[EFFECTLIST] [EFFECT] EFFECT:KEFFECT_TYPE_MELEEDAMAGEBONUS NAME:MELEEDAMAGEBONUS GOODDES:+[VALUE] Melee weapon damage bonus GOODDESOT:+[VALUE] Melee weapon damage bonus for [DURATION] BADDES:-[VALUE] Melee weapon damage penalty BADDESOT:-[VALUE] Melee weapon damage penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:MINFORCE VALUE4:MAXFORCE VALUE5:NA GRAPH1:BASE_WEAPON_DAMAGE GRAPH2:BASE_WEAPON_DAMAGE TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_RANGEDDAMAGEBONUS NAME:RANGEDDAMAGEBONUS GOODDES:+[VALUE] ranged weapon damage bonus GOODDESOT:+[VALUE] ranged equipment requirements for [DURATION] BADDES:-[VALUE] ranged weapon damage penalty BADDESOT:-[VALUE] ranged weapon damage penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:MINFORCE VALUE4:MAXFORCE VALUE5:NA GRAPH1:BASE_WEAPON_DAMAGE GRAPH2:BASE_WEAPON_DAMAGE TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DEFENSE NAME:DEFENSE GOODDES:+[VALUE] Vitality Attribute bonus GOODDESOT:+[VALUE] Vitality Attribute bonus for [DURATION] BADDES:-[VALUE] Vitality Attribute penalty BADDESOT:-[VALUE] Vitality Attribute penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ATTRIBUTE_BONUS GRAPH2:ATTRIBUTE_BONUS TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MAGIC NAME:MAGIC GOODDES:+[VALUE] Focus Attribute bonus GOODDESOT:+[VALUE] Focus Attribute bonus for [DURATION] BADDES:-[VALUE] Focus Attribute bonus BADDESOT:-[VALUE] Focus Attribute bonus for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ATTRIBUTE_BONUS GRAPH2:ATTRIBUTE_BONUS TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MAX_MANA NAME:MAX MANA GOODDES:+[VALUE] Mana GOODDESOT:+[VALUE] Mana for [DURATION] BADDES:-[VALUE] Mana BADDESOT:-[VALUE] Mana for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:MANA_PLAYER_GENERIC GRAPH2:MANA_PLAYER_GENERIC TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MAX_HP NAME:MAX HP GOODDES:+[VALUE] Health GOODDESOT:+[VALUE] Health for [DURATION] BADDES:-[VALUE] Health BADDESOT:-[VALUE] Health for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:HEALTH_PLAYER_GENERIC GRAPH2:HEALTH_PLAYER_GENERIC TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MANA_RECHARGE NAME:MANA RECHARGE GOODDES:[VALUE] Mana recovery GOODDESOT:[VALUE] Mana recovery over [DURATION] BADDES:-[VALUE] Mana recovery BADDESOT:-[VALUE] Mana recovery over [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_HP_RECHARGE NAME:HP RECHARGE GOODDES:[VALUE] Health recovery per second GOODDESOT:[VALUE] Health recovery over [DURATION] BADDES:-[VALUE] Health recovery per second BADDESOT:-[VALUE] Health recovery over [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:MINFORCE VALUE4:MAXFORCE VALUE5:NA GRAPH1:HEALTH_MONSTER_BYLEVEL GRAPH2:HEALTH_MONSTER_BYLEVEL TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ARMOR_BONUS NAME:ARMOR BONUS GOODDES:+[VALUE] to [DMGTYPE] Armor GOODDESOT:+[VALUE] to [DMGTYPE] Armor for [DURATION] BADDES:[DMGTYPE] Armor reduced by [VALUE] BADDESOT:[DMGTYPE] Armor reduced by [VALUE] for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TO_HIT_BONUS NAME:TO HIT BONUS MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DAMAGE_BONUS NAME:DAMAGE BONUS GOODDES:+[VALUE] [DMGTYPE] Damage GOODDESOT:[VALUE_OT] [DMGTYPE] Damage over [DURATION] BADDES:-[VALUE] [DMGTYPE] Damage BADDESOT:-[VALUE_OT] [DMGTYPE] Damage over [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:BASE_WEAPON_DAMAGE GRAPH2:BASE_WEAPON_DAMAGE TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DAMAGE_TAKEN NAME:DAMAGE TAKEN GOODDES:[DMGTYPE] Damage Taken reduced by [VALUE] GOODDESOT:[DMGTYPE] Damage Taken reduced by [VALUE] for [DURATION] BADDES:[DMGTYPE] Damage Taken increased by [VALUE] BADDESOT:[DMGTYPE] Damage Taken increased by [VALUE] for [DURATION] MINVAL:20 MAXVAL:-20 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_KNOCK_BACK NAME:KNOCK BACK GOODDES:+[VALUE] Knockback GOODDESOT:+[VALUE] Knockback BADDES:+[VALUE] Pull BADDESOT:+[VALUE] Pull MINVAL:-100 MAXVAL:100 VALUE1:FORCE VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SIGHT_BONUS NAME:SIGHT BONUS GOODDES:+[VALUE] Sight Bonus GOODDESOT:+[VALUE] Sight Bonus BADDES:-[VALUE] Sight Bonus BADDESOT:-[VALUE] Sight Bonus MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_VIEW_ANGLE_BONUS NAME:VIEW ANGLE BONUS GOODDES:+[VALUE] View Angle Bonus GOODDESOT:+[VALUE] View Angle Bonus BADDES:-[VALUE] View Angle Bonus BADDESOT:-[VALUE] View Angle Bonus MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MELEEDAMAGE NAME:PERCENT MELEEDAMAGE GOODDES:+[VALUE]% Melee Weapon Damage bonus GOODDESOT:+[VALUE]% Melee Weapon Damage bonus for [DURATION] BADDES:-[VALUE]% Melee Weapon Damage penalty BADDESOT:-[VALUE]% Melee Weapon Damage penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_RANGEDDAMAGE NAME:PERCENT RANGEDDAMAGE GOODDES:+[VALUE]% Ranged Weapon Damage bonus GOODDESOT:+[VALUE]% Ranged Weapon Damage bonus for [DURATION] BADDES:-[VALUE]% Ranged Weapon Damage penalty BADDESOT:-[VALUE]% Ranged Weapon Damage penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DEFENSE NAME:PERCENT DEFENSE GOODDES:+[VALUE]% Vitality bonus GOODDESOT:+[VALUE]% Vitality bonus for [DURATION] BADDES:-[VALUE]% Vitality penalty BADDESOT:-[VALUE]% Vitality penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MAGIC NAME:PERCENT MAGIC GOODDES:+[VALUE]% Focus bonus GOODDESOT:+[VALUE]% Focus bonus for [DURATION] BADDES:-[VALUE]% Focus bonus BADDESOT:-[VALUE]% Focus bonus for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MANA NAME:PERCENT MANA GOODDES:+[VALUE]% Mana GOODDESOT:+[VALUE]% Mana for [DURATION] BADDES:-[VALUE]% Mana BADDESOT:-[VALUE]% Mana for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_HP NAME:PERCENT HP GOODDES:+[VALUE]% Health GOODDESOT:+[VALUE]% Health for [DURATION] BADDES:-[VALUE]% Health BADDESOT:-[VALUE]% Health for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_SPEED NAME:PERCENT SPEED GOODDES:[VALUE]% faster movement speed GOODDESOT:[VALUE]% faster movement speed for [DURATION] BADDES:Movement Speed reduced by [VALUE]% BADDESOT:Movement Speed reduced by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_ATTACK_SPEED NAME:PERCENT ATTACK SPEED GOODDES:+[VALUE]% Attack Speed GOODDESOT:+[VALUE]% Attack Speed for [DURATION] BADDES:Attack Speed reduced by [VALUE]% BADDESOT:Attack Speed reduced by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:9 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_ARMOR_BONUS NAME:PERCENT ARMOR BONUS GOODDES:+[VALUE]% to [DMGTYPE] Armor GOODDESOT:+[VALUE]% to [DMGTYPE] Armor for [DURATION] BADDES:-[VALUE]% to [DMGTYPE] Armor BADDESOT:-[VALUE]% to [DMGTYPE] Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_TO_HIT_BONUS NAME:PERCENT TO HIT BONUS GOODDES:% Attack Rating Bonus BADDES:% Attack Rating Bonus MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DAMAGE_BONUS NAME:PERCENT