diff options
| author | Lance5057 <Lance5057@gmail.com> | 2016-08-06 21:47:17 -0500 |
|---|---|---|
| committer | Lance5057 <Lance5057@gmail.com> | 2016-08-06 21:47:17 -0500 |
| commit | d10fd21692bad49e75a7d665005df940c91942f8 (patch) | |
| tree | fdc1be156df395c88a934f6f97487e78b36a8138 /src/api/java/mods | |
| parent | ff41fd97eb377dd1ebd78b4b56e81c59ca786667 (diff) | |
Launch update
Only a week behind...
Diffstat (limited to 'src/api/java/mods')
7 files changed, 335 insertions, 294 deletions
diff --git a/src/api/java/mods/battlegear2/api/IAllowItem.java b/src/api/java/mods/battlegear2/api/IAllowItem.java index 78e9ffa..2610f74 100644 --- a/src/api/java/mods/battlegear2/api/IAllowItem.java +++ b/src/api/java/mods/battlegear2/api/IAllowItem.java @@ -2,10 +2,11 @@ package mods.battlegear2.api; import net.minecraft.item.ItemStack; -public interface IAllowItem { +public interface IAllowItem +{ /** - * Returns true if the mainhand {@link ItemStack} allows the offhand {@link ItemStack} to be placed in the partner offhand slot - */ + * Returns true if the mainhand {@link ItemStack} allows the offhand {@link ItemStack} to be placed in the partner offhand slot + */ public boolean allowOffhand(ItemStack mainhand, ItemStack offhand); } diff --git a/src/api/java/mods/battlegear2/api/IOffhandDual.java b/src/api/java/mods/battlegear2/api/IOffhandDual.java index 4e93dd5..91f1293 100644 --- a/src/api/java/mods/battlegear2/api/IOffhandDual.java +++ b/src/api/java/mods/battlegear2/api/IOffhandDual.java @@ -1,62 +1,63 @@ package mods.battlegear2.api; -import cpw.mods.fml.relauncher.Side; import net.minecraft.item.ItemStack; import net.minecraftforge.event.entity.player.PlayerInteractEvent; +import cpw.mods.fml.relauncher.Side; -public interface IOffhandDual { +public interface IOffhandDual +{ /** - * Returns true if this item can be dual wielded in the offhand slot - * @param off The {@link ItemStack} holding this item - */ - public boolean isOffhandHandDual(ItemStack off); - - /** - * Perform any function when this item is held in the offhand and the user right clicks an entity. - * This is generally used to attack an entity with the offhand item. - * If this is the case the {@link PlayerEventChild.OffhandAttackEvent#parent} field should - * be canceled (or {@link PlayerEventChild.OffhandAttackEvent#cancelParent} field left at true, to prevent any default right clicking events (Eg Villager Trading) - * - * @param event the OffhandAttackEvent that was generated - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item - * @return true if the off hand swing animation should be performed - */ - public boolean offhandAttackEntity(PlayerEventChild.OffhandAttackEvent event, ItemStack mainhandItem, ItemStack offhandItem); + * Returns true if this item can be dual wielded in the offhand slot + * @param off The {@link ItemStack} holding this item + */ + public boolean isOffhandHandDual(ItemStack off); - /** - * Perform any function when this item is held in the offhand and the user right clicks "Air". - * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled and mainhandItem is not null, - * following Forge rules for PlayerInteractEvent with Action==RIGHT_CLICK_AIR - * Note: PlayerInteractEvent is already cancelled beforehand, and will be cancelled after if this method returns false - * Note: Above issues will be fixed in next Minecraft versions by replacing first arg with a shallow copy - * @param event the PlayerInteractEvent that was generated - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item - * @return true if the off hand swing animation should be performed - */ - public boolean offhandClickAir(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem); + /** + * Perform any function when this item is held in the offhand and the user right clicks an entity. + * This is generally used to attack an entity with the offhand item. + * If this is the case the {@link PlayerEventChild.OffhandAttackEvent#parent} field should + * be canceled (or {@link PlayerEventChild.OffhandAttackEvent#cancelParent} field left at true, to prevent any default right clicking events (Eg Villager Trading) + * + * @param event the OffhandAttackEvent that was generated + * @param