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package lance5057.tDefense.proxy;
import java.util.Map;
import javax.annotation.Nonnull;
import com.google.common.collect.ImmutableList;
import lance5057.tDefense.Reference;
import lance5057.tDefense.TD_Commands;
import lance5057.tDefense.TinkersDefense;
import lance5057.tDefense.core.items.TDOreDictItem;
import lance5057.tDefense.core.materials.TDMaterials;
import lance5057.tDefense.core.parts.TDParts;
import lance5057.tDefense.core.renderers.BaubleRenderer;
import lance5057.tDefense.core.renderers.SheatheModel;
import lance5057.tDefense.core.tools.TDTools;
import lance5057.tDefense.core.tools.armor.renderers.layers.LayerTDBipedArmor;
import lance5057.tDefense.core.tools.bases.ArmorCore;
import lance5057.tDefense.renderers.deserializers.AlphaColorTextureDeserializer;
import lance5057.tDefense.util.ArmorBuildGuiInfo;
import lance5057.tDefense.util.TDClientRegistry;
import lance5057.tDefense.util.TDModelRegistar;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.ClientCommandHandler;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fml.common.Mod;
import slimeknights.tconstruct.common.ModelRegisterUtil;
import slimeknights.tconstruct.library.TinkerRegistry;
import slimeknights.tconstruct.library.TinkerRegistryClient;
import slimeknights.tconstruct.library.client.ToolBuildGuiInfo;
import slimeknights.tconstruct.library.client.material.MaterialRenderInfoLoader;
import slimeknights.tconstruct.library.materials.Material;
import slimeknights.tconstruct.library.tools.ToolCore;
import slimeknights.tconstruct.library.tools.ToolPart;
@Mod.EventBusSubscriber(modid = Reference.MOD_ID)
public class ClientProxy extends CommonProxy {
// static final ToolModelLoader toolmodel = new ToolModelLoader();
// public static final ModelSheath sheath = new ModelSheath();
// ModifierSoulHandler SoulHandler;
// public static ModelTinkersTabard sheath;
ToolBuildGuiInfo roundshieldGUI;
ToolBuildGuiInfo heatershieldGUI;
ToolBuildGuiInfo towershieldGUI;
ToolBuildGuiInfo zweihanderGUI;
ToolBuildGuiInfo shearsGUI;
ToolBuildGuiInfo fishingRodGUI;
ArmorBuildGuiInfo hoodGUI;
ArmorBuildGuiInfo shawlGUI;
ArmorBuildGuiInfo robeGUI;
ArmorBuildGuiInfo shoesGUI;
ArmorBuildGuiInfo coifGUI;
ArmorBuildGuiInfo hauberkGUI;
ArmorBuildGuiInfo chaussesGUI;
//ToolBuildGuiInfo bootsGUI;
ArmorBuildGuiInfo helmGUI;
ArmorBuildGuiInfo breastplateGUI;
ArmorBuildGuiInfo grievesGUI;
ArmorBuildGuiInfo sabatonsGUI;
ToolBuildGuiInfo sheatheGUI;
ToolBuildGuiInfo ringGUI;
ToolBuildGuiInfo amuletGUI;
public static SheatheModel sheathe;
@Override
public void preInit() {
ClientCommandHandler.instance.registerCommand(new TD_Commands());
MaterialRenderInfoLoader.addRenderInfo("alpha_color", AlphaColorTextureDeserializer.class);
//register all armor textures into tinkers
//CustomTextureCreator.registerTexture(new ResourceLocation(Reference.MOD_ID, "armor/hood/_hood_cloth"));
}
@Override
public void init() {
Map<String, RenderPlayer> skinMap = Minecraft.getMinecraft().getRenderManager().getSkinMap();
RenderPlayer render;
render = skinMap.get("default");
render.addLayer(new BaubleRenderer());
render.addLayer(new LayerTDBipedArmor(render));
render = skinMap.get("slim");
render.addLayer(new BaubleRenderer());
render.addLayer(new LayerTDBipedArmor(render));
createToolGuis();
setToolGuis();
registerToolGuis();
createToolModels();
}
@Override
public void postInit() {
registerItemColorHandler(new TDOreDictItem.ColorHandler(), TDMaterials.ingot);
registerItemColorHandler(new TDOreDictItem.ColorHandler(), TDMaterials.gem);
registerItemColorHandler(new TDOreDictItem.ColorHandler(), TDMaterials.dust);
registerItemColorHandler(new TDOreDictItem.ColorHandler(), TDMaterials.nugget);
registerItemColorHandler(new TDOreDictItem.ColorHandler(), TDMaterials.grain);
TinkersDefense.tab.setDisplayIcon(TDTools.heatershield.buildItemForRendering(ImmutableList.of(TinkerRegistry.getMaterial("iron"),TinkerRegistry.getMaterial("cobalt"),TinkerRegistry.getMaterial("cobalt"),TinkerRegistry.getMaterial("iron"))));
}
@Override
public void registerFluidModels(Fluid fluid) {
if (fluid == null)
return;
Block block = fluid.getBlock();
if (block != null) {
Item item = Item.getItemFromBlock(block);
FluidStateMapper mapper = new FluidStateMapper(fluid);
if (item != null) {
ModelBakery.registerItemVariants(item);
ModelLoader.setCustomMeshDefinition(item, mapper);
}
ModelLoader.setCustomStateMapper(block, mapper);
}
}
@Override
public void registerToolModel(ToolCore tool) {
ModelRegisterUtil.registerToolModel(tool);
}
@Override
public void registerArmorModel(ArmorCore tool) {
TDModelRegistar.registerToolModel(tool);
}
@Override
public void registerPartModel(ToolPart part) {
ModelRegisterUtil.registerPartModel(part);
}
@Override
public void registerMatColor(Material mat, int color) {
mat.setRenderInfo(color);
}
public void createToolGuis() {
roundshieldGUI = new ToolBuildGuiInfo(TDTools.roundshield);
heatershieldGUI = new ToolBuildGuiInfo(TDTools.heatershield);
towershieldGUI = new ToolBuildGuiInfo(TDTools.towershield);
zweihanderGUI = new ToolBuildGuiInfo(TDTools.zweihander);
shearsGUI = new ToolBuildGuiInfo(TDTools.shears);
fishingRodGUI = new ToolBuildGuiInfo(TDTools.fishingRod);
hoodGUI = new ArmorBuildGuiInfo(TDTools.hood);
shawlGUI = new ArmorBuildGuiInfo(TDTools.shawl);
robeGUI = new ArmorBuildGuiInfo(TDTools.robe);
shoesGUI = new ArmorBuildGuiInfo(TDTools.shoes);
//bootsGUI = new ToolBuildGuiInfo(TDTools.boots);
helmGUI = new ArmorBuildGuiInfo(TDTools.helm);
breastplateGUI = new ArmorBuildGuiInfo(TDTools.breastplate);
grievesGUI = new ArmorBuildGuiInfo(TDTools.grieves);
sabatonsGUI = new ArmorBuildGuiInfo(TDTools.sabatons);
sheatheGUI = new ToolBuildGuiInfo(TDTools.sheathe);
ringGUI = new ToolBuildGuiInfo(TDTools.ring);
amuletGUI = new ToolBuildGuiInfo(TDTools.amulet);
}
public void setupToolGuis() {
roundshieldGUI.addSlotPosition(34, 15 + 8);
roundshieldGUI.addSlotPosition(34, 33 + 8);
roundshieldGUI.addSlotPosition(34, 51 + 8);
heatershieldGUI.addSlotPosition(34, 15 + 8);
heatershieldGUI.addSlotPosition(25, 33 + 8);
heatershieldGUI.addSlotPosition(43, 33 + 8);
heatershieldGUI.addSlotPosition(34, 51 + 8);
towershieldGUI.addSlotPosition(34, 15 + 8);
towershieldGUI.addSlotPosition(25, 33 + 8);
towershieldGUI.addSlotPosition(43, 33 + 8);
towershieldGUI.addSlotPosition(34, 51 + 8);
zweihanderGUI.addSlotPosition(34, 15 + 8);
zweihanderGUI.addSlotPosition(25, 33 + 8);
zweihanderGUI.addSlotPosition(43, 33 + 8);
zweihanderGUI.addSlotPosition(34, 51 + 8);
hoodGUI.addSlotPosition(34, 15 + 8);
hoodGUI.addSlotPosition(43, 33 + 8);
hoodGUI.addSlotPosition(34, 51 + 8);
shawlGUI.addSlotPosition(34, 15 + 8);
shawlGUI.addSlotPosition(43, 33 + 8);
shawlGUI.addSlotPosition(34, 51 + 8);
robeGUI.addSlotPosition(34, 15 + 8);
robeGUI.addSlotPosition(43, 33 + 8);
robeGUI.addSlotPosition(34, 51 + 8);
shoesGUI.addSlotPosition(34, 15 + 8);
shoesGUI.addSlotPosition(25, 33 + 8);
shoesGUI.addSlotPosition(43, 51 + 8);
shoesGUI.addSlotPosition(34, 51 + 8);
// bootsGUI.addSlotPosition(34, 15 + 8);
// bootsGUI.addSlotPosition(43, 33 + 8);
// bootsGUI.addSlotPosition(34, 51 + 8);
shearsGUI.addSlotPosition(34, 15 + 8);
shearsGUI.addSlotPosition(43, 33 + 8);
shearsGUI.addSlotPosition(34, 51 + 8);
ringGUI.addSlotPosition(34, 15 + 8);
ringGUI.addSlotPosition(43, 33 + 8);
ringGUI.addSlotPosition(34, 51 + 8);
breastplateGUI.addSlotPosition(34, 15 + 8);
breastplateGUI.addSlotPosition(43, 33 + 8);
breastplateGUI.addSlotPosition(34, 51 + 8);
breastplateGUI.addSlotPosition(43, 51 + 8);
helmGUI.addSlotPosition(34, 15 + 8);
helmGUI.addSlotPosition(43, 33 + 8);
helmGUI.addSlotPosition(34, 51 + 8);
helmGUI.addSlotPosition(43, 51 + 8);
}
public void registerToolGuis() {
TinkerRegistryClient.addToolBuilding(roundshieldGUI);
TinkerRegistryClient.addToolBuilding(heatershieldGUI);
TinkerRegistryClient.addToolBuilding(towershieldGUI);
TinkerRegistryClient.addToolBuilding(zweihanderGUI);
TinkerRegistryClient.addToolBuilding(shearsGUI);
TinkerRegistryClient.addToolBuilding(fishingRodGUI);
TDClientRegistry.addArmorBuilding(hoodGUI);
TDClientRegistry.addArmorBuilding(shawlGUI);
TDClientRegistry.addArmorBuilding(robeGUI);
TDClientRegistry.addArmorBuilding(shoesGUI);
//TinkerRegistryClient.addToolBuilding(bootsGUI);
TinkerRegistryClient.addToolBuilding(sheatheGUI);
TinkerRegistryClient.addToolBuilding(ringGUI);
TinkerRegistryClient.addToolBuilding(amuletGUI);
TDClientRegistry.addArmorBuilding(helmGUI);
TDClientRegistry.addArmorBuilding(breastplateGUI);
TDClientRegistry.addArmorBuilding(grievesGUI);
TDClientRegistry.addArmorBuilding(sabatonsGUI);
}
public void registerPartModels() {
ModelRegisterUtil.registerPartModel(TDParts.armorPlate);
ModelRegisterUtil.registerPartModel(TDParts.chainmail);
ModelRegisterUtil.registerPartModel(TDParts.clasp);
ModelRegisterUtil.registerPartModel(TDParts.cloth);
ModelRegisterUtil.registerPartModel(TDParts.filigree);
ModelRegisterUtil.registerPartModel(TDParts.ringShank);
ModelRegisterUtil.registerPartModel(TDParts.rivets);
ModelRegisterUtil.registerPartModel(TDParts.setting);
ModelRegisterUtil.registerPartModel(TDParts.wire);
}
@Override
public void reloadRenderers() {
setToolGuis();
}
public void setToolGuis() {
roundshieldGUI.positions.clear();
roundshieldGUI.addSlotPosition(34, 15);
roundshieldGUI.addSlotPosition(34, 33);
roundshieldGUI.addSlotPosition(34, 51);
heatershieldGUI.positions.clear();
heatershieldGUI.addSlotPosition(34, 15);
heatershieldGUI.addSlotPosition(25, 33);
heatershieldGUI.addSlotPosition(43, 33);
heatershieldGUI.addSlotPosition(34, 51);
towershieldGUI.positions.clear();
towershieldGUI.addSlotPosition(34, 15);
towershieldGUI.addSlotPosition(25, 33);
towershieldGUI.addSlotPosition(43, 33);
towershieldGUI.addSlotPosition(34, 51);
zweihanderGUI.positions.clear();
zweihanderGUI.addSlotPosition(34, 15);
zweihanderGUI.addSlotPosition(25, 33);
zweihanderGUI.addSlotPosition(43, 33);
zweihanderGUI.addSlotPosition(34, 51);
hoodGUI.positions.clear();
hoodGUI.addSlotPosition(34, 15 + 8);
hoodGUI.addSlotPosition(43, 33 + 8);
hoodGUI.addSlotPosition(34, 51 + 8);
shawlGUI.positions.clear();
shawlGUI.addSlotPosition(34, 15 + 8);