DAMAGE BONUS GOODDES:+[VALUE]% to [DMGTYPE] Damage GOODDESOT:+[VALUE]% to [DMGTYPE] Damage for [DURATION] BADDES:[DMGTYPE] Damage reduced by [VALUE]% BADDESOT:[DMGTYPE] Damage reduced by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DAMAGE_TAKEN NAME:PERCENT DAMAGE TAKEN GOODDES:[DMGTYPE] Damage Taken is reduced by [VALUE]% GOODDESOT:[DMGTYPE] Damage Taken is reduced by [VALUE]% for [DURATION] BADDES:[DMGTYPE] Damage Taken is increased by [VALUE]% BADDESOT:[DMGTYPE] Damage Taken is increased by [VALUE]% for [DURATION] MINVAL:50 MAXVAL:-50 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MAGICAL_DROP NAME:PERCENT MAGICAL DROP GOODDES:[VALUE]% increase in magic-finding Luck GOODDESOT:[VALUE]% increase in magic-finding Luck for [DURATION] BADDES:[VALUE]% decrease in magic-finding Luck BADDESOT:[VALUE]% decrease in magic-finding Luck for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_GOLD_DROP NAME:PERCENT GOLD DROP GOODDES:[VALUE]% increase in the amount of gold found GOODDESOT:[VALUE]% increase in the amount of gold found for [DURATION] BADDES:Gold found is decreased by [VALUE]% BADDESOT:Gold found is decreased by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_CAST_SPEED NAME:PERCENT CAST SPEED GOODDES:+[VALUE]% Cast Speed GOODDESOT:+[VALUE]% Cast Speed for [DURATION] BADDES:Cast Speed reduced by [VALUE]% BADDESOT:Cast Speed reduced by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_LIFE_STOLEN NAME:PERCENT LIFE STOLEN GOODDES:[VALUE]% Health stolen GOODDESOT:[VALUE]% Health stolen for [DURATION] BADDES:-[VALUE]% Health stolen BADDESOT:-[VALUE]% Health stolen for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MANA_STOLEN NAME:PERCENT MANA STOLEN GOODDES:[VALUE]% Mana stolen GOODDESOT:[VALUE]% Mana stolen for [DURATION] BADDES:-[VALUE]% Mana stolen BADDESOT:-[VALUE]% Mana stolen for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DAMAGE_REFLECTED NAME:PERCENT DAMAGE REFLECTED GOODDES:[VALUE]% Damage reflected back on attacker GOODDESOT:[VALUE]% Damage reflected back on attacker for [DURATION] BADDES:-[VALUE]% Damage Reflection BADDESOT:-[VALUE]% Damage Reflection for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_BLOCK_CHANCE NAME:PERCENT BLOCK CHANCE GOODDES:+[VALUE]% chance to Block GOODDESOT:+[VALUE]% chance to Block for [DURATION] BADDES:chance to Block reduced by [VALUE]% BADDESOT:chance to Block reduced by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_ITEM_REQUIREMENTS NAME:PERCENT ITEM REQUIREMENTS GOODDES:[VALUE]% reduced item level requirements GOODDESOT:[VALUE]% reduced item level requirements for [DURATION] BADDES:[VALUE]% increased level requirements BADDESOT:[VALUE]% increased level requirements for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PHYSICAL_DEFENSE NAME:PHYSICAL DEFENSE GOODDES:+[VALUE] Armor GOODDESOT:+[VALUE] Armor for [DURATION] BADDES:-[VALUE] Armor BADDESOT:-[VALUE] Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MAGICAL_DEFENSE NAME:MAGICAL DEFENSE GOODDES:+[VALUE] Bonus Magic Defense GOODDESOT:+[VALUE] Bonus Magic Defense for [DURATION] BADDES:-[VALUE] Bonus Magic Defense BADDESOT:-[VALUE] Bonus Magic Defense for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FIRE_DEFENSE NAME:FIRE DEFENSE GOODDES:+[VALUE] Fire Armor GOODDESOT:+[VALUE] Fire Armor for [DURATION] BADDES:-[VALUE] Fire Armor BADDESOT:-[VALUE] Fire Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ICE_DEFENSE NAME:ICE DEFENSE GOODDES:+[VALUE] Ice Armor GOODDESOT:+[VALUE] Ice Armor for [DURATION] BADDES:-[VALUE] Ice Armor BADDESOT:-[VALUE] Ice Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ELECTRICAL_DEFENSE NAME:ELECTRICAL DEFENSE GOODDES:+[VALUE] Electric Armor GOODDESOT:+[VALUE] Electric Armor for [DURATION] BADDES:-[VALUE] Electric Armor BADDESOT:-[VALUE] Electric Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_POISON_DEFENSE NAME:POISON DEFENSE GOODDES:+[VALUE] Poison Armor GOODDESOT:+[VALUE] Poison Armor for [DURATION] BADDES:-[VALUE] Poison Armor BADDESOT:-[VALUE] Poison Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_SIGHT_BONUS NAME:PERCENT SIGHT BONUS GOODDES:[VALUE]% Sight Bonus GOODDESOT:[VALUE]% Sight Bonus for [DURATION] BADDES:[VALUE]% sight range reduction BADDESOT:[VALUE]% Sight Reduction for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_VIEW_ANGLE_BONUS NAME:PERCENT VIEW ANGLE BONUS GOODDES:[VALUE]% View Angle Bonus GOODDESOT:[VALUE]% View Angle Bonus for [DURATION] BADDES:[VALUE]% View Angle Reduction BADDESOT:[VALUE]% View Angle Reduction for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_KNOCK_BACK_EFFECT NAME:KNOCK BACK EFFECT GOODDES:+[VALUE] Knockback GOODDESOT:+[VALUE] Knockback BADDES:+[VALUE] Pull BADDESOT:+[VALUE] Pull MINVAL:-100 MAXVAL:100 VALUE1:FORCE VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:9 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_ACTIVE_DISTANCE_BONUS NAME:PERCENT ACTIVE DISTANCE BONUS GOODDES:NA GOODDESOT:NA BADDES:NA BADDESOT:NA MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_OPEN_WAYPOINT_PORTAL NAME:OPEN WAYPOINT PORTAL GOODDES:Create Waypoint Portal GOODDESOT:Create Waypoint Portal BADDES:Create Waypoint Portal BADDESOT:Create Waypoint Portal MINVAL:-1 MAXVAL:100000 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_IDENTIFY NAME:IDENTIFY GOODDES:Identify Item GOODDESOT:Identify Item BADDES:Identify Item BADDESOT:Identify Item MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SUMMON_DURATION NAME:SUMMON DURATION GOODDES:[VALUE1ASDURATION] summon duration GOODDESOT:[VALUE1ASDURATION] summon duration BADDES:-[VALUE1ASDURATION] decreased summon duration BADDESOT:-[VALUE1ASDURATION] decreased summon duration MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:SUMMONDURATION GRAPH2:SUMMONDURATION TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DAMAGE_REFLECTION NAME:DAMAGE REFLECTION GOODDES:[VALUE] [DMGTYPE] Damage Reflected GOODDESOT:[VALUE] [DMGTYPE] Damage Reflected for [DURATION] BADDES:-[VALUE] [DMGTYPE] Damage Reflected BADDESOT:-[VALUE] [DMGTYPE] Damage Reflected for [DURATION] MINVAL:0 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:BASE_WEAPON_DAMAGE GRAPH2:BASE_WEAPON_DAMAGE TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_LIFE_STEAL NAME:LIFE STEAL GOODDES:[VALUE] Health stolen on hit GOODDESOT:[VALUE] Health stolen on hit for [DURATION] BADDES:-[VALUE] Health Steal BADDESOT:-[VALUE] Health Steal for [DURATION] MINVAL:-9999 MAXVAL:9999 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:STEAL_HEALTH_AND_MANA GRAPH2:STEAL_HEALTH_AND_MANA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MANA_STEAL NAME:MANA STEAL GOODDES:[VALUE] Mana stolen on hit GOODDESOT:[VALUE] Mana stolen on hit for [DURATION] BADDES:-[VALUE] Mana steal BADDESOT:-[VALUE] Mana steal for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:STEAL_MANA GRAPH2:STEAL_MANA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_GOLD_DROP NAME:GOLD DROP GOODDES:+[VALUE] increased Gold Drop GOODDESOT:+[VALUE] increased Gold Drop for [DURATION] BADDES:[VALUE] decreased Gold Drop BADDESOT:[VALUE] decreased Gold Drop for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DAMAGE NAME:DAMAGE GOODDES:+[VALUE] [DMGTYPE] Damage GOODDESOT:[VALUE_OT] [DMGTYPE] Damage over [DURATION] BADDES:-[VALUE_OT] [DMGTYPE] Damage BADDESOT:-[VALUE_OT] [DMGTYPE] Damage over [DURATION] MINVAL:-10000 MAXVAL:10000 VALUE1:MIN VALUE2:MAX VALUE3:MINFORCE VALUE4:MAXFORCE VALUE5:NA GRAPH1:DAMAGE_MONSTER GRAPH2:DAMAGE_MONSTER TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:false [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_KNOCK_BACK_RESISTANCE NAME:PERCENT KNOCK BACK RESISTANCE GOODDES:[VALUE]% Knock Back Resistance GOODDESOT:[VALUE]% Knock Back Resistance for [DURATION] BADDES:-[VALUE]% Knock Back Resistance BADDESOT:-[VALUE]% Knock Back Resistance for [DURATION] MINVAL:0 MAXVAL:100 VALUE1:RESISTANCE VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DEGRADE_ARMOR NAME:DEGRADE ARMOR GOODDES:-[VALUE] to All Armor per hit GOODDESOT:-[VALUE] to All Armor per hit for [DURATION] BADDES:All Armor reduced by [VALUE] per hit BADDESOT:All Armor reduced by [VALUE] per hit for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_MONSTER_BYLEVEL GRAPH2:ARMOR_MONSTER_BYLEVEL TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CRITICAL_CHANCE NAME:CRITICAL CHANCE GOODDES:+[VALUE]% Critical Hit Chance GOODDESOT:+[VALUE]% Critical Hit Chance for [DURATION] BADDES:Critical Hit Chance reduced by [VALUE]% BADDESOT:Critical Hit Chance reduced by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_INTERRUPT_CHANCE NAME:INTERRUPT CHANCE GOODDES:+[VALUE]% Interrupt chance GOODDESOT:+[VALUE]% Interrupt chance for [DURATION] BADDES:-[VALUE]% Interrupt chance BADDESOT:-[VALUE]% Interrupt chance for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TRANSFORM NAME:TRANSFORM GOODDES:Transform into a [NAME] for [VALUE1ASDURATION] GOODDESOT:Transform into a [NAME] for [VALUE1ASDURATION] BADDES:Transform into a [NAME] for [VALUE1ASDURATION] BADDESOT:Transform into a [NAME] for [VALUE1ASDURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:2 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_UNIT_THEME NAME:UNIT THEME MINVAL:-100 MAXVAL:100 VALUE1:NA VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SCALE NAME:SCALE MINVAL:0 MAXVAL:10 VALUE1:STARTSCALE VALUE2:ENDSCALE VALUE3:TIMETOSCALE VALUE4:TIMETOSCALEBACK VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MISSILE_REFLECT NAME:MISSILE REFLECT GOODDES:[VALUE]% chance to reflect missiles at [VALUE3AND4]% weapon DPS GOODDESOT:[VALUE]% chance to reflect missiles at [VALUE3AND4]% weapon DPS\n for [DURATION] BADDES:-[VALUE]% chance to reflect [VALUE3AND4]% of Missile Damage BADDESOT:-[VALUE]% chance to reflect [VALUE3AND4]% of Missile Damage\n for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:DMGPCTMIN VALUE4:DMGPCTMAX VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MISSILE_REFLECT_VISUAL NAME:MISSILE REFLECT VISUAL MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:DMGPCT VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_BLOCK_CHANCE_BASE NAME:PERCENT BLOCK CHANCE BASE GOODDES:[VALUE]% chance to Block GOODDESOT:[VALUE]% chance to Block for [DURATION] BADDES:chance to Block reduced by [VALUE]% BADDESOT:chance to Block reduced by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_VELOCITY_MULT NAME:VELOCITY MULT MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_STUN NAME:STUN GOODDES:[VALUE]% chance to Stun target GOODDESOT:[VALUE]% chance to Stun target for [DURATION] BADDES:-[VALUE]% chance to Stun target BADDESOT:-[VALUE]% chance to Stun target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:IGNORE_RESISTANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_LEARN_SKILL NAME:LEARN SKILL GOODDES:Learn [NAME] GOODDESOT:Learn [NAME] BADDES:Learn [NAME] BADDESOT:Learn [NAME] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DEGRADE_ARMOR_EFFECT NAME:DEGRADE ARMOR EFFECT GOODDES:+[VALUE] to All Armor GOODDESOT:+[VALUE] to All Armor for [DURATION] BADDES:All Armor reduced by [VALUE] BADDESOT:All Armor reduced by [VALUE] for [DURATION] MINVAL:100 MAXVAL:-100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DESUMMON_MONSTER NAME:DESUMMON MONSTER GOODDES:Desummon a [NAME] GOODDESOT:Desummon a [NAME] BADDES:Desummon a [NAME] BADDESOT:Desummon a [NAME] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NO_LOOT VALUE4:NO_DIE_ANIM VALUE5:DESTROY_BODY TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_XP_GAIN_BONUS NAME:XP GAIN BONUS GOODDES:[VALUE]% increase in the amount of experience gained GOODDESOT:[VALUE]% increase in the amount of experience gained for [DURATION] BADDES:[VALUE]% decrease in the amount of experience gained BADDESOT:[VALUE]% decrease in the amount of experience gained [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_STRENGTH_BONUS NAME:STRENGTH BONUS GOODDES:+[VALUE] Strength Attribute bonus GOODDESOT:+[VALUE] Strength Attribute bonus for [DURATION] BADDES:-[VALUE] Strength Attribute penalty BADDESOT:-[VALUE] Strength Attribute penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ATTRIBUTE_BONUS GRAPH2:ATTRIBUTE_BONUS TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DEXTERITY_BONUS NAME:DEXTERITY BONUS GOODDES:+[VALUE] Dexterity Attribute bonus GOODDESOT:+[VALUE] Dexterity Attribute bonus for [DURATION] BADDES:-[VALUE] Dexterity Attribute penalty BADDESOT:-[VALUE] Dexterity Attribute penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ATTRIBUTE_BONUS GRAPH2:ATTRIBUTE_BONUS TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_STRENGTH_BONUS NAME:PERCENT STRENGTH BONUS GOODDES:+[VALUE]% Strength bonus GOODDESOT:+[VALUE]% Strength bonus for [DURATION] BADDES:-[VALUE]% Strength penalty BADDESOT:-[VALUE]% Strength penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DEXTERITY_BONUS NAME:PERCENT DEXTERITY BONUS GOODDES:+[VALUE]% Dexterity bonus GOODDESOT:+[VALUE]% Dexterity bonus for [DURATION] BADDES:-[VALUE]% Dexterity penalty BADDESOT:-[VALUE]% Dexterity penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TRANSFORM_PERMANENT NAME:TRANSFORM PERMANENT GOODDES:Transform into a [NAME] permanently GOODDESOT:Transform into a [NAME] permanently BADDES:Transform into a [NAME] permanently BADDESOT:Transform into a [NAME] permanently MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL NAME:CAST SKILL GOODDES:[VALUE]% chance to cast [NAME] GOODDESOT:[VALUE]% chance to cast [NAME] for [DURATION] BADDES:[VALUE]% chance to cast [NAME] BADDESOT:[VALUE]% chance to cast [NAME] for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_TARGET NAME:CAST SKILL ON TARGET GOODDES:[VALUE]% chance to cast [NAME] on target GOODDESOT:[VALUE]% chance