); for(int i = 7; i <= 10; i++){ placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 1, 0, i, sbb); placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 9, 0, i, sbb); } // Decorations placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1)); placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1)); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 3, 2, 0, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4, 2, 0, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 1, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 2, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 4, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 5, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 1, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 2, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 4, sbb); placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 5, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 3, 1, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 3, 3, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 7, 3, 3, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 5, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 7, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 10, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 8, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 9, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 8, sbb); placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 9, sbb); int bgCarpetColor = random.nextInt(16); for(int i = 4; i <= 7; i++) for(int j = 1; j <= 5; j++) placeBlockAtCurrentPosition(world, Blocks.carpet, bgCarpetColor, i, 1, j, sbb); generateChest(world, 3, 1, 1, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax); generateDisplayer(world, 3, 1, 2, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb); placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, 3, 1, 3, sbb); generateDisplayer(world, 3, 1, 4, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb); generateChest(world, 3, 1, 5, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax); generateFurnace(world, 1, 1, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); generateFurnace(world, 1, 2, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); generateFurnace(world, 1, 3, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); generateFurnace(world, 1, 1, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); generateFurnace(world, 1, 2, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); generateFurnace(world, 1, 3, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); generateSmelter(world, 1, 1, 8, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean()); generateSmelter(world, 1, 1, 9, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean()); generateMolder(world, 2, 1, 8, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean()); generateMolder(world, 2, 1, 9, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean()); if (random.nextBoolean()) generateIngotChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); else generateOresChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); if (random.nextBoolean()) generateIngotChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); else generateOresChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); if (random.nextBoolean()) generateIngotChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); else generateOresChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); if (random.nextBoolean()) generateIngotChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); else generateOresChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); for(int l = 0; l < 6; ++l) for(int i1 = 2; i1 < 9; ++i1){ clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb); func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb); } for(int l = 6; l < 12; ++l) for(int i1 = 0; i1 < 11; ++i1){ clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb); func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb); } spawnVillagers(world, sbb, 3, 1, 3, 1); return true; } /** * @param world * @param i * @param j * @param k * @param metadata * @param random * @param sbb * @param min * @param max */ public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); int k1 = getZWithOffset(i, k); int t = random.nextInt(max - min + 1) + min; placeBlockAtCurrentPosition(world, Blocks.chest, metadata, i, j, k, sbb); TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1); while (chest != null && t > 0){ ItemStack jewels = JewelrycraftUtil.gem.get(random.nextInt(JewelrycraftUtil.gem.size())); chest.func_145976_a("Jeweler's Chest"); if (jewels.getItem() == Items.nether_star && ConfigHandler.generateVillageNetherstar) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels); else if (random.nextBoolean() && jewels.getItem() != Items.nether_star) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels); t--; } } /** * @param world * @param i * @param j * @param k * @param metadata * @param random * @param sbb * @param min * @param max * @param chestB * @param randomAmount */ public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); int k1 = getZWithOffset(i, k); int t = random.nextInt(max - min + 1) + min; placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb); TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1); while (chest != null && t > 0){ chest.func_145976_a("Ingot Chest"); int metalID = random.nextInt(JewelrycraftUtil.metal.size()); ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy(); metal.stackSize = 2 + random.nextInt(randomAmount); if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), metal); t--; } } /** * @param world * @param i * @param j * @param k * @param metadata * @param random * @param sbb * @param min * @param max * @param chestB * @param randomAmount */ public void generateOresChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); int k1 = getZWithOffset(i, k); int t = random.nextInt(max - min + 1) + min; placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb); TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1); while (chest != null && t > 0){ chest.func_145976_a("Ores Chest"); int oreID = random.nextInt(JewelrycraftUtil.ores.size()); ItemStack ores = JewelrycraftUtil.ores.get(oreID).copy(); ores.stackSize = 2 + random.nextInt(randomAmount); if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), ores); t--; } } /** * @param world * @param i * @param j * @param k * @param metadata * @param random * @param sbb */ public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); int k1 = getZWithOffset(i, k); placeBlockAtCurrentPosition(world, BlockList.displayer, metadata, i, j, k, sbb); TileEntityDisplayer displayer = (TileEntityDisplayer)world.getTileEntity(i1, j1, k1); if (displayer != null){ Item[] jewels = {ItemList.ring, ItemList.necklace}; ItemStack jewel = new ItemStack(jewels[random.nextInt(jewels.length)]); JewelryNBT.addMetal(jewel, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()))); JewelryNBT.addModifiers(jewel, JewelrycraftUtil.addRandomModifiers(random.nextInt(4))); JewelryNBT.addGem(jewel, JewelrycraftUtil.gem.get(random.nextInt(JewelrycraftUtil.gem.size()))); displayer.object = jewel; displayer.quantity = 1; displayer.hasObject = true; } } /** * @param world * @param i * @param j * @param k * @param metadata * @param random * @param sbb * @param isEmpty */ public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); int k1 = getZWithOffset(i, k); placeBlockAtCurrentPosition(world, BlockList.smelter, metadata, i, j, k, sbb); TileEntitySmelter smelter = (TileEntitySmelter)world.getTileEntity(i1, j1, k1); if (smelter != null && !isEmpty){ int metal = random.nextInt(JewelrycraftUtil.metal.size()); smelter.moltenMetal = JewelrycraftUtil.metal.get(metal).copy(); smelter.hasMoltenMetal = true; int quantity = random.nextInt(9); switch(quantity) { case 0: smelter.quantity = 0.1f; case 1: smelter.quantity = 0.2f; case 2: smelter.quantity = 0.3f; case 3: smelter.quantity = 0.4f; case 4: smelter.quantity = 0.5f; case 5: smelter.quantity = 0.6f; case 6: smelter.quantity = 0.7f; case 7: smelter.quantity = 0.8f; case 8: smelter.quantity = 0.9f; default: smelter.quantity = 0.1f; } } } /** * @param world * @param i * @param j * @param k * @param metadata * @param random * @param sbb * @param hasMold * @param hasStuff */ public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); int k1 = getZWithOffset(i, k); placeBlockAtCurrentPosition(world, BlockList.molder, metadata, i, j, k, sbb); TileEntityMolder molder = (TileEntityMolder)world.getTileEntity(i1, j1, k1); if (molder != null) if (hasMold){ int meta = random.nextInt(ItemMolds.moldsItemNames.length + 1); molder.mold = new ItemStack(ItemList.molds, 1, meta); molder.hasMold = true; if (hasStuff){ ItemStack ring = new ItemStack(ItemList.ring); JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy()); ItemStack necklace = new ItemStack(ItemList.necklace); JewelryNBT.addMetal(necklace, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy()); ItemStack bracelet = new ItemStack(ItemList.bracelet); JewelryNBT.addMetal(bracelet, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy()); ItemStack earrings = new ItemStack(ItemList.earrings); JewelryNBT.addMetal(earrings, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy()); if (meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())); else if (meta == 1) molder.jewelBase = ring; else if (meta == 2) molder.jewelBase = necklace; else if (meta == 3) molder.jewelBase = bracelet; else if (meta == 4) molder.jewelBase = earrings; molder.hasJewelBase = true; } } } /** * @param world * @param i * @param j * @param k * @param metadata * @param random * @param sbb * @param min * @param max * @param hasMetal */ public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); int k1 = getZWithOffset(i, k); placeBlockAtCurrentPosition(world, Blocks.furnace, metadata, i, j, k, sbb); TileEntityFurnace furnace = (TileEntityFurnace)world.getTileEntity(i1, j1, k1); if (furnace != null){ if (random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Items.coal, 1 + random.nextInt(16))); if (hasMetal){ int metalID = random.nextInt(JewelrycraftUtil.metal.size()); ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy(); metal.stackSize = random.nextInt(max - min + 1) + min; furnace.setInventorySlotContents(2, metal); } } } /** * Returns the villager type to spawn in this component, based on the number of villagers already spawned. * * @param par1 * @return */ @Override protected int getVillagerType(int par1) { return 3000; } }