From c70a7618c8d3e016319a7194a67fee6c50fe45dd Mon Sep 17 00:00:00 2001 From: Lance5057 Date: Sat, 7 Mar 2015 03:26:32 -0600 Subject: Fixed Crest Mount rendering, added gui Server still doesnt save item flipping --- .../gmail/Lance5057/blocks/ModelCrestMount.java | 25 +++++++++++----------- 1 file changed, 13 insertions(+), 12 deletions(-) (limited to 'src/main/java/gmail/Lance5057/blocks/ModelCrestMount.java') diff --git a/src/main/java/gmail/Lance5057/blocks/ModelCrestMount.java b/src/main/java/gmail/Lance5057/blocks/ModelCrestMount.java index 4b3cbd2..d22158c 100644 --- a/src/main/java/gmail/Lance5057/blocks/ModelCrestMount.java +++ b/src/main/java/gmail/Lance5057/blocks/ModelCrestMount.java @@ -17,7 +17,7 @@ public class ModelCrestMount extends ModelBase ModelRenderer Base; ModelRenderer SwordMount1; ModelRenderer SwordMount2; - ModelRenderer SwordMount3; + //ModelRenderer SwordMount3; public ModelCrestMount() { @@ -52,23 +52,24 @@ public class ModelCrestMount extends ModelBase SwordMount2.mirror = true; setRotation(SwordMount2, 0F, -0.7853982F, 0F); - SwordMount3 = new ModelRenderer(this, 0, 0); - SwordMount3.addBox(-5F, 0F, -2F, 10, 2, 4); - SwordMount3.setRotationPoint(0F, 21.9F, 0F); - SwordMount3.setTextureSize(32, 32); - SwordMount3.mirror = true; - setRotation(SwordMount3, 0F, 1.570796F, 0F); +// SwordMount3 = new ModelRenderer(this, 0, 0); +// SwordMount3.addBox(-5F, 0F, -2F, 10, 2, 4); +// SwordMount3.setRotationPoint(0F, 21.9F, 0F); +// SwordMount3.setTextureSize(32, 32); +// SwordMount3.mirror = true; +// setRotation(SwordMount3, 0F, 1.570796F, 0F); } - public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) + public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, boolean left, boolean right, boolean shield) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); - ShieldMount.render(f5); + if(shield) ShieldMount.render(f5); + if(left) SwordMount1.render(f5); + if(right) SwordMount2.render(f5); + Base.render(f5); - SwordMount1.render(f5); - SwordMount2.render(f5); - SwordMount3.render(f5); + //SwordMount3.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) -- cgit v1.2.3