to cast [NAME] on target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on target BADDESOT:[VALUE]% chance to cast [NAME] on target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_AT_TARGET NAME:CAST SKILL AT TARGET GOODDES:[VALUE]% chance to cast [NAME] at target GOODDESOT:[VALUE]% chance to cast [NAME] at target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] at target BADDESOT:[VALUE]% chance to cast [NAME] at target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FAME_GAIN_BONUS NAME:FAME GAIN BONUS GOODDES:[VALUE]% increase in the amount of fame gained GOODDESOT:[VALUE]% increase in the amount of fame gained for [DURATION] BADDES:[VALUE]% decrease in the amount of fame gained BADDESOT:[VALUE]% decrease in the amount of fame gained for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MISSILE_RANGE_BONUS NAME:MISSILE RANGE BONUS GOODDES:+[VALUE]m to Bow, Crossbow, Pistol and Wand range GOODDESOT:+[VALUE]m to Bow, Crossbow, Pistol and Wand range for [DURATION] BADDES:-[VALUE]m to Bow, Crossbow, Pistol and Wand range BADDESOT:-[VALUE]m to Bow, Crossbow, Pistol and Wand range for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:2 DISPLAYPRECISIONMAXVAL:9 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FLEE_EFFECT NAME:FLEE EFFECT GOODDES:[VALUE]% chance that target Flees for [DURATION] GOODDESOT:[VALUE]% chance that target Flees for [DURATION] BADDES:[VALUE]% chance that target Flees for [DURATION] BADDESOT:[VALUE]% chance that target Flees for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TURN_ALIGNMENT NAME:TURN ALIGNMENT GOODDES:[VALUE]% chance to charm target for [DURATION] GOODDESOT:[VALUE]% chance to charm target for [DURATION] BADDES:-[VALUE]% chance to charm target for [DURATION] BADDESOT:-[VALUE]% chance to charm target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_STRUCK NAME:CAST SKILL ON STRUCK GOODDES:[VALUE]% chance to cast [NAME] when you get hit GOODDESOT:[VALUE]% chance to cast [NAME] when you get hit for [DURATION] BADDES:[VALUE]% chance to cast [NAME] when you get hit BADDESOT:[VALUE]% chance to cast [NAME] when you get hit for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SKILL_BONUS NAME:SKILL BONUS GOODDES:+[VALUE] rank to [NAME] skill GOODDESOT:+[VALUE] rank to [NAME] skill BADDES:-[VALUE] rank to [NAME] skill BADDESOT:-[VALUE] rank to [NAME] skill MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PRICE_REDUCTION NAME:PRICE REDUCTION GOODDES:[VALUE]% improvement in vendor prices GOODDESOT:[VALUE]% improvement in vendor prices for [DURATION] BADDES:[VALUE]% improvement in vendor prices BADDESOT:[VALUE]% improvement in vendor prices for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FISHING_LUCK NAME:FISHING LUCK GOODDES:[VALUE]% increased Fishing Luck GOODDESOT:[VALUE]% increased Fishing Luck for [DURATION] BADDES:[VALUE]% decreased Fishing Luck BADDESOT:[VALUE]% decreased Fishing Luck for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ATTACK_SPELL_BONUS NAME:ATTACK SPELL BONUS GOODDES:+[VALUE] to Attack Spell levels GOODDESOT:+[VALUE] to Attack Spell levels for [DURATION] BADDES:-[VALUE] to Attack Spell levels BADDESOT:-[VALUE] to Attack Spell levels for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DEFENSE_SPELL_BONUS NAME:DEFENSE SPELL BONUS GOODDES:+[VALUE] to Defense Spell levels GOODDESOT:+[VALUE] to Defense Spell levels for [DURATION] BADDES:-[VALUE] to Defense Spell levels BADDESOT:-[VALUE] to Defense Spell levels for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CHARM_SPELL_BONUS NAME:CHARM SPELL BONUS GOODDES:+[VALUE] to Charm Spell levels GOODDESOT:+[VALUE] to Charm Spell levels for [DURATION] BADDES:-[VALUE] to Charm Spell levels BADDESOT:-[VALUE] to Charm Spell levels for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DUAL_WIELDING_BONUS NAME:DUAL WIELDING BONUS GOODDES:[VALUE]% Damage bonus when dual-wielding GOODDESOT:[VALUE]% Damage penalty when dual-wielding for [DURATION] BADDES:[VALUE]% Damage penalty when dual-wielding BADDESOT:[VALUE]% Damage penalty when dual-wielding for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_CRITICAL_DAMAGE NAME:PERCENT CRITICAL DAMAGE GOODDES:[VALUE]% bonus to Critical Damage GOODDESOT:[VALUE]% bonus to Critical Damage for [DURATION] BADDES:[VALUE]% penalty to Critical Damage BADDESOT:[VALUE]% penalty to Critical Damage for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_POTION_EFFICIENCY NAME:POTION EFFICIENCY GOODDES:+[VALUE]% Potion effectiveness GOODDESOT:+[VALUE]% Potion effectiveness for [DURATION] BADDES:-[VALUE]% Potion effectiveness BADDESOT:-[VALUE]% Potion effectiveness for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_PET_DAMAGE NAME:PERCENT PET DAMAGE GOODDES:+[VALUE]% pet and minion Damage GOODDESOT:+[VALUE]% pet and minion Damage for [DURATION] BADDES:-[VALUE]% pet and minion Damage BADDESOT:-[VALUE]% pet and minion Damage for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_PET_VELOCITY NAME:PERCENT PET VELOCITY GOODDES:+[VALUE]% pet and minion Speed GOODDESOT:+[VALUE]% pet and minion Speed for [DURATION] BADDES:-[VALUE]% pet and minion Speed BADDESOT:-[VALUE]% pet and minion Speed for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_REDUCED_ITEM_REQUIREMENTS NAME:REDUCED ITEM REQUIREMENTS GOODDES:-[VALUE] to all item character stat requirements GOODDESOT:-[VALUE] to all item character stat requirements for [DURATION] BADDES:+[VALUE] to all item character stat requirements BADDESOT:+[VALUE] to all item character stat requirements for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ITEM_DEFENSE_REQUIREMENTS GRAPH2:ITEM_DEFENSE_REQUIREMENTS TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ARMOR_ITEM_REQUIREMENTS NAME:ARMOR ITEM REQUIREMENTS GOODDES:-[VALUE] to Armor equipment requirements GOODDESOT:-[VALUE] to Armor equipment requirements for [DURATION] BADDES:+[VALUE] to Armor equipment requirements BADDESOT:+[VALUE] to Armor equipment requirements for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SPELL_REQUIREMENTS NAME:SPELL REQUIREMENTS GOODDES:-[VALUE] to Spell learning requirements GOODDESOT:-[VALUE] to Spell learning requirements for [DURATION] BADDES:+[VALUE] to Spell learning requirements BADDESOT:+[VALUE] to Spell learning requirements for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PET_DEPARTURE_TIME NAME:PET DEPARTURE TIME GOODDES:[VALUE]% decreased pet town travel time GOODDESOT:[VALUE]% decreased pet town travel time for [DURATION] BADDES:[VALUE]% increased pet town travel time BADDESOT:[VALUE]% increased pet town travel time for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_PET_ARMOR NAME:PERCENT PET ARMOR GOODDES:+[VALUE]% pet and minion Armor GOODDESOT:+[VALUE]% pet and minion Armor for [DURATION] BADDES:-[VALUE]% pet and minion Armor BADDESOT:-[VALUE]% pet and minion Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MARTIAL_ITEM_REQUIREMENTS