// Date: 8/4/2013 9:26:07 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package fyresmodjam.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelTrap2 extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shape22; ModelRenderer Shape26; ModelRenderer Shape30; ModelRenderer Shape27; public ModelTrap2() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 6); Shape1.addBox(0F, 0F, 0F, 14, 1, 14); Shape1.setRotationPoint(-7F, 23F, -7F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape22 = new ModelRenderer(this, 0, 0); Shape22.addBox(0F, 0F, 0F, 3, 2, 1); Shape22.setRotationPoint(-2.033333F, 21F, -2F); Shape22.setTextureSize(64, 32); Shape22.mirror = true; setRotation(Shape22, 0F, 0F, 0F); Shape26 = new ModelRenderer(this, 0, 0); Shape26.addBox(0F, 0F, 0F, 1, 2, 4); Shape26.setRotationPoint(1F, 21F, -2F); Shape26.setTextureSize(64, 32); Shape26.mirror = true; setRotation(Shape26, 0F, 0F, 0F); Shape30 = new ModelRenderer(this, 0, 0); Shape30.addBox(0F, 0F, 0F, 3, 2, 1); Shape30.setRotationPoint(-2.033333F, 21F, 1F); Shape30.setTextureSize(64, 32); Shape30.mirror = true; setRotation(Shape30, 0F, 0F, 0F); Shape27 = new ModelRenderer(this, 0, 0); Shape27.addBox(0F, 0F, 0F, 1, 2, 2); Shape27.setRotationPoint(-2F, 21F, -1F); Shape27.setTextureSize(64, 32); Shape27.mirror = true; setRotation(Shape27, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape22.render(f5); Shape26.render(f5); Shape30.render(f5); Shape27.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }