package gmail.Lance5057.blocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gmail.Lance5057.tileentities.TileEntity_JewelersBench; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class JewelersBench extends Block implements ITileEntityProvider { public JewelersBench() { super(Material.iron); } //You don't want the normal render type, or it wont render properly. @Override public int getRenderType() { return -1; } //It's not an opaque cube, so you need this. @Override public boolean isOpaqueCube() { return false; } //It's not a normal block, so you need this too. public boolean renderAsNormalBlock() { return false; } //This is the icon to use for showing the block in your hand. @SideOnly(Side.CLIENT) @Override public void registerBlockIcons(IIconRegister icon) { this.blockIcon = icon.registerIcon("tinkersdefense:WIP"); } @Override public TileEntity createNewTileEntity(World w, int md) { TileEntity_JewelersBench te = new TileEntity_JewelersBench(); return te; } }