NAME:MARTIAL ITEM REQUIREMENTS GOODDES:-[VALUE] to martial equipment requirements GOODDESOT:-[VALUE] to martial equipment requirements for [DURATION] BADDES:+[VALUE] to martial equipment requirements BADDESOT:+[VALUE] to martial equipment requirements for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MARTIAL_ITEM_DAMAGE_BONUS NAME:PERCENT MARTIAL ITEM DAMAGE BONUS GOODDES:+[VALUE]% Melee Weapon Damage GOODDESOT:+[VALUE]% Melee Weapon Damage for [DURATION] BADDES:-[VALUE]% Melee Weapon Damage BADDESOT:-[VALUE]% Melee Weapon Damage for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_RANGED_ITEM_REQUIREMENTS NAME:RANGED ITEM REQUIREMENTS GOODDES:-[VALUE] to ranged equipment requirements GOODDESOT:-[VALUE] to ranged equipment requirements for [DURATION] BADDES:+[VALUE] to ranged equipment requirements BADDESOT:+[VALUE] to ranged equipment requirements for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MAGIC_ITEM_REQUIREMENTS NAME:MAGIC ITEM REQUIREMENTS GOODDES:-[VALUE] to mage equipment requirements GOODDESOT:-[VALUE] to mage equipment requirements for [DURATION] BADDES:+[VALUE] to mage equipment requirements BADDESOT:+[VALUE] to mage equipment requirements for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_RANGED_ITEM_DAMAGE_BONUS NAME:PERCENT RANGED ITEM DAMAGE BONUS GOODDES:+[VALUE]% Ranged Weapon Damage GOODDESOT:+[VALUE]% Ranged Weapon Damage for [DURATION] BADDES:-[VALUE]% Ranged Weapon Damage BADDESOT:-[VALUE]% Ranged Weapon Damage for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MAGIC_ITEM_DAMAGE_BONUS NAME:PERCENT MAGIC ITEM DAMAGE BONUS GOODDES:+[VALUE]% Wand and Staff Damage bonus GOODDESOT:+[VALUE]% Wand and Staff Damage for [DURATION] BADDES:-[VALUE]% Wand and Staff Damage BADDESOT:-[VALUE]% Wand and Staff Damage for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_PET_HEALTH NAME:PERCENT PET HEALTH GOODDES:+[VALUE]% pet and minion Health GOODDESOT:+[VALUE]% pet and minion Health for [DURATION] BADDES:-[VALUE]% pet and minion Health BADDESOT:-[VALUE]% pet and minion Health for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_DEATH NAME:CAST SKILL ON DEATH GOODDES:[VALUE]% chance to cast [NAME] on death GOODDESOT:[VALUE]% chance to cast [NAME] on death for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on death BADDESOT:[VALUE]% chance to cast [NAME] on death for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FREEZE NAME:FREEZE GOODDES:[VALUE]% chance to Freeze GOODDESOT:[VALUE]% chance to Freeze for [DURATION] BADDES:-[VALUE]% chance to Freeze BADDESOT:-[VALUE]% chance to Freeze for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_BURN NAME:BURN GOODDES:[VALUE]% chance to Burn GOODDESOT:[VALUE]% chance to Burn for [DURATION] BADDES:-[VALUE]% chance to Burn BADDESOT:-[VALUE]% chance to Burn for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_POISON NAME:POISON GOODDES:[VALUE]% chance to Poison GOODDESOT:[VALUE]% chance to Poison for [DURATION] BADDES:-[VALUE]% chance to Poison BADDESOT:-[VALUE]% chance to Poison for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SHOCK NAME:SHOCK GOODDES:[VALUE]% chance to Shock GOODDESOT:[VALUE]% chance to Shock for [DURATION] BADDES:-[VALUE]% chance to Shock BADDESOT:-[VALUE]% chance to Shock for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_KILL NAME:KILL GOODDES:Kills unit immediately BADDES:Kills unit immediately MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:EXPLODE VALUE4:NO_LOOT VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FADE_OUT NAME:FADE OUT GOODDES:Fades Unit Out GOODDESOT:Fades Unit Out BADDES:Fades Unit Out BADDESOT:Fades Unit Out MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SET_VISIBLE NAME:SET VISIBLE GOODDES:Sets unit visible GOODDESOT:Sets unit visible BADDES:Sets unit visible BADDESOT:Sets unit visible MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_WARP NAME:WARP GOODDES:Warps to a specific dungeon GOODDESOT:Warps to a specific dungeon BADDES:Warps to a specific dungeon BADDESOT:Warps to a specific dungeon MINVAL:-1000 MAXVAL:1000 VALUE1:MIN_DEPTH VALUE2:MAX_DEPTH VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERMANENT_STRENGTH NAME:PERMANENT STRENGTH GOODDES:Permanently increases Strength by [VALUE] GOODDESOT:Permanently increases Strength by [VALUE] BADDES:Permanently decreases Strength by [VALUE] BADDESOT:Permanently decreases Strength by [VALUE] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERMANENT_DEXTERITY NAME:PERMANENT DEXTERITY GOODDES:Permanently increases Dexterity by [VALUE] GOODDESOT:Permanently increases Dexterity by [VALUE] BADDES:Permanently decreases Dexterity by [VALUE] BADDESOT:Permanently decreases Dexterity by [VALUE] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERMANENT_MAGIC NAME:PERMANENT MAGIC GOODDES:Permanently increases Focus by [VALUE] GOODDESOT:Permanently increases Focus by [VALUE] BADDES:Permanently decreases Focus by [VALUE] BADDESOT:Permanently decreases Focus by [VALUE] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERMANENT_HEALTH NAME:PERMANENT HEALTH GOODDES:Permanently increases Health by [VALUE] GOODDESOT:Permanently increases Health by [VALUE] BADDES:Permanently decreases Health by [VALUE] BADDESOT:Permanently decreases Health by [VALUE] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERMANENT_DEFENSE NAME:PERMANENT DEFENSE GOODDES:Permanently increases Vitality by [VALUE] GOODDESOT:Permanently increases Vitality by [VALUE] BADDES:Permanently decreases Vitality by [VALUE] BADDESOT:Permanently decreases Vitality by [VALUE] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERMANENT_MANA NAME:PERMANENT MANA GOODDES:Permanently increases Mana by [VALUE] GOODDESOT:Permanently increases Mana by [VALUE] BADDES:Permanently decreases Mana by [VALUE] BADDESOT:Permanently decreases Mana by [VALUE] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_AWARD_STATPOINT NAME:AWARD STATPOINT GOODDES:Awards [VALUE] Stat Point(s) GOODDESOT:Awards [VALUE] Stat Point(s) BADDES:Removes [VALUE] Stat Point(s) BADDESOT:Removes [VALUE] Stat Point(s) MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FLEE_RESIST NAME:FLEE RESIST GOODDES:[VALUE]% Resistance to Flee GOODDESOT:[VALUE]% Resistance to Flee BADDES:[VALUE]% Resistance to Flee BADDESOT:[VALUE]% Resistance to Flee MINVAL:-100 MAXVAL:100 VALUE1:RESISTANCE VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SHIELD_BUFFER NAME:SHIELD BUFFER GOODDES:[VALUE] points of [DMGTYPE] Damage Absorption GOODDESOT:[VALUE] points of [DMGTYPE] Damage Absorption for [DURATION] BADDES:[VALUE] points of [DMGTYPE] Damage Absorption BADDESOT:[VALUE] points of [DMGTYPE] Damage Absorption for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:HEALTH_MONSTER_BYLEVEL GRAPH2:HEALTH_MONSTER_BYLEVEL TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MANA_RECHARGE_PLAYER NAME:MANA RECHARGE PLAYER GOODDES:[VALUE] Mana recovery per second GOODDESOT:[VALUE] Mana recovery over [DURATION] BADDES:|cffff0000[VALUE] Mana loss per second!