shawlGUI.addSlotPosition(43, 33 + 8);
shawlGUI.addSlotPosition(34, 51 + 8);
robeGUI.positions.clear();
robeGUI.addSlotPosition(34, 15 + 8);
robeGUI.addSlotPosition(43, 33 + 8);
robeGUI.addSlotPosition(34, 51 + 8);
shoesGUI.positions.clear();
shoesGUI.addSlotPosition(34, 15 + 8);
shoesGUI.addSlotPosition(25, 33 + 8);
shoesGUI.addSlotPosition(43, 51 + 8);
shoesGUI.addSlotPosition(34, 51 + 8);
// bootsGUI.positions.clear();
// bootsGUI.addSlotPosition(34, 15 + 8);
// bootsGUI.addSlotPosition(43, 33 + 8);
// bootsGUI.addSlotPosition(34, 51 + 8);
breastplateGUI.positions.clear();
breastplateGUI.addSlotPosition(34, 15 + 8);
breastplateGUI.addSlotPosition(43, 33 + 8);
breastplateGUI.addSlotPosition(34, 51 + 8);
breastplateGUI.addSlotPosition(43, 51 + 8);
helmGUI.positions.clear();
helmGUI.addSlotPosition(34, 15 + 8);
helmGUI.addSlotPosition(43, 33 + 8);
helmGUI.addSlotPosition(34, 51 + 8);
helmGUI.addSlotPosition(43, 51 + 8);
sabatonsGUI.positions.clear();
sabatonsGUI.addSlotPosition(34, 15 + 8);
sabatonsGUI.addSlotPosition(43, 33 + 8);
sabatonsGUI.addSlotPosition(34, 51 + 8);
sabatonsGUI.addSlotPosition(43, 51 + 8);
grievesGUI.positions.clear();
grievesGUI.addSlotPosition(34, 15 + 8);
grievesGUI.addSlotPosition(43, 33 + 8);
grievesGUI.addSlotPosition(34, 51 + 8);
grievesGUI.addSlotPosition(43, 51 + 8);
shearsGUI.positions.clear();
shearsGUI.addSlotPosition(34, 15 + 8);
shearsGUI.addSlotPosition(43, 33 + 8);
shearsGUI.addSlotPosition(34, 51 + 8);
fishingRodGUI.positions.clear();
fishingRodGUI.addSlotPosition(34, 15 + 8);
fishingRodGUI.addSlotPosition(43, 33 + 8);
fishingRodGUI.addSlotPosition(34, 51 + 8);
sheatheGUI.positions.clear();
sheatheGUI.addSlotPosition(34, 15);
sheatheGUI.addSlotPosition(34, 33);
sheatheGUI.addSlotPosition(34, 51);
ringGUI.positions.clear();
ringGUI.addSlotPosition(34, 15);
ringGUI.addSlotPosition(34, 33);
ringGUI.addSlotPosition(34, 51);
amuletGUI.positions.clear();
amuletGUI.addSlotPosition(34, 15);
amuletGUI.addSlotPosition(34, 33);
amuletGUI.addSlotPosition(34, 51);
}
void createToolModels() {
sheathe = new SheatheModel();
}
@Override
public void registerItemRenderer(Item item, int meta, String id) {
ModelLoader.setCustomModelResourceLocation(item, meta,
new ModelResourceLocation(Reference.MOD_ID + ":" + id, "inventory"));
}
@Override
public void registerItemBlockRenderer(Block block, int meta, String file) {
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), meta,
new ModelResourceLocation(Reference.MOD_ID + ":" + file, "inventory"));
}
public void registerItemColorHandler(IItemColor c, Item i) {
ItemColors itemcolors = Minecraft.getMinecraft().getItemColors();
itemcolors.registerItemColorHandler(c, i);
}
public static class FluidStateMapper extends StateMapperBase implements ItemMeshDefinition {
public final Fluid fluid;
public final ModelResourceLocation location;
public FluidStateMapper(Fluid fluid) {
this.fluid = fluid;
// have each block hold its fluid per nbt? hm
this.location = new ModelResourceLocation(new ResourceLocation(Reference.MOD_ID, "fluid_block"),
fluid.getName());
}
@Nonnull
@Override
protected ModelResourceLocation getModelResourceLocation(@Nonnull IBlockState state) {
return location;
}
@Nonnull
@Override
public ModelResourceLocation getModelLocation(@Nonnull ItemStack stack) {
return location;
}
}
}
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