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authorLance5057 <Lance5057@gmail.com>2017-04-29 22:20:58 -0500
committerLance5057 <Lance5057@gmail.com>2017-04-29 22:20:58 -0500
commitb4b05403fda50307e2b35de91296ab9bb53c2baa (patch)
treeb69a17f58673e8d4ac5d9da6503608649da4cc28 /src/api/java/mods
parentf692d8983ee8787843d874ae1aa329c1439e3223 (diff)
Updated to TiCo 2.6.3
Added Zweihander Partially added Sheathe Partially added Crest Mount Partially added materials
Diffstat (limited to 'src/api/java/mods')
-rw-r--r--src/api/java/mods/battlegear2/api/IAllowItem.java12
-rw-r--r--src/api/java/mods/battlegear2/api/IOffhandDual.java63
-rw-r--r--src/api/java/mods/battlegear2/api/ISheathed.java21
-rw-r--r--src/api/java/mods/battlegear2/api/PlayerEventChild.java306
-rw-r--r--src/api/java/mods/battlegear2/api/package-info.java5
-rw-r--r--src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java14
-rw-r--r--src/api/java/mods/battlegear2/api/weapons/package-info.java5
7 files changed, 0 insertions, 426 deletions
diff --git a/src/api/java/mods/battlegear2/api/IAllowItem.java b/src/api/java/mods/battlegear2/api/IAllowItem.java
deleted file mode 100644
index 2610f74..0000000
--- a/src/api/java/mods/battlegear2/api/IAllowItem.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package mods.battlegear2.api;
-
-import net.minecraft.item.ItemStack;
-
-public interface IAllowItem
-{
-
- /**
- * Returns true if the mainhand {@link ItemStack} allows the offhand {@link ItemStack} to be placed in the partner offhand slot
- */
- public boolean allowOffhand(ItemStack mainhand, ItemStack offhand);
-}
diff --git a/src/api/java/mods/battlegear2/api/IOffhandDual.java b/src/api/java/mods/battlegear2/api/IOffhandDual.java
deleted file mode 100644
index 91f1293..0000000
--- a/src/api/java/mods/battlegear2/api/IOffhandDual.java
+++ /dev/null
@@ -1,63 +0,0 @@
-package mods.battlegear2.api;
-
-import net.minecraft.item.ItemStack;
-import net.minecraftforge.event.entity.player.PlayerInteractEvent;
-import cpw.mods.fml.relauncher.Side;
-
-public interface IOffhandDual
-{
- /**
- * Returns true if this item can be dual wielded in the offhand slot
- * @param off The {@link ItemStack} holding this item
- */
- public boolean isOffhandHandDual(ItemStack off);
-
- /**
- * Perform any function when this item is held in the offhand and the user right clicks an entity.
- * This is generally used to attack an entity with the offhand item.
- * If this is the case the {@link PlayerEventChild.OffhandAttackEvent#parent} field should
- * be canceled (or {@link PlayerEventChild.OffhandAttackEvent#cancelParent} field left at true, to prevent any default right clicking events (Eg Villager Trading)
- *
- * @param event the OffhandAttackEvent that was generated
- * @param mainhandItem the {@link ItemStack} currently being held in the right hand
- * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item
- * @return true if the off hand swing animation should be performed
- */
- public boolean offhandAttackEntity(PlayerEventChild.OffhandAttackEvent event, ItemStack mainhandItem, ItemStack offhandItem);
-
- /**
- * Perform any function when this item is held in the offhand and the user right clicks "Air".
- * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled and mainhandItem is not null,
- * following Forge rules for PlayerInteractEvent with Action==RIGHT_CLICK_AIR
- * Note: PlayerInteractEvent is already cancelled beforehand, and will be cancelled after if this method returns false
- * Note: Above issues will be fixed in next Minecraft versions by replacing first arg with a shallow copy
- * @param event the PlayerInteractEvent that was generated
- * @param mainhandItem the {@link ItemStack} currently being held in the right hand
- * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item
- * @return true if the off hand swing animation should be performed
- */
- public boolean offhandClickAir(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem);
-
- /**
- * Perform any function when this item is held in the offhand and the user right clicks a block.
- * Note: this will happen prior to the activation of any activation functions of blocks
- * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled
- * Note: {@link PlayerInteractEvent#useItem} is already set on {@link Event.Result#DENY} before reaching this method, in order to avoid mainhandItem usage
- *
- * @param event the PlayerInteractEvent that was generated
- * @param mainhandItem the {@link ItemStack} currently being held in the right hand
- * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item
- * @return true if the off hand swing animation should be performed
- */
- public boolean offhandClickBlock(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem);
-
- @SuppressWarnings("unused")
- /**
- * Perform any passive effects on each game tick when this item is held in the offhand
- * @deprecated See {@link Item#onUpdate(ItemStack, World, Entity, int, boolean)}
- * @param effectiveSide the effective side the method was called from
- * @param mainhandItem the {@link ItemStack} currently being held in the right hand
- * @param offhandItem the {@link ItemStack} currently being held in the left hand
- */
- public void performPassiveEffects(Side effectiveSide, ItemStack mainhandItem, ItemStack offhandItem);
-}
diff --git a/src/api/java/mods/battlegear2/api/ISheathed.java b/src/api/java/mods/battlegear2/api/ISheathed.java
deleted file mode 100644
index 5a96625..0000000
--- a/src/api/java/mods/battlegear2/api/ISheathed.java
+++ /dev/null
@@ -1,21 +0,0 @@
-package mods.battlegear2.api;
-
-import net.minecraft.item.ItemStack;
-
-/**
- * When a {@link net.minecraft.entity.player.EntityPlayer} is not in "battlemode", the {@link ItemStack}s stored in Battlegear additional slots
- * and previously selected are displayed, either on the back (slightly moved depending on armor) or on the hip (opposite side to the hand slot it is stored in)
- * Note:Default behavior is dependent on Battlegear configuration
- * This interface can be implemented in a {@link net.minecraft.item.Item} instance to decide where to actually render it
- * See {@link mods.battlegear2.api.RenderPlayerEventChild.PreRenderSheathed} and {@link mods.battlegear2.api.RenderPlayerEventChild.PostRenderSheathed}
- * for more flexibility over the rendering
- */
-public interface ISheathed
-{
-
- /**
- * Returns true if this item should always be sheathed on the back, false if it should be sheathed on the hip
- * @param item the {@link ItemStack} to be sheathed
- */
- public boolean sheatheOnBack(ItemStack item);
-}
diff --git a/src/api/java/mods/battlegear2/api/PlayerEventChild.java b/src/api/java/mods/battlegear2/api/PlayerEventChild.java
deleted file mode 100644
index d6a04f4..0000000
--- a/src/api/java/mods/battlegear2/api/PlayerEventChild.java
+++ /dev/null
@@ -1,306 +0,0 @@
-package mods.battlegear2.api;
-
-import mods.battlegear2.api.quiver.IArrowContainer2;
-import mods.battlegear2.api.shield.IShield;
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.entity.player.InventoryPlayer;
-import net.minecraft.entity.projectile.EntityArrow;
-import net.minecraft.item.ItemStack;
-import net.minecraft.util.DamageSource;
-import net.minecraftforge.common.MinecraftForge;
-import net.minecraftforge.event.entity.living.LivingHurtEvent;
-import net.minecraftforge.event.entity.player.ArrowLooseEvent;
-import net.minecraftforge.event.entity.player.AttackEntityEvent;
-import net.minecraftforge.event.entity.player.EntityInteractEvent;
-import net.minecraftforge.event.entity.player.PlayerEvent;
-import net.minecraftforge.event.entity.player.PlayerInteractEvent;
-import cpw.mods.fml.common.eventhandler.Cancelable;
-
-public abstract class PlayerEventChild extends PlayerEvent
-{
-
- /**
- * The event that this event is a child of
- */
- public final PlayerEvent parent;
-
- public PlayerEventChild(PlayerEvent parent)
- {
- super(parent.entityPlayer);
- this.parent = parent;
- }
-
- public void setCancelParentEvent(boolean cancel)
- {
- parent.setCanceled(cancel);
- }
-
- @Override
