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package gmail.Lance5057.blocks;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class CrestMount extends BlockContainer {
//Treat it like a normal block here. The Block Bounds are a good idea - the first three are X Y and Z of the botton-left corner,
//And the second three are the top-right corner.
public CrestMount() {
super(Material.iron);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
//You don't want the normal render type, or it wont render properly.
@Override
public int getRenderType() {
return -1;
}
//It's not an opaque cube, so you need this.
@Override
public boolean isOpaqueCube() {
return false;
}
//It's not a normal block, so you need this too.
public boolean renderAsNormalBlock() {
return false;
}
//This is the icon to use for showing the block in your hand.
public void registerIcons(IIconRegister icon) {
this.blockIcon = icon.registerIcon("tinkersdefense:textures/items/QueensGoldIngot.png");
}
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
return new TileEntity_CrestMount();
}
}
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