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// Date: 12/13/2013 12:25:37 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package fyresmodjam.models;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelCrystal extends ModelBase {
ModelRenderer CrystalMain;
ModelRenderer CrystalEdge1;
ModelRenderer CrystalEdge2;
ModelRenderer CrystalTop1;
ModelRenderer CrystalTop2;
public ModelCrystal() {
textureWidth = 64;
textureHeight = 32;
CrystalMain = new ModelRenderer(this, 0, 0);
CrystalMain.addBox(0F, 0F, 0F, 5, 7, 5);
CrystalMain.setRotationPoint(-3F, 10F, -3F);
CrystalMain.setTextureSize(64, 32);
CrystalMain.mirror = true;
setRotation(CrystalMain, 0F, 0F, 0F);
CrystalEdge1 = new ModelRenderer(this, 0, 14);
CrystalEdge1.addBox(0F, 0F, 0F, 3, 1, 3);
CrystalEdge1.setRotationPoint(-2F, 9F, -2F);
CrystalEdge1.setTextureSize(64, 32);
CrystalEdge1.mirror = true;
setRotation(CrystalEdge1, 0F, 0F, 0F);
CrystalEdge2 = new ModelRenderer(this, 0, 14);
CrystalEdge2.addBox(0F, 0F, 0F, 3, 1, 3);
CrystalEdge2.setRotationPoint(-2F, 17F, -2F);
CrystalEdge2.setTextureSize(64, 32);
CrystalEdge2.mirror = true;
setRotation(CrystalEdge2, 0F, 0F, 0F);
CrystalTop1 = new ModelRenderer(this, 0, 12);
CrystalTop1.addBox(0F, 8F, 0F, 1, 1, 1);
CrystalTop1.setRotationPoint(-1F, 0F, -1F);
CrystalTop1.setTextureSize(64, 32);
CrystalTop1.mirror = true;
setRotation(CrystalTop1, 0F, 0F, 0F);
CrystalTop2 = new ModelRenderer(this, 0, 12);
CrystalTop2.addBox(-1F, 18F, -1F, 1, 1, 1);
CrystalTop2.setRotationPoint(0F, 0F, 0F);
CrystalTop2.setTextureSize(64, 32);
CrystalTop2.mirror = true;
setRotation(CrystalTop2, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
CrystalMain.render(f5);
CrystalEdge1.render(f5);
CrystalEdge2.render(f5);
CrystalTop1.render(f5);
CrystalTop2.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}
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