- public void setCanceled(boolean cancel)
- {
- super.setCanceled(cancel);
- parent.setCanceled(cancel);
- }
-
- @Override
- public void setResult(Result value)
- {
- super.setResult(value);
- parent.setResult(value);
- }
-
- public EntityPlayer getPlayer()
- {
- return parent.entityPlayer;
- }
-
- /**
- * Event fired when a shield successfully blocks an attack (in {@link LivingHurtEvent})
- */
- public static class ShieldBlockEvent extends PlayerEventChild
- {
- public final ItemStack shield;
- public final DamageSource source;
- public final float ammount; // use same name as other Forge events
- public float ammountRemaining = 0.0F; // damage remaining after shield block event, if any
- /**
- * If the {@link IShield#blockAnimation(EntityPlayer, float)} should be called
- */
- public boolean performAnimation = true;
- /**
- * If the shield should be damaged based on the ammount and the result of {@link IShield#getDamageReduction(ItemStack, DamageSource)}
- */
- public boolean damageShield = true;
-
- public ShieldBlockEvent(PlayerEvent parent, ItemStack shield, DamageSource source, float ammount)
- {
- super(parent);
- this.shield = shield;
- this.source = source;
- this.ammount = ammount;
- }
- }
-
- /**
- * Called when a player right clicks in battlemode
- * The parent event can be either {@link PlayerInteractEvent} or {@link EntityInteractEvent} if the OffhandAttackEvent allowed swinging
- * Both {@link ItemStack} can be null
- * If cancelled, no offhand swinging will be performed
- */
- @Cancelable
- public static class OffhandSwingEvent extends PlayerEventChild
- {
- public final ItemStack mainHand;
- public final ItemStack offHand;
-
- public OffhandSwingEvent(PlayerEvent parent, ItemStack mainHand, ItemStack offHand)
- {
- super(parent);
- this.mainHand = mainHand;
- this.offHand = offHand;
- }
- }
-
- /**
- * Called when a player right clicks an entity in battlemode
- * Both {@link ItemStack} can be null
- * Cancelling will prevent any further processing and prevails over the boolean fields
- */
- @Cancelable
- public static class OffhandAttackEvent extends PlayerEventChild
- {
-
- /**
- * If we should call the OffhandSwingEvent and perform swinging
- */
- public boolean swingOffhand = true;
- /**
- * If we should perform an attack on the entity with the offhand item
- * Note: Will post {@link AttackEntityEvent} and {@link Item#onLeftClickEntity(ItemStack, EntityPlayer, Entity)}
- * with {@link InventoryPlayer#currentItem} offset to the offhand
- */
- public boolean shouldAttack = true;
- /**
- * If we should cancel the base entity interaction event
- */
- public boolean cancelParent = true;
- /**
- * The base entity interaction event
- */
- public final EntityInteractEvent event;
- /**
- * Content of the main hand slot
- */
- public final ItemStack mainHand;
- /**
- * Content of the off hand slot
- */
- public final ItemStack offHand;
-
- public OffhandAttackEvent(EntityInteractEvent parent, ItemStack mainHand, ItemStack offHand)
- {
- super(parent);
- event = parent;
- this.mainHand = mainHand;
- this.offHand = offHand;
- }
-
- public Entity getTarget()
- {
- return ((EntityInteractEvent) parent).target;
- }
- }
-
- /**
- * This event replicates the event usage of {@link PlayerInteractEvent} for the item in left hand on right click,
- * allowing support for other mods that use such event to customize item usage
- * {@link Item#onItemUseFirst}, {@link Item#onItemRightClick} and {@link Item#onItemUse} will then get called the same way as with the item in the player right hand for PlayerInteractEvent
- */
- @Cancelable
- public static class UseOffhandItemEvent extends PlayerEventChild
- {
- /**
- * The {@link ItemStack} held in left hand
- */
- public final ItemStack offhand;
- /**
- * The equivalent {@link PlayerInteractEvent} that would have been triggered if the offhand item was held in right hand and right click was pressed
- */
- public final PlayerInteractEvent event;
-
- public UseOffhandItemEvent(PlayerInteractEvent event, ItemStack offhand)
