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# Configuration file

"enemy leveling" {
    # Determines the elite entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.6D
    D:eliteDamageBoost=0.6

    # Determines the elite entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.6D
    D:eliteMaxHealth=0.6

    # Determines the hardened entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.2D
    D:hardenedMaxHealth=0.2

    # Determines the legendary entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.9D
    D:legendaryDamageBoost=0.9

    # Determines the legendary entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.9D
    D:legendaryMaxHealth=0.9

    # Determines the superior entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.4D
    D:superiorDamageBoost=0.4

    # Determines the superior entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.4D
    D:superiorMaxHealth=0.4

    # Determines the weakened entity health. The new value works like this: (default max health) - (this value) = new max health. Default -10D
    D:weakendMaxHealth=-10.0

    # Determines the weakened entity damage. The new value works like this: (default damage) - (this value) = new damage. Default -2D
    D:weakenedDamageBoost=-2.0
}


general {
    # Enable dev features. Things could go wrong; only use in test worlds. Default false
    B:enableDevFeatures=false

    # Enables durability. Weapons will eventually run out of durability. Default false
    B:enableDurability=false

    # Enables the enemy leveling system. Default true
    B:enableEnemyLeveling=true

    # Enables mob drops. Mobs will now randomly drop weapons and armor. Default true
    B:enableMobDrops=true

    # Enables the version checker. It is not recommneded to make this false. Default true
    B:enableVersionChecker=true

    # Enables the weapon leveling system. Default true
    B:enableWeaponLeveling=true
}


leveling {
    # Determines the extra amount of experience for killing an animal. Default 2
    I:animalBonusExp=2

    # Determines what the max level is for weapons to reach. Default 20
    I:maxLevelCap=20

    # Determines the extra amount of experience for killing a monster. Default 10
    I:monsterBonusExp=10
}