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-rwxr-xr-xTF2 Crates/eclipse/config/Levels.cfg65
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diff --git a/TF2 Crates/eclipse/config/Levels.cfg b/TF2 Crates/eclipse/config/Levels.cfg
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+# Configuration file
+
+"enemy leveling" {
+ # Determines the elite entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.6D
+ D:eliteDamageBoost=0.6
+
+ # Determines the elite entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.6D
+ D:eliteMaxHealth=0.6
+
+ # Determines the hardened entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.2D
+ D:hardenedMaxHealth=0.2
+
+ # Determines the legendary entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.9D
+ D:legendaryDamageBoost=0.9
+
+ # Determines the legendary entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.9D
+ D:legendaryMaxHealth=0.9
+
+ # Determines the superior entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.4D
+ D:superiorDamageBoost=0.4
+
+ # Determines the superior entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.4D
+ D:superiorMaxHealth=0.4
+
+ # Determines the weakened entity health. The new value works like this: (default max health) - (this value) = new max health. Default -10D
+ D:weakendMaxHealth=-10.0
+
+ # Determines the weakened entity damage. The new value works like this: (default damage) - (this value) = new damage. Default -2D
+ D:weakenedDamageBoost=-2.0
+}
+
+
+general {
+ # Enable dev features. Things could go wrong; only use in test worlds. Default false
+ B:enableDevFeatures=false
+
+ # Enables durability. Weapons will eventually run out of durability. Default false
+ B:enableDurability=false
+
+ # Enables the enemy leveling system. Default true
+ B:enableEnemyLeveling=true
+
+ # Enables mob drops. Mobs will now randomly drop weapons and armor. Default true
+ B:enableMobDrops=true
+
+ # Enables the version checker. It is not recommneded to make this false. Default true
+ B:enableVersionChecker=true
+
+ # Enables the weapon leveling system. Default true
+ B:enableWeaponLeveling=true
+}
+
+
+leveling {
+ # Determines the extra amount of experience for killing an animal. Default 2
+ I:animalBonusExp=2
+
+ # Determines what the max level is for weapons to reach. Default 20
+ I:maxLevelCap=20
+
+ # Determines the extra amount of experience for killing a monster. Default 10
+ I:monsterBonusExp=10
+}
+
+