- {
- super(event);
- this.event = event;
- this.offhand = offhand;
- }
- }
-
- public static class QuiverArrowEvent extends PlayerEventChild
- {
- /**
- * The event from which this occurred
- */
- protected final ArrowLooseEvent event;
-
- public QuiverArrowEvent(ArrowLooseEvent event)
- {
- super(event);
- this.event = event;
- }
-
- /**
- * @return the player using the bow
- */
- public EntityPlayer getArcher()
- {
- return getPlayer();
- }
-
- /**
- * @return the bow trying to fire
- */
- public ItemStack getBow()
- {
- return event.bow;
- }
-
- /**
- * @return the amount of charge in the bow
- */
- public float getCharge()
- {
- return event.charge;
- }
-
- /**
- * Event fired after an arrow has been selected and taken from a {@link IArrowContainer2}, before it is actually spawned
- */
- @Cancelable
- public static class Firing extends QuiverArrowEvent
- {
- /**
- * Damage done to the bow after arrow is fired
- */
- public int bowDamage = 1;
- /**
- * The volume of the sound emitted from the bow after arrow is fired
- */
- public float bowSoundVolume = 1.0F;
- /**
- * Decides if standard enchantments can be added to the arrow
- */
- public boolean addEnchantments = true;
- /**
- * Decides if critical state should be forced into the arrow
- */
- public boolean isCritical = false;
- /**
- * The quiver from which the arrow was pulled from
- */
- public final ItemStack quiver;
- /**
- * The arrow to be fired, can't be null
- */
- public final EntityArrow arrow;
-
- public Firing(ArrowLooseEvent parent, ItemStack quiver, EntityArrow arrow)
- {
- super(parent);
- this.quiver = quiver;
- this.arrow = arrow;
- }
-
- }
-
- /**
- * The DEFAULT result for this event is the vanilla charge calculated value
- * Use setNewCharge to override the value with the one provided
- * Change the event result to DENY to prevent further processing
- */
- @HasResult
- public static class ChargeCalculations extends QuiverArrowEvent
- {
- /**
- * Returned value if the result is set to allow
- */
- protected float charge;
-
- public ChargeCalculations(ArrowLooseEvent event)
- {
- super(event);
- }
-
- @Override
- public float getCharge()
- {
- MinecraftForge.EVENT_BUS.post(this);
- switch(getResult())
- {
- case ALLOW:
- return charge;
- case DENY:
- return 0;
- }
- float f = super.getCharge() / 20.0F;
- f = (f * f + f * 2.0F) / 3.0F;
- if(f < 0.1D)
- {
- return 0;
- }
- if(f > 1.0F)
- {
- f = 1.0F;
- }
- return f;
- }
-
- public void setNewCharge(float charge)
- {
- setResult(Result.ALLOW);
- this.charge = charge;
- }
- }
- }
-}
diff --git a/src/api/java/mods/battlegear2/api/package-info.java b/src/api/java/mods/battlegear2/api/package-info.java
deleted file mode 100644
index 81dbfe8..0000000
--- a/src/api/java/mods/battlegear2/api/package-info.java
+++ /dev/null
@@ -1,5 +0,0 @@
-@API(owner = "battlegear2", provides = "DualWield", apiVersion = "0.1")
-package mods.battlegear2.api;
-
-import cpw.mods.fml.common.API;
-
diff --git a/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java b/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java
deleted file mode 100644
index 61ca8cc..0000000
--- a/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java
+++ /dev/null
@@ -1,14 +0,0 @@
-package mods.battlegear2.api.weapons;
-
-import mods.battlegear2.api.IAllowItem;
-import mods.battlegear2.api.IOffhandDual;
-import mods.battlegear2.api.ISheathed;
-
-/**
- * A generic flag for weapon
- * <strong>Not</strong> necessary for an item to be wielded in battlegear slots
- */
-public interface IBattlegearWeapon extends ISheathed, IOffhandDual, IAllowItem
-{
-
-}
diff --git a/src/api/java/mods/battlegear2/api/weapons/package-info.java b/src/api/java/mods/battlegear2/api/weapons/package-info.java
deleted file mode 100644
index 152cc47..0000000
--- a/src/api/java/mods/battlegear2/api/weapons/package-info.java
+++ /dev/null
@@ -1,5 +0,0 @@
-@API(owner = "battlegear2", provides = "Weapons", apiVersion = "0.1")
-package mods.battlegear2.api.weapons;
-
-import cpw.mods.fml.common.API;
-