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package lance5057.tDefense.blocks;
import lance5057.tDefense.tileentities.TileEntity_JewelersBench;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class JewelersBench extends Block implements ITileEntityProvider
{
public JewelersBench()
{
super(Material.iron);
}
//You don't want the normal render type, or it wont render properly.
@Override
public int getRenderType()
{
return -1;
}
//It's not an opaque cube, so you need this.
@Override
public boolean isOpaqueCube()
{
return false;
}
//It's not a normal block, so you need this too.
public boolean renderAsNormalBlock()
{
return false;
}
//This is the icon to use for showing the block in your hand.
@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister icon)
{
this.blockIcon = icon.registerIcon("tinkersdefense:WIP");
}
@Override
public TileEntity createNewTileEntity(World w, int md)
{
TileEntity_JewelersBench te = new TileEntity_JewelersBench();
return te;
}
}
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