// Date: 1/18/2015 9:46:49 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package gmail.Lance5057.blocks; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelCrestMount extends ModelBase { //fields ModelRenderer ShieldMount; ModelRenderer Base; ModelRenderer SwordMount1; ModelRenderer SwordMount2; ModelRenderer SwordMount3; public ModelCrestMount() { textureWidth = 32; textureHeight = 32; ShieldMount = new ModelRenderer(this, 20, 6); ShieldMount.addBox(0F, 0F, 0F, 2, 7, 2); ShieldMount.setRotationPoint(-1F, 17F, -1F); ShieldMount.setTextureSize(32, 32); ShieldMount.mirror = true; setRotation(ShieldMount, 0F, 0F, 0F); Base = new ModelRenderer(this, 0, 6); Base.addBox(0F, 0F, 0F, 4, 4, 4); Base.setRotationPoint(-2F, 20F, -2F); Base.setTextureSize(32, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); SwordMount1 = new ModelRenderer(this, 0, 0); SwordMount1.addBox(-5F, 0F, -2F, 10, 2, 4); SwordMount1.setRotationPoint(0F, 22F, 0F); SwordMount1.setTextureSize(32, 32); SwordMount1.mirror = true; setRotation(SwordMount1, 0F, 0.7853982F, 0F); SwordMount2 = new ModelRenderer(this, 0, 0); SwordMount2.addBox(-5F, 0F, -2F, 10, 2, 4); SwordMount2.setRotationPoint(0F, 22F, 0F); SwordMount2.setTextureSize(32, 32); SwordMount2.mirror = true; setRotation(SwordMount2, 0F, -0.7853982F, 0F); SwordMount3 = new ModelRenderer(this, 0, 0); SwordMount3.addBox(-5F, 0F, -2F, 10, 2, 4); SwordMount3.setRotationPoint(0F, 21.9F, 0F); SwordMount3.setTextureSize(32, 32); SwordMount3.mirror = true; setRotation(SwordMount3, 0F, 1.570796F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); ShieldMount.render(f5); Base.render(f5); SwordMount1.render(f5); SwordMount2.render(f5); SwordMount3.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }