package darkknight.jewelrycraft.renders; import org.lwjgl.opengl.GL11; import darkknight.jewelrycraft.item.ItemList; import darkknight.jewelrycraft.model.ModelMolder; import darkknight.jewelrycraft.tileentity.TileEntityMolder; import darkknight.jewelrycraft.util.JewelryNBT; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class TileEntityMolderRender extends TileEntitySpecialRenderer { ModelMolder modelMolder = new ModelMolder(); String texture = "textures/tileentities/Molder.png"; @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); TileEntityMolder me = (TileEntityMolder) te; ResourceLocation blockTexture = new ResourceLocation("jewelrycraft", texture); Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); int block = me.getBlockMetadata(); GL11.glPushMatrix(); if (block == 0) GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); else if (block == 1){ GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); } else if (block == 2) GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); else if (block == 3) GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F); modelMolder.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); if (me != null) { if (me.hasMold) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); EntityItem entityitem = new EntityItem(te.getWorldObj(), 0.0D, 0.0D, 0.0D, me.mold); entityitem.getEntityItem().stackSize = 1; entityitem.hoverStart = 0.0F; GL11.glTranslatef(0F, 1.312F, -0.25F); GL11.glScalef(1.25F, 1.0F, 1.25F); GL11.glRotatef(90F, 1F, 0F, 0f); RenderItem.renderInFrame = true; if(entityitem != null) RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } if (me.hasJewelBase && me.jewelBase.getIconIndex() != null && me.jewelBase.getIconIndex().getIconName() != "") { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); EntityItem entityitem = new EntityItem(te.getWorldObj(), 0.0D, 0.0D, 0.0D, me.jewelBase); entityitem.getEntityItem().stackSize = 1; entityitem.hoverStart = 0.0F; GL11.glTranslatef(0F, 1.312F, -0.25F); GL11.glScalef(1.25F, 1.0F, 1.25F); GL11.glRotatef(90F, 1F, 0F, 0f); RenderItem.renderInFrame = true; if(entityitem != null) RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glColor4f(1, 1F, 1F, 1.0F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } if(me.hasMoltenMetal && me.moltenMetal != null && me.moltenMetal != new ItemStack(Item.getItemById(0), 0, 0)) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); ItemStack metal = new ItemStack(ItemList.metal); JewelryNBT.addMetal(metal, new ItemStack(me.moltenMetal.getItem())); EntityItem moltenMetal = new EntityItem(te.getWorldObj(), 0.0D, 0.0D, 0.0D, metal); moltenMetal.getEntityItem().stackSize = 1; moltenMetal.hoverStart = 0.0F; GL11.glTranslatef(-0F, 1.43f - 0.115f*me.quantity, -0.3F); GL11.glScalef(1.2F, 1.0F, 1.45F); GL11.glRotatef(90F, 1F, 0F, 0f); RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(moltenMetal, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } } GL11.glPopMatrix(); GL11.glPopMatrix(); } public void adjustLightFixture(World world, int i, int j, int k, Block block) { Tessellator tess = Tessellator.instance; float brightness = block.getLightOpacity(world, i, j, k); int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); int modulousModifier = skyLight % 65536; int divModifier = skyLight / 65536; tess.setColorOpaque_F(brightness, brightness, brightness); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier); } }