// Date: 12/13/2013 12:25:37 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package fyresmodjam.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelCrystal extends ModelBase { ModelRenderer CrystalMain; ModelRenderer CrystalEdge1; ModelRenderer CrystalEdge2; ModelRenderer CrystalTop1; ModelRenderer CrystalTop2; public ModelCrystal() { textureWidth = 64; textureHeight = 32; CrystalMain = new ModelRenderer(this, 0, 0); CrystalMain.addBox(0F, 0F, 0F, 5, 7, 5); CrystalMain.setRotationPoint(-3F, 10F, -3F); CrystalMain.setTextureSize(64, 32); CrystalMain.mirror = true; setRotation(CrystalMain, 0F, 0F, 0F); CrystalEdge1 = new ModelRenderer(this, 0, 14); CrystalEdge1.addBox(0F, 0F, 0F, 3, 1, 3); CrystalEdge1.setRotationPoint(-2F, 9F, -2F); CrystalEdge1.setTextureSize(64, 32); CrystalEdge1.mirror = true; setRotation(CrystalEdge1, 0F, 0F, 0F); CrystalEdge2 = new ModelRenderer(this, 0, 14); CrystalEdge2.addBox(0F, 0F, 0F, 3, 1, 3); CrystalEdge2.setRotationPoint(-2F, 17F, -2F); CrystalEdge2.setTextureSize(64, 32); CrystalEdge2.mirror = true; setRotation(CrystalEdge2, 0F, 0F, 0F); CrystalTop1 = new ModelRenderer(this, 0, 12); CrystalTop1.addBox(0F, 8F, 0F, 1, 1, 1); CrystalTop1.setRotationPoint(-1F, 0F, -1F); CrystalTop1.setTextureSize(64, 32); CrystalTop1.mirror = true; setRotation(CrystalTop1, 0F, 0F, 0F); CrystalTop2 = new ModelRenderer(this, 0, 12); CrystalTop2.addBox(-1F, 18F, -1F, 1, 1, 1); CrystalTop2.setRotationPoint(0F, 0F, 0F); CrystalTop2.setTextureSize(64, 32); CrystalTop2.mirror = true; setRotation(CrystalTop2, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); CrystalMain.render(f5); CrystalEdge1.render(f5); CrystalEdge2.render(f5); CrystalTop1.render(f5); CrystalTop2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }