package tf2crates.entity; import net.minecraft.entity.Entity; import net.minecraft.util.EntityDamageSource; public class EntityDamageSourceBackstab extends EntityDamageSource { private EntityDamageSourceBackstab(Entity attacker) { super("backstab", attacker); this.setDamageBypassesArmor(); } public static EntityDamageSourceBackstab causeBackstabDamage(Entity attacker) { return new EntityDamageSourceBackstab(attacker); } }