diff options
| author | Lance5057 <Lance5057@gmail.com> | 2015-02-23 09:43:28 -0600 |
|---|---|---|
| committer | Lance5057 <Lance5057@gmail.com> | 2015-02-23 09:43:28 -0600 |
| commit | da8aa0a9994d1bf635c4ec8b1e98fce46c5ec09d (patch) | |
| tree | 60277ad49a8d3c90dc34c0a61ebae45aec09e63a /src/main/java/gmail/Lance5057/containers | |
| parent | 6853c1789e7c211719463a58fa2f7ce7941648be (diff) | |
Revert "Crest Mount Attempt 3 Part 2"
This reverts commit 6853c1789e7c211719463a58fa2f7ce7941648be.
Diffstat (limited to 'src/main/java/gmail/Lance5057/containers')
| -rw-r--r-- | src/main/java/gmail/Lance5057/containers/Container_CrestMount.java | 152 |
1 files changed, 3 insertions, 149 deletions
diff --git a/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java b/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java index 46ece0b..06ecb5e 100644 --- a/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java +++ b/src/main/java/gmail/Lance5057/containers/Container_CrestMount.java @@ -2,163 +2,17 @@ package gmail.Lance5057.containers; import gmail.Lance5057.tileentities.TileEntity_CrestMount; import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; -import net.minecraft.inventory.Slot; -import net.minecraft.item.ItemStack; public class Container_CrestMount extends Container { private static final int INV_START = TileEntity_CrestMount.invSize, INV_END = INV_START+26, HOTBAR_START = INV_END+1, HOTBAR_END = HOTBAR_START+8; - public final TileEntity_CrestMount inventory; - - public Container_CrestMount(EntityPlayer par1Player, InventoryPlayer inventoryPlayer, TileEntity_CrestMount TileEntity_CrestMount) - { - this.inventory = TileEntity_CrestMount; - - int i; - - // ITEM INVENTORY - you'll need to adjust the slot locations to match your texture file - // I have them set vertically in columns of 4 to the right of the player model - for (i = 0; i < TileEntity_CrestMount.invSize; ++i) - { - // You can make a custom Slot if you need different behavior, - // such as only certain item types can be put into this slot - // We made a custom slot to prevent our inventory-storing item - // from being stored within itself, but if you want to allow that and - // you followed my advice at the end of the above step, then you - // could get away with using the vanilla Slot class - this.addSlotToContainer(new Slot(this.inventory, i, 80 + (18 * (int)(i/4)), 8 + (18*(i%4)))); - } - - // If you want, you can add ARMOR SLOTS here as well, but you need to - // make a public version of SlotArmor. I won't be doing that in this tutorial. - /* - for (i = 0; i < 4; ++i) - { - // These are the standard positions for survival inventory layout - this.addSlotToContainer(new SlotArmor(this.player, inventoryPlayer, inventoryPlayer.getSizeInventory() - 1 - i, 8, 8 + i * 18, i)); - } - */ - - // PLAYER INVENTORY - uses default locations for standard inventory texture file - for (i = 0; i < 3; ++i) - { - for (int j = 0; j < 9; ++j) - { - this.addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); - } - } - - // PLAYER ACTION BAR - uses default locations for standard action bar texture file - for (i = 0; i < 9; ++i) - { - this.addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142)); - } - } - @Override - public boolean canInteractWith(EntityPlayer player) { - // be sure to return the inventory's isUseableByPlayer method - // if you defined special behavior there: - return inventory.isUseableByPlayer(player); + public boolean canInteractWith(EntityPlayer p_75145_1_) { + // TODO Auto-generated method stub + return false; } - /** - * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. - * Only real change we make to this is to set needsUpdate to true at the end - */ - public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) - { - ItemStack itemstack = null; - Slot slot = (Slot) this.inventorySlots.get(par2); - - if (slot != null && slot.getHasStack()) - { - ItemStack itemstack1 = slot.getStack(); - itemstack = itemstack1.copy(); - - // If item is in our custom Inventory or armor slot - if (par2 < INV_START) - { - // try to place in player inventory / action bar - if (!this.mergeItemStack(itemstack1, INV_START, HOTBAR_END + 1, true)) - { - return null; - } - - slot.onSlotChange(itemstack1, itemstack); - } - // Item is in inventory / hotbar, try to place in custom inventory or armor slots - else - { - /* If your inventory only stores certain instances of Items, - * you can implement shift-clicking to your inventory like this: - // Check that the item is the right type - if (itemstack1.getItem() instanceof ItemCustom) - { - // Try to merge into your custom inventory slots - // We use 'InventoryItem.INV_SIZE' instead of INV_START just in case - // you also add armor or other custom slots - if (!this.mergeItemStack(itemstack1, 0, InventoryItem.INV_SIZE, false)) - { - return null; - } - } - // If you added armor slots, check them here as well: - // Item being shift-clicked is armor - try to put in armor slot - if (itemstack1.getItem() instanceof ItemArmor) - { - int type = ((ItemArmor) itemstack1.getItem()).armorType; - if (!this.mergeItemStack(itemstack1, ARMOR_START + type, ARMOR_START + type + 1, false)) - { - return null; - } - } - * Otherwise, you have basically 2 choices: - * 1. shift-clicking between action bar and inventory - * 2. shift-clicking between player inventory and custom inventory - * I've implemented number 1: - */ - // item is in player's inventory, but not in action bar - if (par2 >= INV_START && par2 < HOTBAR_START) - { - // place in action bar - if (!this.mergeItemStack(itemstack1, HOTBAR_START, HOTBAR_END + 1, false)) - { - return null; - } - } - // item in action bar - place in player inventory - else if (par2 >= HOTBAR_START && par2 < HOTBAR_END + 1) - { - if (!this.mergeItemStack(itemstack1, INV_START, INV_END + 1, false)) - { - return null; - } - } - } - - if (itemstack1.stackSize == 0) - { - slot.putStack((ItemStack) null); - } - else - { - slot.onSlotChanged(); - } - - if (itemstack1.stackSize == itemstack.stackSize) - { - return null; - } - - slot.onPickupFromSlot(par1EntityPlayer, itemstack1); - } - - return itemstack; - } } - |
