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package darkknight.jewelrycraft.renders;
import org.lwjgl.opengl.GL11;
import darkknight.jewelrycraft.item.ItemList;
import darkknight.jewelrycraft.model.ModelMolder;
import darkknight.jewelrycraft.tileentity.TileEntityMolder;
import darkknight.jewelrycraft.util.JewelryNBT;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class TileEntityMolderRender extends TileEntitySpecialRenderer
{
ModelMolder modelMolder = new ModelMolder();
String texture = "textures/tileentities/Molder.png";
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
TileEntityMolder me = (TileEntityMolder) te;
ResourceLocation blockTexture = new ResourceLocation("jewelrycraft", texture);
Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture);
int block = me.getBlockMetadata();
GL11.glPushMatrix();
if (block == 0)
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
else if (block == 1){
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
}
else if (block == 2)
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
else if (block == 3)
GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F);
modelMolder.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
if (me != null)
{
if (me.hasMold)
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
EntityItem entityitem = new EntityItem(te.getWorldObj(), 0.0D, 0.0D, 0.0D, me.mold);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GL11.glTranslatef(0F, 1.312F, -0.25F);
GL11.glScalef(1.25F, 1.0F, 1.25F);
GL11.glRotatef(90F, 1F, 0F, 0f);
RenderItem.renderInFrame = true;
if(entityitem != null) RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
if (me.hasJewelBase && me.jewelBase.getIconIndex() != null && me.jewelBase.getIconIndex().getIconName() != "")
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
EntityItem entityitem = new EntityItem(te.getWorldObj(), 0.0D, 0.0D, 0.0D, me.jewelBase);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GL11.glTranslatef(0F, 1.312F, -0.25F);
GL11.glScalef(1.25F, 1.0F, 1.25F);
GL11.glRotatef(90F, 1F, 0F, 0f);
RenderItem.renderInFrame = true;
if(entityitem != null) RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glColor4f(1, 1F, 1F, 1.0F);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
if(me.hasMoltenMetal && me.moltenMetal != null && me.moltenMetal != new ItemStack(Item.getItemById(0), 0, 0))
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
ItemStack metal = new ItemStack(ItemList.metal);
JewelryNBT.addMetal(metal, new ItemStack(me.moltenMetal.getItem()));
EntityItem moltenMetal = new EntityItem(te.getWorldObj(), 0.0D, 0.0D, 0.0D, metal);
moltenMetal.getEntityItem().stackSize = 1;
moltenMetal.hoverStart = 0.0F;
GL11.glTranslatef(-0F, 1.43f - 0.115f*me.quantity, -0.3F);
GL11.glScalef(1.2F, 1.0F, 1.45F);
GL11.glRotatef(90F, 1F, 0F, 0f);
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(moltenMetal, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}
GL11.glPopMatrix();
GL11.glPopMatrix();
}
public void adjustLightFixture(World world, int i, int j, int k, Block block)
{
Tessellator tess = Tessellator.instance;
float brightness = block.getLightOpacity(world, i, j, k);
int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
int modulousModifier = skyLight % 65536;
int divModifier = skyLight / 65536;
tess.setColorOpaque_F(brightness, brightness, brightness);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier);
}
}
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