mainhandItem the {@link ItemStack} currently being held in the right hand + * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item + * @return true if the off hand swing animation should be performed + */ + public boolean offhandAttackEntity(PlayerEventChild.OffhandAttackEvent event, ItemStack mainhandItem, ItemStack offhandItem); - /** - * Perform any function when this item is held in the offhand and the user right clicks a block. - * Note: this will happen prior to the activation of any activation functions of blocks - * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled - * Note: {@link PlayerInteractEvent#useItem} is already set on {@link Event.Result#DENY} before reaching this method, in order to avoid mainhandItem usage - * - * @param event the PlayerInteractEvent that was generated - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item - * @return true if the off hand swing animation should be performed - */ - public boolean offhandClickBlock(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem); + /** + * Perform any function when this item is held in the offhand and the user right clicks "Air". + * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled and mainhandItem is not null, + * following Forge rules for PlayerInteractEvent with Action==RIGHT_CLICK_AIR + * Note: PlayerInteractEvent is already cancelled beforehand, and will be cancelled after if this method returns false + * Note: Above issues will be fixed in next Minecraft versions by replacing first arg with a shallow copy + * @param event the PlayerInteractEvent that was generated + * @param mainhandItem the {@link ItemStack} currently being held in the right hand + * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item + * @return true if the off hand swing animation should be performed + */ + public boolean offhandClickAir(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem); - @SuppressWarnings("unused") - /** - * Perform any passive effects on each game tick when this item is held in the offhand - * @deprecated See {@link Item#onUpdate(ItemStack, World, Entity, int, boolean)} - * @param effectiveSide the effective side the method was called from - * @param mainhandItem the {@link ItemStack} currently being held in the right hand - * @param offhandItem the {@link ItemStack} currently being held in the left hand - */ - public void performPassiveEffects(Side effectiveSide, ItemStack mainhandItem, ItemStack offhandItem); + /** + * Perform any function when this item is held in the offhand and the user right clicks a block. + * Note: this will happen prior to the activation of any activation functions of blocks + * Note: Called first on client-side, then on server side if {@link PlayerInteractEvent} is not cancelled + * Note: {@link PlayerInteractEvent#useItem} is already set on {@link Event.Result#DENY} before reaching this method, in order to avoid mainhandItem usage + * + * @param event the PlayerInteractEvent that was generated + * @param mainhandItem the {@link ItemStack} currently being held in the right hand + * @param offhandItem the {@link ItemStack} currently being held in the left hand, holding this item + * @return true if the off hand swing animation should be performed + */ + public boolean offhandClickBlock(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem); + + @SuppressWarnings("unused") + /** + * Perform any passive effects on each game tick when this item is held in the offhand + * @deprecated See {@link Item#onUpdate(ItemStack, World, Entity, int, boolean)} + * @param effectiveSide the effective side the method was called from + * @param mainhandItem the {@link ItemStack} currently being held in the right hand + * @param offhandItem the {@link ItemStack} currently being held in the left hand + */ + public void performPassiveEffects(Side effectiveSide, ItemStack mainhandItem, ItemStack offhandItem); } diff --git a/src/api/java/mods/battlegear2/api/ISheathed.java b/src/api/java/mods/battlegear2/api/ISheathed.java index 411c639..5a96625 100644 --- a/src/api/java/mods/battlegear2/api/ISheathed.java +++ b/src/api/java/mods/battlegear2/api/ISheathed.java @@ -10,11 +10,12 @@ import net.minecraft.item.ItemStack; * See {@link