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Diffstat (limited to 'TF2 Crates/eclipse/config/Levels.cfg')
| -rwxr-xr-x | TF2 Crates/eclipse/config/Levels.cfg | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/TF2 Crates/eclipse/config/Levels.cfg b/TF2 Crates/eclipse/config/Levels.cfg new file mode 100755 index 0000000..edb62ee --- /dev/null +++ b/TF2 Crates/eclipse/config/Levels.cfg @@ -0,0 +1,65 @@ +# Configuration file + +"enemy leveling" { + # Determines the elite entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.6D + D:eliteDamageBoost=0.6 + + # Determines the elite entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.6D + D:eliteMaxHealth=0.6 + + # Determines the hardened entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.2D + D:hardenedMaxHealth=0.2 + + # Determines the legendary entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.9D + D:legendaryDamageBoost=0.9 + + # Determines the legendary entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.9D + D:legendaryMaxHealth=0.9 + + # Determines the superior entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.4D + D:superiorDamageBoost=0.4 + + # Determines the superior entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.4D + D:superiorMaxHealth=0.4 + + # Determines the weakened entity health. The new value works like this: (default max health) - (this value) = new max health. Default -10D + D:weakendMaxHealth=-10.0 + + # Determines the weakened entity damage. The new value works like this: (default damage) - (this value) = new damage. Default -2D + D:weakenedDamageBoost=-2.0 +} + + +general { + # Enable dev features. Things could go wrong; only use in test worlds. Default false + B:enableDevFeatures=false + + # Enables durability. Weapons will eventually run out of durability. Default false + B:enableDurability=false + + # Enables the enemy leveling system. Default true + B:enableEnemyLeveling=true + + # Enables mob drops. Mobs will now randomly drop weapons and armor. Default true + B:enableMobDrops=true + + # Enables the version checker. It is not recommneded to make this false. Default true + B:enableVersionChecker=true + + # Enables the weapon leveling system. Default true + B:enableWeaponLeveling=true +} + + +leveling { + # Determines the extra amount of experience for killing an animal. Default 2 + I:animalBonusExp=2 + + # Determines what the max level is for weapons to reach. Default 20 + I:maxLevelCap=20 + + # Determines the extra amount of experience for killing a monster. Default 10 + I:monsterBonusExp=10 +} + + |
