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authorLance5057 <Lance5057@gmail.com>2016-03-18 06:14:33 -0500
committerLance5057 <Lance5057@gmail.com>2016-03-18 06:14:33 -0500
commitba8feb526da0a1ce15a179e1e5ee44582f769768 (patch)
tree475cddb02865c13c84a9a36800d5afaf9de58e15 /src/main/java/lance5057/tDefense/models/ModelJewelersBench.java
parentd01b86cd71b4a805f273bd662a38aacafa803cf4 (diff)
Added modifiers, beautified code
Diffstat (limited to 'src/main/java/lance5057/tDefense/models/ModelJewelersBench.java')
-rw-r--r--src/main/java/lance5057/tDefense/models/ModelJewelersBench.java176
1 files changed, 90 insertions, 86 deletions
diff --git a/src/main/java/lance5057/tDefense/models/ModelJewelersBench.java b/src/main/java/lance5057/tDefense/models/ModelJewelersBench.java
index 827f232..342b747 100644
--- a/src/main/java/lance5057/tDefense/models/ModelJewelersBench.java
+++ b/src/main/java/lance5057/tDefense/models/ModelJewelersBench.java
@@ -8,93 +8,97 @@ import net.minecraft.entity.Entity;
* JewelersBench - lance5057
* Created using Tabula 4.1.1
*/
-public class ModelJewelersBench extends ModelBase {
- public ModelRenderer TableSide2;
- public ModelRenderer SawBlock1;
- public ModelRenderer SawBlock2;
- public ModelRenderer SawBlock3;
- public ModelRenderer SawBlockClamp;
- public ModelRenderer Leg1;
- public ModelRenderer Leg2;
- public ModelRenderer Leg3;
- public ModelRenderer Leg4;
- public ModelRenderer TableTop;
- public ModelRenderer TableBack;
- public ModelRenderer TableSide1;
- public ModelRenderer Drawer;
- public ModelRenderer Handle;
+public class ModelJewelersBench extends ModelBase
+{
+ public ModelRenderer TableSide2;
+ public ModelRenderer SawBlock1;
+ public ModelRenderer SawBlock2;
+ public ModelRenderer SawBlock3;
+ public ModelRenderer SawBlockClamp;
+ public ModelRenderer Leg1;
+ public ModelRenderer Leg2;
+ public ModelRenderer Leg3;
+ public ModelRenderer Leg4;
+ public ModelRenderer TableTop;
+ public ModelRenderer TableBack;
+ public ModelRenderer TableSide1;
+ public ModelRenderer Drawer;
+ public ModelRenderer Handle;
- public ModelJewelersBench() {
- this.textureWidth = 64;
- this.textureHeight = 64;
- this.SawBlock1 = new ModelRenderer(this, 0, 0);
- this.SawBlock1.setRotationPoint(2.0F, 8.2F, -12.0F);
- this.SawBlock1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 4, 0.0F);
- this.Leg4 = new ModelRenderer(this, 0, 0);
- this.Leg4.setRotationPoint(6.0F, 10.0F, 6.0F);
- this.Leg4.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
- this.Drawer = new ModelRenderer(this, 0, 46);
- this.Drawer.setRotationPoint(-6.0F, 11.5F, -8.0F);
- this.Drawer.addBox(0.0F, 0.0F, 0.0F, 12, 2, 16, 0.0F);
- this.TableSide2 = new ModelRenderer(this, 0, 0);
- this.TableSide2.setRotationPoint(-8.0F, 7.0F, -7.0F);
- this.TableSide2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 14, 0.0F);
- this.Leg2 = new ModelRenderer(this, 0, 0);
- this.Leg2.setRotationPoint(6.0F, 10.0F, -8.0F);
- this.Leg2.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
- this.TableSide1 = new ModelRenderer(this, 0, 0);
- this.TableSide1.setRotationPoint(7.0F, 7.0F, -7.0F);
- this.TableSide1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 14, 0.0F);
- this.SawBlock3 = new ModelRenderer(this, 0, 0);
- this.SawBlock3.setRotationPoint(3.0F, 8.2F, -11.0F);
- this.SawBlock3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 3, 0.0F);
- this.Handle = new ModelRenderer(this, 55, 0);
- this.Handle.setRotationPoint(-2.0F, 12.0F, -9.0F);
- this.Handle.addBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F);
- this.Leg1 = new ModelRenderer(this, 0, 0);
- this.Leg1.setRotationPoint(-8.0F, 10.0F, -8.0F);
- this.Leg1.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
- this.TableTop = new ModelRenderer(this, 0, 28);
- this.TableTop.setRotationPoint(-8.0F, 8.0F, -8.0F);
- this.TableTop.addBox(0.0F, 0.0F, 0.0F, 16, 2, 16, 0.0F);
- this.TableBack = new ModelRenderer(this, 0, 0);
- this.TableBack.setRotationPoint(-8.0F, 7.0F, 7.0F);
- this.TableBack.addBox(0.0F, 0.0F, 0.0F, 16, 1, 1, 0.0F);
- this.SawBlockClamp = new ModelRenderer(this, 54, 0);
- this.SawBlockClamp.setRotationPoint(1.5F, 8.0F, -9.0F);
- this.SawBlockClamp.addBox(0.0F, 0.0F, 0.0F, 4, 2, 1, 0.0F);
- this.Leg3 = new ModelRenderer(this, 0, 0);
