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// Date: 8/4/2013 9:26:07 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package fyresmodjam.models;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelTrap2 extends ModelBase {
// fields
ModelRenderer Shape1;
ModelRenderer Shape22;
ModelRenderer Shape26;
ModelRenderer Shape30;
ModelRenderer Shape27;
public ModelTrap2() {
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 6);
Shape1.addBox(0F, 0F, 0F, 14, 1, 14);
Shape1.setRotationPoint(-7F, 23F, -7F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape22 = new ModelRenderer(this, 0, 0);
Shape22.addBox(0F, 0F, 0F, 3, 2, 1);
Shape22.setRotationPoint(-2.033333F, 21F, -2F);
Shape22.setTextureSize(64, 32);
Shape22.mirror = true;
setRotation(Shape22, 0F, 0F, 0F);
Shape26 = new ModelRenderer(this, 0, 0);
Shape26.addBox(0F, 0F, 0F, 1, 2, 4);
Shape26.setRotationPoint(1F, 21F, -2F);
Shape26.setTextureSize(64, 32);
Shape26.mirror = true;
setRotation(Shape26, 0F, 0F, 0F);
Shape30 = new ModelRenderer(this, 0, 0);
Shape30.addBox(0F, 0F, 0F, 3, 2, 1);
Shape30.setRotationPoint(-2.033333F, 21F, 1F);
Shape30.setTextureSize(64, 32);
Shape30.mirror = true;
setRotation(Shape30, 0F, 0F, 0F);
Shape27 = new ModelRenderer(this, 0, 0);
Shape27.addBox(0F, 0F, 0F, 1, 2, 2);
Shape27.setRotationPoint(-2F, 21F, -1F);
Shape27.setTextureSize(64, 32);
Shape27.mirror = true;
setRotation(Shape27, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape22.render(f5);
Shape26.render(f5);
Shape30.render(f5);
Shape27.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}
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