mods.battlegear2.api.RenderPlayerEventChild.PreRenderSheathed} and {@link mods.battlegear2.api.RenderPlayerEventChild.PostRenderSheathed} * for more flexibility over the rendering */ -public interface ISheathed { +public interface ISheathed +{ - /** - * Returns true if this item should always be sheathed on the back, false if it should be sheathed on the hip - * @param item the {@link ItemStack} to be sheathed - */ - public boolean sheatheOnBack(ItemStack item); + /** + * Returns true if this item should always be sheathed on the back, false if it should be sheathed on the hip + * @param item the {@link ItemStack} to be sheathed + */ + public boolean sheatheOnBack(ItemStack item); } diff --git a/src/api/java/mods/battlegear2/api/PlayerEventChild.java b/src/api/java/mods/battlegear2/api/PlayerEventChild.java index 95ea329..d6a04f4 100644 --- a/src/api/java/mods/battlegear2/api/PlayerEventChild.java +++ b/src/api/java/mods/battlegear2/api/PlayerEventChild.java @@ -1,271 +1,306 @@ package mods.battlegear2.api; -import cpw.mods.fml.common.eventhandler.Cancelable; +import mods.battlegear2.api.quiver.IArrowContainer2; +import mods.battlegear2.api.shield.IShield; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraftforge.common.MinecraftForge; +import net.minecraftforge.event.entity.living.LivingHurtEvent; import net.minecraftforge.event.entity.player.ArrowLooseEvent; +import net.minecraftforge.event.entity.player.AttackEntityEvent; import net.minecraftforge.event.entity.player.EntityInteractEvent; import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent; +import cpw.mods.fml.common.eventhandler.Cancelable; -public abstract class PlayerEventChild extends PlayerEvent{ +public abstract class PlayerEventChild extends PlayerEvent +{ - /** - * The event that this event is a child of - */ - public final PlayerEvent parent; + /** + * The event that this event is a child of + */ + public final PlayerEvent parent; - public PlayerEventChild(PlayerEvent parent) { + public PlayerEventChild(PlayerEvent parent) + { super(parent.entityPlayer); this.parent = parent; } - public void setCancelParentEvent(boolean cancel) { - parent.setCanceled(cancel); - } + public void setCancelParentEvent(boolean cancel) + { + parent.setCanceled(cancel); + } - @Override - public void setCanceled(boolean cancel) { - super.setCanceled(cancel); - parent.setCanceled(cancel); - } + @Override + public void setCanceled(boolean cancel) + { + super.setCanceled(cancel); + parent.setCanceled(cancel); + } - @Override - public void setResult(Result value) { - super.setResult(value); - parent.setResult(value); - } + @Override + public void setResult(Result value) + { + super.setResult(value); + parent.setResult(value); + } + + public EntityPlayer getPlayer() + { + return parent.entityPlayer; + } - public EntityPlayer getPlayer(){ - return parent.entityPlayer; - } - /** * Event fired when a shield successfully blocks an attack (in {@link LivingHurtEvent}) */ - public static class ShieldBlockEvent extends PlayerEventChild { - public final ItemStack shield; - public final DamageSource source; - public final float ammount; // use same name as other Forge events - public float ammountRemaining = 0.0F; // damage remaining after shield block event, if any - /** - * If the {@link IShield#blockAnimation(EntityPlayer, float)} should be called - */ - public boolean performAnimation = true; - /** - * If the shield should be damaged based on the ammount and the result of {@link IShield#getDamageReduction(ItemStack, DamageSource)} - */ - public boolean damageShield = true; - public ShieldBlockEvent(PlayerEvent parent, ItemStack shield, DamageSource source, float ammount) { - super(parent); - this.shield = shield; - this.source = source; - this.ammount = ammount; - } - } + public static class ShieldBlockEvent extends PlayerEventChild + { + public final ItemStack shield; + public final DamageSource source; + public final float ammount; // use same name as other Forge events + public float ammountRemaining = 0.0F; // damage remaining after shield block event, if any + /** + * If the {@link IShield#blockAnimation(EntityPlayer, float)} should be called + */ + public boolean performAnimation = true; + /** + * If the shield should be damaged based on the ammount and the result of {@link IShield#getDamageReduction(ItemStack, DamageSource)} + */ + public boolean damageShield = true; - /** - * Called when a player right clicks in battlemode - * The parent event can be either {@link PlayerInteractEvent} or {@link EntityInteractEvent} if the OffhandAttackEvent allowed swinging - * Both {@link ItemStack} can be null - * If cancelled, no offhand swinging will be performed - */ - @Cancelable - public static class OffhandSwingEvent extends PlayerEventChild { - public final ItemStack mainHand; - public final ItemStack offHand; - public OffhandSwingEvent(PlayerEvent parent, ItemStack mainHand, ItemStack offHand){ - super(parent); - this.mainHand = mainHand; - this.offHand = offHand; - } - } + public ShieldBlockEvent(PlayerEvent parent, ItemStack shield, DamageSource source, float ammount) + { + super(parent); + this.shield = shield; + this.source = source; + this.ammount = ammount; + } + } - /** - * Called when a player right clicks an entity in battlemode - * Both {@link ItemStack} can be null - * Cancelling will prevent any further processing and prevails over the boolean fields - */ - @Cancelable - public static class OffhandAttackEvent extends PlayerEventChild { + /** + * Called when a player right clicks in battlemode + * The parent event can be either {@link PlayerInteractEvent} or {@link EntityInteractEvent} if the OffhandAttackEvent allowed swinging + * Both {@link ItemStack} can be null + * If cancelled, no offhand swinging will be performed + */ + @Cancelable + public static class OffhandSwingEvent extends PlayerEventChild + { + public final ItemStack mainHand; + public final ItemStack offHand; - /** - * If we should call the OffhandSwingEvent and perform swinging - */ - public boolean swingOffhand = true; - /** - * If we should perform an attack on the entity with the offhand item - * Note: Will post {@link AttackEntityEvent} and {@link Item#onLeftClickEntity(ItemStack, EntityPlayer, Entity)} - * with {@link InventoryPlayer#currentItem} offset to the offhand - */ - public boolean shouldAttack = true; - /** - * If we should cancel the base entity interaction event - */ - public boolean cancelParent = true; - /** - * The base entity interaction event - */ - public final EntityInteractEvent event; - /** - * Content of the main hand slot - */ - public final ItemStack mainHand; - /** - * Content of the off hand slot - */ - public final ItemStack offHand; + public OffhandSwingEvent(PlayerEvent parent, ItemStack mainHand, ItemStack offHand) + { + super(parent); + this.mainHand = mainHand; + this.offHand = offHand; + } + } - public OffhandAttackEvent(EntityInteractEvent parent, ItemStack mainHand, ItemStack offHand) { - super(parent); - this.event = parent; - this.mainHand = mainHand; - this.offHand = offHand; - } + /** + * Called when a player right clicks an entity in battlemode + * Both {@link ItemStack} can be null + * Cancelling will prevent any further processing and prevails over the boolean fields + */ + @Cancelable + public static class OffhandAttackEvent extends PlayerEventChild + { + + /** + * If we should call the OffhandSwingEvent and perform swinging + */ + public boolean swingOffhand = true; + /** + * If we should perform an attack on the entity with the offhand item + * Note: Will post {@link AttackEntityEvent} and {@link Item#onLeftClickEntity(ItemStack, EntityPlayer, Entity)} + * with {@link InventoryPlayer#currentItem} offset to the offhand + */ + public boolean shouldAttack = true; + /** + * If we should cancel the base entity interaction event + */ + public boolean cancelParent = true; + /** + * The base entity interaction event + */ + public final EntityInteractEvent event; + /** + * Content of the main hand slot + */ + public final ItemStack mainHand; + /** + * Content of the off hand slot + */ + public final ItemStack offHand; + + public OffhandAttackEvent(EntityInteractEvent parent, ItemStack mainHand, ItemStack offHand) + { + super(parent); + event = parent; + this.mainHand = mainHand; + this.offHand = offHand; + } + + public Entity getTarget() + { + return ((EntityInteractEvent) parent).target; + } + } - public Entity getTarget() { - return ((EntityInteractEvent)parent).target; - } - } + /** + * This event replicates the event usage of {@link PlayerInteractEvent} for the item in left hand on right click, + * allowing support for other mods that use such event to customize item usage + * {@link Item#onItemUseFirst}, {@link Item#onItemRightClick} and {@link Item#onItemUse} will then get called the same way as with the item in the player right hand for PlayerInteractEvent + */ + @Cancelable + public static class UseOffhandItemEvent extends PlayerEventChild + { + /** + * The {@link ItemStack} held in left hand + */ + public final ItemStack offhand; + /** + * The equivalent {@link PlayerInteractEvent} that would have been triggered if the offhand item was held in right hand and right click was pressed + */ + public final PlayerInteractEvent event; + + public UseOffhandItemEvent(PlayerInteractEvent event, ItemStack offhand) + { + super(event); + this.event = event; + this.offhand = offhand; + } + } + + public static class QuiverArrowEvent extends PlayerEventChild + { + /** + * The event from which this occurred + */ + protected final ArrowLooseEvent event; - /** - * This event replicates the event usage of {@link PlayerInteractEvent} for the item in left hand on right click, - * allowing support for other mods that use such event to customize item usage - * {@link Item#onItemUseFirst}, {@link Item#onItemRightClick} and {@link Item#onItemUse} will then get called the same way as with the item in the player right hand for PlayerInteractEvent - */ - @Cancelable - public static class UseOffhandItemEvent extends PlayerEventChild{ - /** - * The {@link ItemStack} held in left hand - */ - public final ItemStack offhand; - /** - * The equivalent {@link PlayerInteractEvent} that would have been triggered if the offhand item was held in right hand and right click was pressed - */ - public final PlayerInteractEvent event; - public UseOffhandItemEvent(PlayerInteractEvent event, ItemStack offhand){ - super(event); - this.event = event; - this.offhand = offhand; - } - } + public QuiverArrowEvent(ArrowLooseEvent event) + { + super(event); + this.event = event; + } - public static class QuiverArrowEvent extends PlayerEventChild{ - /** - * The event from which this occurred - */ - protected final ArrowLooseEvent event; - public QuiverArrowEvent(ArrowLooseEvent event){ - super(event); - this.event = event; - } + /** + * @return the player using the bow + */ + public EntityPlayer getArcher() + { + return getPlayer(); + } - /** - * @return the player using the bow - */ - public EntityPlayer getArcher(){ - return getPlayer(); - } + /** + * @return the bow trying to fire + */ + public ItemStack getBow() + { + return event.bow; + } - /** - * @return the bow trying to fire - */ - public ItemStack getBow() - { - return event.bow; - } + /** + * @return the amount of charge in the bow + */ + public float getCharge() + { + return event.charge; + } - /** - * @return the amount of charge in the bow - */ - public float getCharge() - { - return event.charge; - } + /** + * Event fired after an arrow has been selected and taken from a {@link IArrowContainer2}, before it is actually spawned + */ + @Cancelable + public static class Firing extends QuiverArrowEvent + { + /** + * Damage done to the bow after arrow is fired + */ + public int bowDamage = 1; + /** + * The volume of the sound emitted from the bow after arrow is fired + */ + public float bowSoundVolume = 1.0F; + /** + * Decides if standard enchantments can be added to the arrow + */ + public boolean addEnchantments = true; + /** + * Decides if critical state should be forced into the arrow + */ + public boolean isCritical = false; + /** + * The quiver from which the arrow was pulled from + */ + public final ItemStack quiver; + /** + * The arrow to be fired, can't be null + */ + public final EntityArrow arrow; - /** - * Event fired after an arrow has been selected and taken from a {@link IArrowContainer2}, before it is actually spawned - */ - @Cancelable - public static class Firing extends QuiverArrowEvent { - /** - * Damage done to the bow after arrow is fired - */ - public int bowDamage = 1; - /** - * The volume of the sound emitted from the bow after arrow is fired - */ - public float bowSoundVolume = 1.0F; - /** - * Decides if standard enchantments can be added to the arrow - */ - public boolean addEnchantments = true; - /** - * Decides if critical state should be forced into the arrow - */ - public boolean isCritical = false; - /** - * The quiver from which the arrow was pulled from - */ - public final ItemStack quiver; - /** - * The arrow to be fired, can't be null - */ - public final EntityArrow arrow; + public Firing(ArrowLooseEvent parent, ItemStack quiver, EntityArrow arrow) + { + super(parent); + this.quiver = quiver; + this.arrow = arrow; + } - public Firing(ArrowLooseEvent parent, ItemStack quiver, EntityArrow arrow) { - super(parent); - this.quiver = quiver; - this.arrow = arrow; - } + } - } + /** + * The DEFAULT result for this event is the vanilla charge calculated value + * Use setNewCharge to override the value with the one provided + * Change the event result to DENY to prevent further processing + */ + @HasResult + public static class ChargeCalculations extends QuiverArrowEvent + { + /** + * Returned value if the result is set to allow + */ + protected float charge; - /** - * The DEFAULT result for this event is the vanilla charge calculated value - * Use setNewCharge to override the value with the one provided - * Change the event result to DENY to prevent further processing - */ - @HasResult - public static class ChargeCalculations extends QuiverArrowEvent { - /** - * Returned value if the result is set to allow - */ - protected float charge; - public ChargeCalculations(ArrowLooseEvent event){ - super(event); - } + public ChargeCalculations(ArrowLooseEvent event) + { + super(event); + } - @Override - public float getCharge(){ - MinecraftForge.EVENT_BUS.post(this); - switch (this.getResult()){ - case ALLOW: - return charge; - case DENY: - return 0; - } - float f = super.getCharge()/20.0F; - f = (f * f + f * 2.0F) / 3.0F; - if ((double)f < 0.1D) - { - return 0; - } - if (f > 1.0F) - { - f = 1.0F; - } - return f; - } + @Override + public float getCharge() + { + MinecraftForge.EVENT_BUS.post(this); + switch(getResult()) + { + case ALLOW: + return charge; + case DENY: + return 0; + } + float f = super.getCharge() / 20.0F; + f = (f * f + f * 2.0F) / 3.0F; + if(f < 0.1D) + { + return 0; + } + if(f > 1.0F) + { + f = 1.0F; + } + return f; + } - public void setNewCharge(float charge){ - this.setResult(Result.ALLOW); - this.charge = charge; - } - } - } + public void setNewCharge(float charge) + { + setResult(Result.ALLOW); + this.charge = charge; + } + } + } } diff --git a/src/api/java/mods/battlegear2/api/package-info.java b/src/api/java/mods/battlegear2/api/package-info.java index 49f47ea..81dbfe8 100644 --- a/src/api/java/mods/battlegear2/api/package-info.java +++ b/src/api/java/mods/battlegear2/api/package-info.java @@ -1,4 +1,5 @@ @API(owner = "battlegear2", provides = "DualWield", apiVersion = "0.1") package mods.battlegear2.api; -import cpw.mods.fml.common.API;
\ No newline at end of file +import cpw.mods.fml.common.API; + diff --git a/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java b/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java index 8442153..61ca8cc 100644 --- a/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java +++ b/src/api/java/mods/battlegear2/api/weapons/IBattlegearWeapon.java @@ -8,6 +8,7 @@ import mods.battlegear2.api.ISheathed; * A generic flag for weapon * <strong>Not</strong> necessary for an item to be wielded in battlegear slots */ -public interface IBattlegearWeapon extends ISheathed,IOffhandDual,IAllowItem{ +public interface IBattlegearWeapon extends ISheathed, IOffhandDual, IAllowItem +{ -}
\ No newline at end of file +} diff --git a/src/api/java/mods/battlegear2/api/weapons/package-info.java b/src/api/java/mods/battlegear2/api/weapons/package-info.java index 2e3232b..152cc47 100644 --- a/src/api/java/mods/battlegear2/api/weapons/package-info.java +++ b/src/api/java/mods/battlegear2/api/weapons/package-info.java @@ -1,4 +1,5 @@ @API(owner = "battlegear2", provides = "Weapons", apiVersion = "0.1") package mods.battlegear2.api.weapons; -import cpw.mods.fml.common.API;
\ No newline at end of file +import cpw.mods.fml.common.API; + |