|u BADDESOT:|cffff0000[VALUE] Mana loss over [DURATION]|u MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:MANA_PLAYER_GENERIC GRAPH2:MANA_PLAYER_GENERIC TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_HP_RECHARGE_PLAYER NAME:HP RECHARGE PLAYER GOODDES:[VALUE] Health recovery per second GOODDESOT:[VALUE] Health recovery over [DURATION] BADDES:|cffff0000[VALUE] Health loss per second!|u BADDESOT:|cffff0000[VALUE] Health loss over [DURATION]|u MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:HEALTH_PLAYER_GENERIC GRAPH2:HEALTH_PLAYER_GENERIC TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_LIFE_STEAL_MASTER NAME:LIFE STEAL MASTER GOODDES:[VALUE] Health steal to master on Hit GOODDESOT:[VALUE] Health steal to master on Hit for [DURATION] BADDES:-[VALUE] Health steal to master BADDESOT:-[VALUE] Health steal to master for [DURATION] MINVAL:-9999 MAXVAL:9999 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:STEAL_HEALTH_AND_MANA GRAPH2:STEAL_HEALTH_AND_MANA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_LIFE_STOLEN_MASTER NAME:PERCENT LIFE STOLEN MASTER GOODDES:[VALUE]% Health stolen to master GOODDESOT:[VALUE]% Health stolen to master for [DURATION] BADDES:-[VALUE]% Health stolen to master BADDESOT:-[VALUE]% Health stolen to master for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_STOP_SKILL NAME:STOP SKILL GOODDES:[VALUE]% Chance to Stop [NAME] GOODDESOT:[VALUE]% Chance to Stop [NAME] BADDES:[VALUE]% Chance to Stop [NAME] BADDESOT:[VALUE]% Chance to Stop [NAME] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SILENCE NAME:SILENCE GOODDES:Silence GOODDESOT:Silence for [DURATION] BADDES:Silence BADDESOT:Silence for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DESUMMON_ON_DEATH NAME:DESUMMON ON DEATH MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_EMOTIONAL_DAMAGE NAME:EMOTIONAL DAMAGE GOODDES:[VALUE] Emotional Damage GOODDESOT:[VALUE] Emotional Damage BADDES:[VALUE] Emotional Damage BADDESOT:[VALUE] Emotional Damage MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FUTURISTICNESS NAME:FUTURISTICNESS GOODDES:[VALUE] Futuristicness GOODDESOT:[VALUE] Futuristicness BADDES:[VALUE] Futuristicness BADDESOT:[VALUE] Futuristicness MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_JAUNTINESS NAME:JAUNTINESS GOODDES:+[VALUE] Jauntiness GOODDESOT:+[VALUE] Jauntiness BADDES:-[VALUE] Jauntiness BADDESOT:-[VALUE] Jauntiness MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SOCKS NAME:SOCKS GOODDES:[VALUE] Socks GOODDESOT:[VALUE] Socks BADDES:-[VALUE] Socks BADDESOT:-[VALUE] Socks MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_LOGIC_RESISTANCE NAME:LOGIC RESISTANCE GOODDES:+[VALUE] Resistance to Logic GOODDESOT:+[VALUE] Resistance to Logic BADDES:-[VALUE] Resistance to Logic BADDESOT:-[VALUE] Resistance to Logic MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_NOODLE_ARMS NAME:NOODLE ARMS GOODDES:[VALUE] Noodle Arms GOODDESOT:[VALUE] Noodle Arms BADDES:[VALUE] Noodle Arms BADDESOT:[VALUE] Noodle Arms MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_INTERRUPT_RESISTANCE NAME:INTERRUPT RESISTANCE GOODDES:+[VALUE]% Interrupt Resistance GOODDESOT:+[VALUE]% Interrupt Resistance BADDES:-[VALUE]% Interrupt Resistance BADDESOT:-[VALUE]% Interrupt Resistance MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CHARM_RESISTANCE NAME:CHARM RESISTANCE GOODDES:[VALUE]% Resistance to Charm GOODDESOT:[VALUE]% Resistance to Charm BADDES:[VALUE]% Resistance to Charm BADDESOT:[VALUE]% Resistance to Charm MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SILENCE_RESISTANCE NAME:SILENCE_RESISTANCE GOODDES:[VALUE]% Resistance to Silence GOODDESOT:[VALUE]% Resistance to Silence BADDES:[VALUE]% Resistance to Silence BADDESOT:[VALUE]% Resistance to Silence MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_STUN_RESISTANCE NAME:STUN RESISTANCE GOODDES:[VALUE]% Stun Resistance GOODDESOT:[VALUE]% Stun Resistance for [DURATION] BADDES:[VALUE]% Stun Resistance BADDESOT:[VALUE]% Stun Resistance for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SLOW_RESISTANCE NAME:SLOW RESISTANCE GOODDES:[VALUE]% Slow Resistance GOODDESOT:[VALUE]% Slow Resistance for [DURATION] BADDES:[VALUE]% Slow Resistance BADDESOT:[VALUE]% Slow Resistance for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_OPEN_PORTAL NAME:OPEN PORTAL MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SWAP_POS_WITH_PET NAME:SWAP POS WITH PET GOODDES:Swaps pos with pet GOODDESOT:Swaps pos with pet in [VALUE] seconds BADDES:Swaps pos with pet BADDESOT:Swaps pos with pet in [VALUE] seconds MINVAL:-100 MAXVAL:100 VALUE1:PETINDEX VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_RESPEC NAME:RESPEC GOODDES:Refund all Skill Points GOODDESOT:Refund all Skill Points BADDES:Refund all Skill Points BADDESOT:Refund all Skill Points MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_BLIND NAME:PERCENT BLIND GOODDES:[VALUE3]% chance of [VALUE]% Blindness GOODDESOT:[VALUE3]% chance of [VALUE]% Blindness for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_EXPLODE_DEAD NAME:EXPLODE DEAD MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ADD_STAT NAME:ADD STAT MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ADD_STAT_TO_LEVEL NAME:ADD STAT TO LEVEL MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SET_STAT NAME:SET STAT MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SET_STAT_ON_LEVEL NAME:SET STAT ON LEVEL MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CLEAR_STAT NAME:CLEAR STAT MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CLEAR_STAT_ON_LEVEL NAME:CLEAR STAT ON LEVEL MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_STRIKE NAME:CAST SKILL ON STRIKE GOODDES:[VALUE]% chance to cast [NAME] on strike GOODDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on strike BADDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DUAL_WIELDING_ATTACK NAME:PERCENT DUAL WIELDING ATTACK GOODDES:+[VALUE]% chance to Execute BADDES:-[VALUE]% chance to Execute MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DAMAGE_BONUS_SECONDARY NAME:DAMAGE BONUS SECONDARY GOODDES:+[VALUE]% Damage to secondary targets GOODDESOT:+[VALUE] Damage to secondary targets for [DURATION] BADDES:-[VALUE]% Damage to secondary targets BADDESOT:-[VALUE] Damage to secondary targets for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SET_MESH_INVISIBLE NAME:SET MESH INVISIBLE MINVAL:0 MAXVAL:1 VALUE1:INVISIBLE VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DAMAGE_CHANCE NAME:DAMAGE CHANCE GOODDES:[VALUE5]% chance to inflict +[VALUE] [DMGTYPE] Damage GOODDESOT:[VALUE5]% chance to inflict [VALUE_OT] [DMGTYPE] Damage over [DURATION] BADDES:[VALUE5]% chance