diff options
| author | Lance5057 <Lance5057@gmail.com> | 2017-04-29 22:20:58 -0500 |
|---|---|---|
| committer | Lance5057 <Lance5057@gmail.com> | 2017-04-29 22:20:58 -0500 |
| commit | b4b05403fda50307e2b35de91296ab9bb53c2baa (patch) | |
| tree | b69a17f58673e8d4ac5d9da6503608649da4cc28 /src/api/java/mods | |
| parent | f692d8983ee8787843d874ae1aa329c1439e3223 (diff) | |
Updated to TiCo 2.6.3
Added Zweihander
Partially added Sheathe
Partially added Crest Mount
Partially added materials
Diffstat (limited to 'src/api/java/mods')
7 files changed, 0 insertions, 426 deletions
diff --git a/src/api/java/mods/battlegear2/api/IAllowItem.java b/src/api/java/mods/battlegear2/api/IAllowItem.java deleted file mode 100644 index 2610f74..0000000 --- a/src/api/java/mods/battlegear2/api/IAllowItem.java +++ /dev/null @@ -1,12 +0,0 @@ -package mods.battlegear2.api; - -import net.minecraft.item.ItemStack; - -public interface IAllowItem -{ - - /** - * Returns true if the mainhand {@link ItemStack} allows the offhand {@link ItemStack} to be placed in the partner offhand slot - */ - public boolean allowOffhand(ItemStack mainhand, ItemStack offhand); -} diff --git a/src/api/java/mods/battlegear2/api/IOffhandDual.java b/src/api/java/mods/battlegear2/api/IOffhandDual.java deleted file mode 100644 index 91f1293..0000000 --- a/src/api/java/mods/battlegear2/api/IOffhandDual.java +++ /dev/null @@ -1,63 +0,0 @@ -package mods.battlegear2.api; - -import net.minecraft.item.ItemStack; -import net.minecraftforge.event.entity.player.PlayerInteractEvent; -import cpw.mods.fml.relauncher.Side; - -public interface IOffhandDual -{ - /** - * Returns true if this item can be dual wielded in the offhand slot - * @param off The {@link ItemStack} holding this item - */ - public boolean isOffhandHandDual(ItemStack off); - - /** - * Perform any function when this item is held in the offhand and the user right clicks an entity. - * This is generally used to attack an entity with the offhand item. - * If this is the case the {@link PlayerEventChild.OffhandAttackEvent#parent} field should - * be canceled (or {@link PlayerEventChild.OffhandAttackEvent#cancelParent} field left at true, to prevent any default right clicking events (Eg Villager Trading) - * - * @param event the OffhandAttackEvent that was generated - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item - * @return true if the off hand swing animation should be performed - */ - public boolean offhandAttackEntity(PlayerEventChild.OffhandAttackEvent event, ItemStack mainhandItem, ItemStack offhandItem); - - /** - * Perform any function when this item is held in the offhand and the user right clicks "Air". - * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled and mainhandItem is not null, - * following Forge rules for PlayerInteractEvent with Action==RIGHT_CLICK_AIR - * Note: PlayerInteractEvent is already cancelled beforehand, and will be cancelled after if this method returns false - * Note: Above issues will be fixed in next Minecraft versions by replacing first arg with a shallow copy - * @param event the PlayerInteractEvent that was generated - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item - * @return true if the off hand swing animation should be performed - */ - public boolean offhandClickAir(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem); - - /** - * Perform any function when this item is held in the offhand and the user right clicks a block. - * Note: this will happen prior to the activation of any activation functions of blocks - * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled - * Note: {@link PlayerInteractEvent#useItem} is already set on {@link Event.Result#DENY} before reaching this method, in order to avoid mainhandItem usage - * - * @param event the PlayerInteractEvent that was generated - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item - * @return true if the off hand swing animation should be performed - */ - public boolean offhandClickBlock(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem); - - @SuppressWarnings("unused") - /** - * Perform any passive effects on each game tick when this item is held in the offhand - * @deprecated See {@link Item#onUpdate(ItemStack, World, Entity, int, boolean)} - * @param effectiveSide the effective side the method was called from - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand - */ - public void performPassiveEffects(Side effectiveSide, ItemStack mainhandItem, ItemStack offhandItem); -} diff --git a/src/api/java/mods/battlegear2/api/ISheathed.java b/src/api/java/mods/battlegear2/api/ISheathed.java deleted file mode 100644 index 5a96625..0000000 --- a/src/api/java/mods/battlegear2/api/ISheathed.java +++ /dev/null @@ -1,21 +0,0 @@ -package mods.battlegear2.api; - -import net.minecraft.item.ItemStack; - -/** - * When a {@link net.minecraft.entity.player.EntityPlayer} is not in "battlemode", the {@link ItemStack}s stored in Battlegear additional slots - * and previously selected are displayed, either on the back (slightly moved depending on armor) or on the hip (opposite side to the hand slot it is stored in) - * Note:Default behavior is dependent on Battlegear configuration - * This interface can be implemented in a {@link net.minecraft.item.Item} instance to decide where to actually render it - * See {@link mods.battlegear2.api.RenderPlayerEventChild.PreRenderSheathed} and {@link mods.battlegear2.api.RenderPlayerEventChild.PostRenderSheathed} - * for more flexibility over the rendering - */ -public interface ISheathed -{ - - /** - * Returns true if this item should always be sheathed on the back, false if it should be sheathed on the hip - * @param item the {@link ItemStack} to be sheathed - */ - public boolean sheatheOnBack(ItemStack item); -} diff --git a/src/api/java/mods/battlegear2/api/PlayerEventChild.java b/src/api/java/mods/battlegear2/api/PlayerEventChild.java deleted file mode 100644 index d6a04f4..0000000 --- a/src/api/java/mods/battlegear2/api/PlayerEventChild.java +++ /dev/null @@ -1,306 +0,0 @@ -package mods.battlegear2.api; - -import mods.battlegear2.api.quiver.IArrowContainer2; -import mods.battlegear2.api.shield.IShield; -import net.minecraft.entity.Entity; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.entity.player.InventoryPlayer; -import net.minecraft.entity.projectile.EntityArrow; -import net.minecraft.item.ItemStack; -import net.minecraft.util.DamageSource; -import net.minecraftforge.common.MinecraftForge; -import net.minecraftforge.event.entity.living.LivingHurtEvent; -import net.minecraftforge.event.entity.player.ArrowLooseEvent; -import net.minecraftforge.event.entity.player.AttackEntityEvent; -import net.minecraftforge.event.entity.player.EntityInteractEvent; -import net.minecraftforge.event.entity.player.PlayerEvent; -import net.minecraftforge.event.entity.player.PlayerInteractEvent; -import cpw.mods.fml.common.eventhandler.Cancelable; - -public abstract class PlayerEventChild extends PlayerEvent -{ - - /** - * The event that this event is a child of - */ - public final PlayerEvent parent; - - public PlayerEventChild(PlayerEvent parent) - { - super(parent.entityPlayer); - this.parent = parent; - } - - public void setCancelParentEvent(boolean cancel) - { - parent.setCanceled(cancel); - } - - @Override - public void setCanceled(boolean cancel) - { - super.setCanceled(cancel); - parent.setCanceled(cancel); - } - - @Override - public void setResult(Result value) - { - super.setResult(value); - parent.setResult(value); - } - - public EntityPlayer getPlayer() - { - return parent.entityPlayer; - } - - /** - * Event fired when a shield successfully blocks an attack (in {@link LivingHurtEvent}) - */ - public static class ShieldBlockEvent extends PlayerEventChild - { - public final ItemStack shield; - public final DamageSource source; - public final float ammount; // use same name as other Forge events - public float ammountRemaining = 0.0F; // damage remaining after shield block event, if any - /** - * If the {@link IShield#blockAnimation(EntityPlayer, float)} should be called - */ - public boolean performAnimation = true; - /** - * If the shield should be damaged based on the ammount and the result of {@link IShield#getDamageReduction(ItemStack, DamageSource)} - */ - public boolean damageShield = true; - - public ShieldBlockEvent(PlayerEvent parent, ItemStack shield, DamageSource source, float ammount) - { - super(parent); - this.shield = shield; - this.source = source; - this.ammount = ammount; - } - } - - /** - * Called when a player right clicks in battlemode - * The parent event can be either {@link PlayerInteractEvent} or {@link EntityInteractEvent} if the OffhandAttackEvent allowed swinging - * Both {@link ItemStack} can be null - * If cancelled, no offhand swinging will be performed - */ - @Cancelable - public static class OffhandSwingEvent extends PlayerEventChild - { - public final ItemStack mainHand; - public final ItemStack offHand; - - public OffhandSwingEvent(PlayerEvent parent, ItemStack mainHand, ItemStack offHand) - { - super(parent); - this.mainHand = mainHand; - this.offHand = offHand; - } - } - - /** - * Called when a player right clicks an entity in battlemode - * Both {@link ItemStack} can be null - * Cancelling will prevent any further processing and prevails over the boolean fields - */ - @Cancelable - public static class OffhandAttackEvent extends PlayerEventChild - { - - /** - * If we should call the OffhandSwingEvent and perform swinging - */ - public boolean swingOffhand = true; - /** - * If we should perform an attack on the entity with the offhand item - * Note: Will post {@link AttackEntityEvent} and {@link Item#onLeftClickEntity(ItemStack, EntityPlayer, Entity)} - * with {@link InventoryPlayer#currentItem} offset to the offhand - */ - public boolean shouldAttack = true; - /** - * If we should cancel the base entity interaction event - */ - public boolean cancelParent = true; - /** - * The base entity interaction event - */ - public final EntityInteractEvent event; - /** - * Content of the main hand slot - */ - public final ItemStack mainHand; - /** - * Content of the off hand slot - */ - public final ItemStack offHand; - - public OffhandAttackEvent(EntityInteractEvent