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package lance5057.tDefense.proxy;
import lance5057.tDefense.TinkersDefense;
import lance5057.tDefense.armor.renderers.ModelChainArmor;
import lance5057.tDefense.armor.renderers.ModelClothArmor;
import lance5057.tDefense.armor.renderers.ModelMask;
import lance5057.tDefense.core.blocks.crestMount.Renderer_CrestMount;
import lance5057.tDefense.core.blocks.crestMount.TileEntity_CrestMount;
import lance5057.tDefense.finishingAnvil.blocks.finishingAnvil.Renderer_FinishingAnvil;
import lance5057.tDefense.finishingAnvil.blocks.finishingAnvil.TileEntity_FinishingAnvil;
import lance5057.tDefense.models.Renderer_JewelersBench;
import lance5057.tDefense.tileentities.TileEntity_JewelersBench;
import net.minecraft.client.model.ModelBiped;
import net.minecraftforge.client.MinecraftForgeClient;
import tconstruct.client.FlexibleToolRenderer;
import cpw.mods.fml.client.registry.ClientRegistry;
public class ClientProxy extends CommonProxy {
//public static final ModelSheath sheath = new ModelSheath();
public static final ModelChainArmor chain = new ModelChainArmor(0.1f);
public static final ModelClothArmor cloth = new ModelClothArmor();
public static final ModelMask mask = new ModelMask(null);
@Override
public void registerRenderers() {
FlexibleToolRenderer renderer = new FlexibleToolRenderer();
MinecraftForgeClient.registerItemRenderer(
TinkersDefense.tool_roundShield, renderer);
MinecraftForgeClient.registerItemRenderer(
TinkersDefense.tool_heaterShield, renderer);
MinecraftForgeClient.registerItemRenderer(TinkersDefense.tool_wrench,
renderer);
MinecraftForgeClient.registerItemRenderer(TinkersDefense.tool_shears,
renderer);
MinecraftForgeClient.registerItemRenderer(TinkersDefense.tool_zweihander,
renderer);
MinecraftForgeClient.registerItemRenderer(TinkersDefense.armor_TinkerHelm,
renderer);
ClientRegistry.bindTileEntitySpecialRenderer(
TileEntity_CrestMount.class, new Renderer_CrestMount());
ClientRegistry.bindTileEntitySpecialRenderer(
TileEntity_FinishingAnvil.class, new Renderer_FinishingAnvil());
ClientRegistry.bindTileEntitySpecialRenderer(
TileEntity_JewelersBench.class, new Renderer_JewelersBench());
}
@Override
public ModelBiped getArmorModel(int id) {
switch (id) {
case 0:
return cloth;
default:
break;
}
return cloth; // default, if whenever you should have passed on a
// wrong id
}
}
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