# Configuration file "enemy leveling" { # Determines the elite entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.6D D:eliteDamageBoost=0.6 # Determines the elite entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.6D D:eliteMaxHealth=0.6 # Determines the hardened entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.2D D:hardenedMaxHealth=0.2 # Determines the legendary entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.9D D:legendaryDamageBoost=0.9 # Determines the legendary entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.9D D:legendaryMaxHealth=0.9 # Determines the superior entity damage. The new value works like this: [(default damage) * (this value)] + (default damage) = new damage. Default 0.4D D:superiorDamageBoost=0.4 # Determines the superior entity health. The new value works like this: [(default max health) * (this value)] + (default max health) = new max health. Default 0.4D D:superiorMaxHealth=0.4 # Determines the weakened entity health. The new value works like this: (default max health) - (this value) = new max health. Default -10D D:weakendMaxHealth=-10.0 # Determines the weakened entity damage. The new value works like this: (default damage) - (this value) = new damage. Default -2D D:weakenedDamageBoost=-2.0 } general { # Enable dev features. Things could go wrong; only use in test worlds. Default false B:enableDevFeatures=false # Enables durability. Weapons will eventually run out of durability. Default false B:enableDurability=false # Enables the enemy leveling system. Default true B:enableEnemyLeveling=true # Enables mob drops. Mobs will now randomly drop weapons and armor. Default true B:enableMobDrops=true # Enables the version checker. It is not recommneded to make this false. Default true B:enableVersionChecker=true # Enables the weapon leveling system. Default true B:enableWeaponLeveling=true } leveling { # Determines the extra amount of experience for killing an animal. Default 2 I:animalBonusExp=2 # Determines what the max level is for weapons to reach. Default 20 I:maxLevelCap=20 # Determines the extra amount of experience for killing a monster. Default 10 I:monsterBonusExp=10 }