- this.Leg3.setRotationPoint(-8.0F, 10.0F, 6.0F);
- this.Leg3.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
- this.SawBlock2 = new ModelRenderer(this, 0, 0);
- this.SawBlock2.setRotationPoint(4.0F, 8.2F, -12.0F);
- this.SawBlock2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 4, 0.0F);
- }
+ public ModelJewelersBench()
+ {
+ this.textureWidth = 64;
+ this.textureHeight = 64;
+ this.SawBlock1 = new ModelRenderer(this, 0, 0);
+ this.SawBlock1.setRotationPoint(2.0F, 8.2F, -12.0F);
+ this.SawBlock1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 4, 0.0F);
+ this.Leg4 = new ModelRenderer(this, 0, 0);
+ this.Leg4.setRotationPoint(6.0F, 10.0F, 6.0F);
+ this.Leg4.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
+ this.Drawer = new ModelRenderer(this, 0, 46);
+ this.Drawer.setRotationPoint(-6.0F, 11.5F, -8.0F);
+ this.Drawer.addBox(0.0F, 0.0F, 0.0F, 12, 2, 16, 0.0F);
+ this.TableSide2 = new ModelRenderer(this, 0, 0);
+ this.TableSide2.setRotationPoint(-8.0F, 7.0F, -7.0F);
+ this.TableSide2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 14, 0.0F);
+ this.Leg2 = new ModelRenderer(this, 0, 0);
+ this.Leg2.setRotationPoint(6.0F, 10.0F, -8.0F);
+ this.Leg2.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
+ this.TableSide1 = new ModelRenderer(this, 0, 0);
+ this.TableSide1.setRotationPoint(7.0F, 7.0F, -7.0F);
+ this.TableSide1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 14, 0.0F);
+ this.SawBlock3 = new ModelRenderer(this, 0, 0);
+ this.SawBlock3.setRotationPoint(3.0F, 8.2F, -11.0F);
+ this.SawBlock3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 3, 0.0F);
+ this.Handle = new ModelRenderer(this, 55, 0);
+ this.Handle.setRotationPoint(-2.0F, 12.0F, -9.0F);
+ this.Handle.addBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F);
+ this.Leg1 = new ModelRenderer(this, 0, 0);
+ this.Leg1.setRotationPoint(-8.0F, 10.0F, -8.0F);
+ this.Leg1.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
+ this.TableTop = new ModelRenderer(this, 0, 28);
+ this.TableTop.setRotationPoint(-8.0F, 8.0F, -8.0F);
+ this.TableTop.addBox(0.0F, 0.0F, 0.0F, 16, 2, 16, 0.0F);
+ this.TableBack = new ModelRenderer(this, 0, 0);
+ this.TableBack.setRotationPoint(-8.0F, 7.0F, 7.0F);
+ this.TableBack.addBox(0.0F, 0.0F, 0.0F, 16, 1, 1, 0.0F);
+ this.SawBlockClamp = new ModelRenderer(this, 54, 0);
+ this.SawBlockClamp.setRotationPoint(1.5F, 8.0F, -9.0F);
+ this.SawBlockClamp.addBox(0.0F, 0.0F, 0.0F, 4, 2, 1, 0.0F);
+ this.Leg3 = new ModelRenderer(this, 0, 0);
+ this.Leg3.setRotationPoint(-8.0F, 10.0F, 6.0F);
+ this.Leg3.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F);
+ this.SawBlock2 = new ModelRenderer(this, 0, 0);
+ this.SawBlock2.setRotationPoint(4.0F, 8.2F, -12.0F);
+ this.SawBlock2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 4, 0.0F);
+ }
- @Override
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
- this.SawBlock1.render(f5);
- this.Leg4.render(f5);
- this.Drawer.render(f5);
- this.TableSide2.render(f5);
- this.Leg2.render(f5);
- this.TableSide1.render(f5);
- this.SawBlock3.render(f5);
- this.Handle.render(f5);
- this.Leg1.render(f5);
- this.TableTop.render(f5);
- this.TableBack.render(f5);
- this.SawBlockClamp.render(f5);
- this.Leg3.render(f5);
- this.SawBlock2.render(f5);
- }
+ @Override
+ public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
+ {
+ this.SawBlock1.render(f5);
+ this.Leg4.render(f5);
+ this.Drawer.render(f5);
+ this.TableSide2.render(f5);
+ this.Leg2.render(f5);
+ this.TableSide1.render(f5);
+ this.SawBlock3.render(f5);
+ this.Handle.render(f5);
+ this.Leg1.render(f5);
+ this.TableTop.render(f5);
+ this.TableBack.render(f5);
+ this.SawBlockClamp.render(f5);
+ this.Leg3.render(f5);
+ this.SawBlock2.render(f5);
+ }
- /**
- * This is a helper function from Tabula to set the rotation of model parts
- */
- public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
- modelRenderer.rotateAngleX = x;
- modelRenderer.rotateAngleY = y;
- modelRenderer.rotateAngleZ = z;
- }
+ /**
+ * This is a helper function from Tabula to set the rotation of model parts
+ */
+ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z)
+ {
+ modelRenderer.rotateAngleX = x;
+ modelRenderer.rotateAngleY = y;
+ modelRenderer.rotateAngleZ = z;
+ }
}