to inflict -[VALUE] [DMGTYPE] Damage BADDESOT:[VALUE5]% chance to inflict -[VALUE_OT] [DMGTYPE] Damage over [DURATION] MINVAL:-10000 MAXVAL:10000 VALUE1:MIN VALUE2:MAX VALUE3:MINFORCE VALUE4:MAXFORCE VALUE5:CHANCE GRAPH1:DAMAGE_MONSTER GRAPH2:DAMAGE_MONSTER TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TELEPORT_RANDOM NAME:TELEPORT RANDOM GOODDES:[VALUE1]% chance to teleport target [VALUE3]-[VALUE4] yards away MINVAL:-100 MAXVAL:100 VALUE1:CHANCE VALUE2:NA VALUE3:MINRANGE VALUE4:MAXRANGE VALUE5:COOLDOWN TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TELEPORT NAME:TELEPORT MINVAL:-100 MAXVAL:100 VALUE1:CHANCE VALUE2:NA VALUE3:MINRANGE VALUE4:MAXRANGE VALUE5:COOLDOWN TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TELEPORT_RESISTANCE NAME:TELEPORT RESISTANCE GOODDES:[VALUE]% resistance to Teleportation GOODDESOT:[VALUE]% resistance to Teleportation for [DURATION] BADDES:[VALUE]% resistance to Teleportation BADDESOT:[VALUE]% resistance to Teleportation for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SPAWN_UNIT NAME:SPAWN UNIT GOODDES:[VALUE3]% chance to spawn [VALUE1] units GOODDESOT:[VALUE3]% chance to spawn [VALUE1] units over [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:COUNT VALUE2:NA VALUE3:CHANCE VALUE4:MINRANGE VALUE5:MAXRANGE TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SPAWN_UNIT_ON_DEATH NAME:SPAWN UNIT ON DEATH GOODDES:[VALUE3]% chance to spawn [VALUE1] units on death GOODDESOT:[VALUE3]% chance to spawn [VALUE1] units on death over [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:COUNT VALUE2:HPPCT VALUE3:CHANCE VALUE4:MINRANGE VALUE5:MAXRANGE TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:false [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_WARP_TO_POI NAME:WARP TO POI MINVAL:-100 MAXVAL:100 VALUE1:POI VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DESTRUCTABLE_SHIELD NAME:DESTRUCTABLE SHIELD GOODDESOT:(setting HP overrides HP%) Only use this effect on shields! BADDES:Only 1 of these can be active, highest priority on unit, then on shield, then default affix MINVAL:-100 MAXVAL:100 VALUE1:HP% VALUE2:HPOVERRIDE VALUE3:ANGLE VALUE4:OFFSET VALUE5:DESTROY_WEAPONS TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DISENCHANT NAME:DISENCHANT GOODDES:Disenchant items into gold or a chance for a rare gem GOODDESOT:Disenchant items into gold or a chance for a rare gem BADDES:Disenchant items into gold or a chance for a rare gem BADDESOT:Disenchant items into gold or a chance for a rare gem MINVAL:-100 MAXVAL:100 VALUE1:GOLD% VALUE2:CHANCE% VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ADD_TRIGGERABLE NAME:ADD TRIGGERABLE MINVAL:-100 MAXVAL:100 VALUE1:NA VALUE2:NA VALUE3:CHANCE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_REMOVE_TRIGGERABLE NAME:REMOVE TRIGGERABLE MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_INTERRUPT NAME:INTERRUPT GOODDES:[VALUE]% Interrupt chance MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ADD_CHARGE_PERCENT NAME:ADD CHARGE PERCENT GOODDES:Generates [VALUE]% |c00ff9933Charge|u GOODDESOT:Generates [VALUE]% |c00ff9933Charge|u per second over [DURATION] BADDES:Consumes [VALUE]% |c00ff9933Charge|u BADDESOT:Consumes [VALUE]% |c00ff9933Charge|u per second over [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:2 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SET_CHARGE_PERCENT NAME:SET CHARGE PERCENT MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MAX_CHARGES NAME:MAX CHARGES GOODDES:Increases charges in meter by [VALUE] GOODDESOT:Increases charges in meter by [VALUE] for [DURATION] BADDES:Decreases charges in meter by [VALUE] BADDESOT:Decreases charges in meter by [VALUE] for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ADD_CHARGES NAME:ADD CHARGES MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_CHARGE_BAR_DECAY_RATE NAME:PERCENT CHARGE BAR DECAY RATE GOODDES:|c00ff9933Charge|u decay rate decreased by [VALUE]% GOODDESOT:|c00ff9933Charge|u decay rate decreased by [VALUE]% for [DURATION] BADDES:|c00ff9933Charge|u decay rate decreased by [VALUE]% BADDESOT:|c00ff9933Charge|u decay rate decreased by [VALUE]% for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CHARGE_BAR_DECAY_DELAY NAME:CHARGE BAR DECAY DELAY GOODDES:Time until |c00ff9933Charge|u decay increased by [VALUE] seconds GOODDESOT:Time until |c00ff9933Charge|u decay increased by [VALUE] seconds for [DURATION] BADDES:Time until |c00ff9933Charge|u decay reduced by [VALUE] seconds BADDESOT:Time until |c00ff9933Charge|u decay reduced by [VALUE] seconds for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_CHARGING_BONUS NAME:PERCENT CHARGING BONUS GOODDES:|c00ff9933Charge|u rate increased by [VALUE]% GOODDESOT:|c00ff9933Charge|u rate increased by [VALUE]% for [DURATION] BADDES:[VALUE]% |c00ff9933Charge|u rate penalty BADDESOT:[VALUE]% |c00ff9933Charge|u rate penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_MANA_COST_BONUS NAME:PERCENT MANA COST BONUS GOODDES:+[VALUE]% to skill mana cost GOODDESOT:+[VALUE]% to skill mana cost for [DURATION] BADDES:-[VALUE]% to skill mana cost BADDESOT:-[VALUE]% to skill mana cost for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CHARGE_BAR_DECAY_RATE NAME:CHARGE BAR DECAY RATE GOODDES:+[VALUE]% |c00ff9933Charge|u lost per second due to decay GOODDESOT:+[VALUE]% |c00ff9933Charge|u lost per second due to decay during the next [DURATION] BADDES:-[VALUE]% |c00ff9933Charge|u lost per second due to decay BADDESOT:-[VALUE]% |c00ff9933Charge|u lost per second due to decay during the next [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_EXPLODE_ON_DEATH NAME:EXPLODE ON DEATH GOODDES:Explosion On Death GOODDESOT:Explosion On Death BADDES:Explosion On Death BADDESOT:Explosion On Death MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DODGE_CHANCE_BONUS NAME:DODGE CHANCE BONUS GOODDES:+[VALUE]% Dodge chance GOODDESOT:+[VALUE]% Dodge chance for [DURATION] BADDES:-[VALUE]% Dodge chance BADDESOT:-[VALUE]% Dodge chance for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FUMBLE_CHANCE_REDUCTION NAME:FUMBLE CHANCE REDUCTION GOODDES:[VALUE]% reduction in Fumble Chance GOODDESOT:[VALUE]% reduction in Fumble Chance for [DURATION] BADDES:[VALUE]% increase in Fumble Chance BADDESOT:[VALUE]% increase in Fumble Chance for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FUMBLE_PENALTY_REDUCTION NAME:FUMBLE PENALTY REDUCTION GOODDES:[VALUE]% reduction in Fumble Damage Penalty GOODDESOT:[VALUE]% reduction in Fumble Damage Penalty for [DURATION] BADDES:[VALUE]% increase in Fumble Damage Penalty BADDESOT:[VALUE]% increase in Fumble Damage Penalty for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CONVERT_CHARGE_TO_STAT NAME:CONVERT CHARGE TO STAT BADDESOT:Default: Converts all charge to stat. MINVAL:-100 MAXVAL:100 VALUE1:NA VALUE2:NA VALUE3:VALUE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CONVERT_CHARGE_PERCENT_TO_STAT