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authorLance5057 <Lance5057@gmail.com>2015-02-25 01:27:53 -0600
committerLance5057 <Lance5057@gmail.com>2015-02-25 01:27:53 -0600
commit11e81b501260a94bff6dac0cc699f6928c8fbb52 (patch)
tree7fab765f2eacff58eab6350502d6bf3ef629e944 /src/main/java/gmail/Lance5057/containers
parent2f1397cf799804571c1c267f37e9bd89c98ca244 (diff)
Fixing some things
Diffstat (limited to 'src/main/java/gmail/Lance5057/containers')
-rw-r--r--src/main/java/gmail/Lance5057/containers/Container_CrestMount.java25
1 files changed, 2 insertions, 23 deletions
diff --git a/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java b/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java
index 46ece0b..5dd4f19 100644
--- a/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java
+++ b/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java
@@ -19,31 +19,12 @@ public class Container_CrestMount extends Container
this.inventory = TileEntity_CrestMount;
int i;
-
- // ITEM INVENTORY - you'll need to adjust the slot locations to match your texture file
- // I have them set vertically in columns of 4 to the right of the player model
+
for (i = 0; i < TileEntity_CrestMount.invSize; ++i)
{
- // You can make a custom Slot if you need different behavior,
- // such as only certain item types can be put into this slot
- // We made a custom slot to prevent our inventory-storing item
- // from being stored within itself, but if you want to allow that and
- // you followed my advice at the end of the above step, then you
- // could get away with using the vanilla Slot class
this.addSlotToContainer(new Slot(this.inventory, i, 80 + (18 * (int)(i/4)), 8 + (18*(i%4))));
}
- // If you want, you can add ARMOR SLOTS here as well, but you need to
- // make a public version of SlotArmor. I won't be doing that in this tutorial.
- /*
- for (i = 0; i < 4; ++i)
- {
- // These are the standard positions for survival inventory layout
- this.addSlotToContainer(new SlotArmor(this.player, inventoryPlayer, inventoryPlayer.getSizeInventory() - 1 - i, 8, 8 + i * 18, i));
- }
- */
-
- // PLAYER INVENTORY - uses default locations for standard inventory texture file
for (i = 0; i < 3; ++i)
{
for (int j = 0; j < 9; ++j)
@@ -52,7 +33,6 @@ public class Container_CrestMount extends Container
}
}
- // PLAYER ACTION BAR - uses default locations for standard action bar texture file
for (i = 0; i < 9; ++i)
{
this.addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
@@ -61,8 +41,7 @@ public class Container_CrestMount extends Container
@Override
public boolean canInteractWith(EntityPlayer player) {
- // be sure to return the inventory's isUseableByPlayer method
- // if you defined special behavior there:
+
return inventory.isUseableByPlayer(player);
}