parent, ItemStack mainHand, ItemStack offHand) - { - super(parent); - event = parent; - this.mainHand = mainHand; - this.offHand = offHand; - } - - public Entity getTarget() - { - return ((EntityInteractEvent) parent).target; - } - } - - /** - * This event replicates the event usage of {@link PlayerInteractEvent} for the item in left hand on right click, - * allowing support for other mods that use such event to customize item usage - * {@link Item#onItemUseFirst}, {@link Item#onItemRightClick} and {@link Item#onItemUse} will then get called the same way as with the item in the player right hand for PlayerInteractEvent - */ - @Cancelable - public static class UseOffhandItemEvent extends PlayerEventChild - { - /** - * The {@link ItemStack} held in left hand - */ - public final ItemStack offhand; - /** - * The equivalent {@link PlayerInteractEvent} that would have been triggered if the offhand item was held in right hand and right click was pressed - */ - public final PlayerInteractEvent event; - - public UseOffhandItemEvent(PlayerInteractEvent event, ItemStack offhand) - { - super(event); - this.event = event; - this.offhand = offhand; - } - } - - public static class QuiverArrowEvent extends PlayerEventChild - { - /** - * The event from which this occurred - */ - protected final ArrowLooseEvent event; - - public QuiverArrowEvent(ArrowLooseEvent event) - { - super(event); - this.event = event; - } - - /** - * @return the player using the bow - */ - public EntityPlayer getArcher() - { - return getPlayer(); - } - - /** - * @return the bow trying to fire - */ - public ItemStack getBow() - { - return event.bow; - } - - /** - * @return the amount of charge in the bow - */ - public float getCharge() - { - return event.charge; - } - - /** - * Event fired after an arrow has been selected and taken from a {@link IArrowContainer2}, before it is actually spawned - */ - @Cancelable - public static class Firing extends QuiverArrowEvent - { - /** - * Damage done to the bow after arrow is fired - */ - public int bowDamage = 1; - /** - * The volume of the sound emitted from the bow after arrow is fired - */ - public float bowSoundVolume = 1.0F; - /** - * Decides if standard enchantments can be added to the arrow - */ - public boolean addEnchantments = true; - /** - * Decides if critical state should be forced into the arrow - */ - public boolean isCritical = false; - /** - * The quiver from which the arrow was pulled from - */ - public final ItemStack quiver; - /** - * The arrow to be fired, can't be null - */ - public final EntityArrow arrow; - - public Firing(ArrowLooseEvent parent, ItemStack quiver, EntityArrow arrow) - { - super(parent); - this.quiver = quiver; - this.arrow = arrow; - } - - } - - /** - * The DEFAULT result for this event is the vanilla charge calculated value - * Use setNewCharge to override the value with the one provided - * Change the event result to DENY to prevent further processing - */ - @HasResult - public static class ChargeCalculations extends QuiverArrowEvent - { - /** - * Returned value if the result is set to allow - */ - protected float charge; - - public ChargeCalculations(ArrowLooseEvent event) - { - super(event); - } - - @Override - public float getCharge() - { - MinecraftForge.EVENT_BUS.post(this); - switch(getResult()) - { - case ALLOW: - return charge; - case DENY: - return 0; - } - float f = super.getCharge() / 20.0F; - f = (f * f + f * 2.0F) / 3.0F; - if(f < 0.1D) - { - return 0; - } - if(f > 1.0F) - { - f = 1.0F; - } - return f; - } - - public void setNewCharge(float charge) - { - setResult(Result.ALLOW); - this.charge = charge; - } - } - } -} diff --git a/src/api/java/mods/battlegear2/api/package-info.java b/src/api/java/mods/battlegear2/api/package-info.java deleted file mode 100644 index 81dbfe8..0000000 --- a/src/api/java/mods/battlegear2/api/package-info.java +++ /dev/null @@ -1,5 +0,0 @@ -@API(owner = "battlegear2", provides = "DualWield", apiVersion = "0.1") -package mods.battlegear2.api; - -import cpw.mods.fml.common.API; - diff --git a/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java b/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java deleted file mode 100644 index 61ca8cc..0000000 --- a/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java +++ /dev/null @@ -1,14 +0,0 @@ -package mods.battlegear2.api.weapons; - -import mods.battlegear2.api.IAllowItem; -import mods.battlegear2.api.IOffhandDual; -import mods.battlegear2.api.ISheathed; - -/** - * A generic flag for weapon - * <strong>Not</strong> necessary for an item to be wielded in battlegear slots - */ -public interface IBattlegearWeapon extends ISheathed, IOffhandDual, IAllowItem -{ - -} diff --git a/src/api/java/mods/battlegear2/api/weapons/package-info.java b/src/api/java/mods/battlegear2/api/weapons/package-info.java deleted file mode 100644 index 152cc47..0000000 --- a/src/api/java/mods/battlegear2/api/weapons/package-info.java +++ /dev/null @@ -1,5 +0,0 @@ -@API(owner = "battlegear2", provides = "Weapons", apiVersion = "0.1") -package mods.battlegear2.api.weapons; - -import cpw.mods.fml.common.API; - |
