From afb474545246da88084a43cae31259c33e63a8d1 Mon Sep 17 00:00:00 2001 From: Lance5057 Date: Fri, 13 Mar 2015 08:15:33 -0500 Subject: Updated to TiCo 1.8.3 and fixed the rendering issues that followed. Also refactored some codes. --- .../gmail/Lance5057/models/ModelJewelersBench.java | 100 +++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 src/main/java/gmail/Lance5057/models/ModelJewelersBench.java (limited to 'src/main/java/gmail/Lance5057/models/ModelJewelersBench.java') diff --git a/src/main/java/gmail/Lance5057/models/ModelJewelersBench.java b/src/main/java/gmail/Lance5057/models/ModelJewelersBench.java new file mode 100644 index 0000000..46c43bd --- /dev/null +++ b/src/main/java/gmail/Lance5057/models/ModelJewelersBench.java @@ -0,0 +1,100 @@ +package gmail.Lance5057.models; + +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; + +/** + * JewelersBench - Lance5057 + * Created using Tabula 4.1.1 + */ +public class ModelJewelersBench extends ModelBase { + public ModelRenderer TableSide2; + public ModelRenderer SawBlock1; + public ModelRenderer SawBlock2; + public ModelRenderer SawBlock3; + public ModelRenderer SawBlockClamp; + public ModelRenderer Leg1; + public ModelRenderer Leg2; + public ModelRenderer Leg3; + public ModelRenderer Leg4; + public ModelRenderer TableTop; + public ModelRenderer TableBack; + public ModelRenderer TableSide1; + public ModelRenderer Drawer; + public ModelRenderer Handle; + + public ModelJewelersBench() { + this.textureWidth = 64; + this.textureHeight = 64; + this.SawBlock1 = new ModelRenderer(this, 0, 0); + this.SawBlock1.setRotationPoint(2.0F, 8.2F, -12.0F); + this.SawBlock1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 4, 0.0F); + this.Leg4 = new ModelRenderer(this, 0, 0); + this.Leg4.setRotationPoint(6.0F, 10.0F, 6.0F); + this.Leg4.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F); + this.Drawer = new ModelRenderer(this, 0, 46); + this.Drawer.setRotationPoint(-6.0F, 11.5F, -8.0F); + this.Drawer.addBox(0.0F, 0.0F, 0.0F, 12, 2, 16, 0.0F); + this.TableSide2 = new ModelRenderer(this, 0, 0); + this.TableSide2.setRotationPoint(-8.0F, 7.0F, -7.0F); + this.TableSide2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 14, 0.0F); + this.Leg2 = new ModelRenderer(this, 0, 0); + this.Leg2.setRotationPoint(6.0F, 10.0F, -8.0F); + this.Leg2.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F); + this.TableSide1 = new ModelRenderer(this, 0, 0); + this.TableSide1.setRotationPoint(7.0F, 7.0F, -7.0F); + this.TableSide1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 14, 0.0F); + this.SawBlock3 = new ModelRenderer(this, 0, 0); + this.SawBlock3.setRotationPoint(3.0F, 8.2F, -11.0F); + this.SawBlock3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 3, 0.0F); + this.Handle = new ModelRenderer(this, 55, 0); + this.Handle.setRotationPoint(-2.0F, 12.0F, -9.0F); + this.Handle.addBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F); + this.Leg1 = new ModelRenderer(this, 0, 0); + this.Leg1.setRotationPoint(-8.0F, 10.0F, -8.0F); + this.Leg1.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F); + this.TableTop = new ModelRenderer(this, 0, 28); + this.TableTop.setRotationPoint(-8.0F, 8.0F, -8.0F); + this.TableTop.addBox(0.0F, 0.0F, 0.0F, 16, 2, 16, 0.0F); + this.TableBack = new ModelRenderer(this, 0, 0); + this.TableBack.setRotationPoint(-8.0F, 7.0F, 7.0F); + this.TableBack.addBox(0.0F, 0.0F, 0.0F, 16, 1, 1, 0.0F); + this.SawBlockClamp = new ModelRenderer(this, 54, 0); + this.SawBlockClamp.setRotationPoint(1.5F, 8.0F, -9.0F); + this.SawBlockClamp.addBox(0.0F, 0.0F, 0.0F, 4, 2, 1, 0.0F); + this.Leg3 = new ModelRenderer(this, 0, 0); + this.Leg3.setRotationPoint(-8.0F, 10.0F, 6.0F); + this.Leg3.addBox(0.0F, 0.0F, 0.0F, 2, 14, 2, 0.0F); + this.SawBlock2 = new ModelRenderer(this, 0, 0); + this.SawBlock2.setRotationPoint(4.0F, 8.2F, -12.0F); + this.SawBlock2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 4, 0.0F); + } + + @Override + public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { + this.SawBlock1.render(f5); + this.Leg4.render(f5); + this.Drawer.render(f5); + this.TableSide2.render(f5); + this.Leg2.render(f5); + this.TableSide1.render(f5); + this.SawBlock3.render(f5); + this.Handle.render(f5); + this.Leg1.render(f5); + this.TableTop.render(f5); + this.TableBack.render(f5); + this.SawBlockClamp.render(f5); + this.Leg3.render(f5); + this.SawBlock2.render(f5); + } + + /** + * This is a helper function from Tabula to set the rotation of model parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } +} -- cgit v1.2.3