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authorLance5057 <Lance5057@gmail.com>2017-08-22 01:35:44 -0500
committerLance5057 <Lance5057@gmail.com>2017-08-22 01:35:44 -0500
commit6af565ab07a802518345df7f06772df56f6e205f (patch)
tree22583ec6d1b519eba68e0471e90f310f249819f0 /src/main/java/lance5057/tDefense/armor
parentae504d76e9cc77465978cea71759f85d55c7e0da (diff)
1.4.1.1a update
Diffstat (limited to 'src/main/java/lance5057/tDefense/armor')
-rw-r--r--src/main/java/lance5057/tDefense/armor/items/straps/StrapsContainer.java11
-rw-r--r--src/main/java/lance5057/tDefense/armor/items/straps/StrapsGui.java3
2 files changed, 3 insertions, 11 deletions
diff --git a/src/main/java/lance5057/tDefense/armor/items/straps/StrapsContainer.java b/src/main/java/lance5057/tDefense/armor/items/straps/StrapsContainer.java
index 7d5b408..96a2aed 100644
--- a/src/main/java/lance5057/tDefense/armor/items/straps/StrapsContainer.java
+++ b/src/main/java/lance5057/tDefense/armor/items/straps/StrapsContainer.java
@@ -33,16 +33,7 @@ public class StrapsContainer extends Container
// ITEM INVENTORY - you'll need to adjust the slot locations to match your texture file
// I have them set vertically in columns of 4 to the right of the player model
- for (i = 0; i < ItemStrapsInv.INVSIZE; ++i)
- {
- // You can make a custom Slot if you need different behavior,
- // such as only certain item types can be put into this slot
- // We made a custom slot to prevent our inventory-storing item
- // from being stored within itself, but if you want to allow that and
- // you followed my advice at the end of the above step, then you
- // could get away with using the vanilla Slot class
- this.addSlotToContainer(new Slot(this.inventory, i, 80 + (18 * (int)(i/4)), 8 + (18*(i%4))));
- }
+ this.addSlotToContainer(new Slot(this.inventory, 0, 80, 8+23));
// If you want, you can add ARMOR SLOTS here as well, but you need to
// make a public version of SlotArmor. I won't be doing that in this tutorial.
diff --git a/src/main/java/lance5057/tDefense/armor/items/straps/StrapsGui.java b/src/main/java/lance5057/tDefense/armor/items/straps/StrapsGui.java
index acd6868..5cd229e 100644
--- a/src/main/java/lance5057/tDefense/armor/items/straps/StrapsGui.java
+++ b/src/main/java/lance5057/tDefense/armor/items/straps/StrapsGui.java
@@ -3,6 +3,7 @@ package lance5057.tDefense.armor.items.straps;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
+import lance5057.tDefense.Reference;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
@@ -24,7 +25,7 @@ public class StrapsGui extends GuiContainer
* I have provided a sample texture file that works with this tutorial. Download it
* from Forge_Tutorials/textures/gui/
*/
- private static final ResourceLocation iconLocation = new ResourceLocation("inventoryitemmod", "textures/gui/inventoryitem.png");
+ private static final ResourceLocation iconLocation = new ResourceLocation(Reference.MOD_ID, "textures/gui/straps_helm.png");
/** The inventory to render on screen */
private final ItemStrapsInv inventory;