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package darkknight.jewelrycraft.model;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
/**
* @author Paul Fulham (pau101)
*/
public class ItemStackModelRenderer extends ModelRenderer
{
private RenderItem renderItem;
private TextureManager textureManager;
private ResourceLocation resetResourceLocation;
private EntityItem entityItem;
private Minecraft mc;
/**
* @param modelBase
* @param resetResourceLocation
*/
public ItemStackModelRenderer(ModelBase modelBase, ResourceLocation resetResourceLocation)
{
super(modelBase);
renderItem = (RenderItem)RenderManager.instance.entityRenderMap.get(EntityItem.class);
textureManager = (mc = Minecraft.getMinecraft()).getTextureManager();
this.resetResourceLocation = resetResourceLocation;
}
/**
* @param itemStack
*/
public void setItemStack(ItemStack itemStack)
{
if (itemStack == null || itemStack.getItem() == null) entityItem = null;
else{
entityItem = new EntityItem(null, 0, 0, 0, itemStack);
entityItem.hoverStart = 0;
}
}
/**
* @param scale
*/
@Override
public void render(float scale)
{
if (!isHidden && showModel && entityItem != null){
if (textureManager == null) textureManager = mc.getTextureManager();
GL11.glPushMatrix();
GL11.glTranslatef(offsetX, offsetY, offsetZ);
GL11.glTranslatef(rotationPointX * scale, rotationPointY * scale, rotationPointZ * scale);
GL11.glRotatef(rotateAngleZ * (180 / (float)Math.PI), 0, 0, 1);
GL11.glRotatef(rotateAngleY * (180 / (float)Math.PI), 0, 1, 0);
GL11.glRotatef(rotateAngleX * (180 / (float)Math.PI), 1, 0, 0);
boolean fancyGraphics = mc.gameSettings.fancyGraphics;
mc.gameSettings.fancyGraphics = true;
renderItem.doRender(entityItem, 0, 0, 0, 0, 0);
mc.gameSettings.fancyGraphics = fancyGraphics;
GL11.glPopMatrix();
textureManager.bindTexture(resetResourceLocation);
}
}
}
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