NAME:CONVERT CHARGE PERCENT TO STAT BADDESOT:Default: Converts all Charge Percent to stat MINVAL:-100 MAXVAL:100 VALUE1:NA VALUE2:NA VALUE3:VALUE VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_DEATH_FROM_EFFECT_OWNER NAME:CAST SKILL ON DEATH FROM EFFECT OWNER GOODDES:[VALUE]% chance on kill to [NAME] GOODDESOT:[VALUE]% chance on kill to [NAME] BADDES:[VALUE]% chance on kill to [NAME] BADDESOT:[VALUE]% chance on kill to [NAME] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SCALE_BY_HP NAME:SCALE BY HP MINVAL:0 MAXVAL:10 VALUE1:MAXSCALE VALUE2:MINSCALE VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_HP_MOD_OVER_TIME NAME:HP MOD OVER TIME GOODDES:[VALUE]% Health recovery GOODDESOT:[VALUE]% Health recovery over [DURATION] BADDES:-[VALUE]% Health recovery BADDESOT:-[VALUE]% Health recovery over [DURATION] MINVAL:-1000 MAXVAL:1000 VALUE1:PERCENT_TO_HEAL VALUE2:TIME_TO_HEAL VALUE3:TIME_TO_HEAL_MAX VALUE4:MIN_STOP_AT VALUE5:MAX_STOP_AT TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:false [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TRANSFORMATION_TIME NAME:TRANSFORMATION TIME GOODDES:Transformation time is increased by [VALUE]% GOODDESOT:Transformation time is incresed by [VALUE]% for [DURATION]. BADDES:Transformation time is decreased by [VALUE]% BADDESOT:Transformation time is decreased by [VALUE]% for [DURATION]. MINVAL:-1000 MAXVAL:1000 VALUE1:PERCENT_TO_100 VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TRAP_DISARM_CHANCE NAME:TRAP DISARM CHANCE GOODDES:[VALUE]% chance to disarm traps GOODDESOT:[VALUE]% chance to disarm traps for [DURATION] BADDES:[VALUE]% chance to disarm traps BADDESOT:[VALUE]% chance to disarm traps for [DURATION]. MINVAL:0 MAXVAL:100 VALUE1:CHANCE_TO_100 VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_ELEMENTAL_EFFECT_DURATION_BONUS NAME:ELEMENTAL EFFECT DURATION BONUS GOODDES:+[VALUE] seconds of Burn/Shock/Freeze/Poison GOODDESOT:+[VALUE] seconds of Burn/Shock/Freeze/Poison for [DURATION] BADDES:-[VALUE] seconds of Burn/Shock/Freeze/Poison BADDESOT:-[VALUE] seconds of Burn/Shock/Freeze/Poison for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_BURN_DURATION_BONUS NAME:BURN DURATION BONUS GOODDES:+[VALUE] seconds to Burn Duration GOODDESOT:+[VALUE] seconds to Burn Duration for [DURATION] BADDES:-[VALUE] seconds to Burn Duration BADDESOT:-[VALUE] seconds to Burn Duration for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_FREEZE_DURATION_BONUS NAME:FREEZE DURATION BONUS GOODDES:+[VALUE] seconds to Freeze duration GOODDESOT:+[VALUE] seconds to Freeze duration for [DURATION] BADDES:-[VALUE] seconds to Freeze duration BADDESOT:-[VALUE] seconds to Freeze duration for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SHOCK_DURATION_BONUS NAME:SHOCK DURATION BONUS GOODDES:+[VALUE] seconds to Shock duration GOODDESOT:+[VALUE] seconds to Shock duration for [DURATION] BADDES:-[VALUE] seconds to Shock duration BADDESOT:-[VALUE] seconds to Shock duration for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_POISON_DURATION_BONUS NAME:POISON DURATION BONUS GOODDES:+[VALUE] seconds to Poison duration GOODDESOT:+[VALUE] seconds to Poison duration for [DURATION] BADDES:-[VALUE] seconds to Poison duration BADDESOT:-[VALUE] seconds to Poison duration for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_NONE NAME:NONE MINVAL:-100 MAXVAL:100 VALUE1:NA VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:None DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_RANGED_STRIKE NAME:CAST SKILL ON RANGED STRIKE GOODDES:[VALUE]% chance to cast [NAME] on strike GOODDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on strike BADDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_MELEE_STRIKE NAME:CAST SKILL ON MELEE STRIKE GOODDES:[VALUE]% chance to cast [NAME] on strike GOODDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on strike BADDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_IMMOBILIZE NAME:IMMOBILIZE GOODDES:[VALUE]% chance to immobilize Target GOODDESOT:[VALUE]% chance to immobilize Target for [DURATION] BADDES:[VALUE]% chance to immobilize Target BADDESOT:[VALUE]% chance to immobilize Target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_IMMOBILIZE_RESISTANCE NAME:IMMOBILIZE RESISTANCE GOODDES:[VALUE]% Immobilization Resistance GOODDESOT:[VALUE]% Immobilization Resistance for [DURATION] BADDES:[VALUE]% Immobilization Resistance BADDESOT:[VALUE]% Immobilization Resistance for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_FROM_TARGET NAME:CAST SKILL FROM TARGET GOODDES:[VALUE]% chance to cast [NAME] from target GOODDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] from target BADDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_MELEE_STRIKE_FROM_TARGET NAME:CAST SKILL ON MELEE STRIKE FROM TARGET GOODDES:[VALUE]% chance to cast [NAME] from target GOODDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] from target BADDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_RANGED_STRIKE_FROM_TARGET NAME:CAST SKILL ON RANGED STRIKE FROM TARGET GOODDES:[VALUE]% chance to cast [NAME] from target GOODDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] from target BADDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_STRIKE_FROM_TARGET NAME:CAST SKILL ON STRIKE FROM TARGET GOODDES:[VALUE]% chance to cast [NAME] from target GOODDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] from target BADDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_BLIND NAME:BLIND GOODDES:[VALUE]% chance of Blindness GOODDESOT:[VALUE]% chance of Blindness for [DURATION] BADDES:[VALUE]% chance of Blindness BADDESOT:[VALUE]% chance of Blindness for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_KILL NAME:CAST SKILL ON KILL GOODDES:[VALUE]% chance to cast [NAME] on kill GOODDESOT:[VALUE]% chance to cast [NAME] on kill for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on kill BADDESOT:[VALUE]% chance to cast [NAME] on kill for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_KILL_AT_TARGET NAME:CAST SKILL ON KILL AT TARGET GOODDES:[VALUE]% chance to cast [NAME] on kill GOODDESOT:[VALUE]% chance to cast [NAME] on kill for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on kill BADDESOT:[VALUE]% chance to cast [NAME] on kill for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SHIELD_BREAK NAME:SHIELD BREAK GOODDES:[VALUE]% chance to break enemy shields GOODDESOT:[VALUE]% chance to break enemy shields BADDES:[VALUE]% chance to break enemy shields BADDESOT:[VALUE]% chance to break enemy shields MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_MELEE_SKILL_STRIKE NAME:CAST SKILL ON MELEE SKILL STRIKE GOODDES:[VALUE]% chance to cast [NAME] on strike GOODDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on strike BADDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_MELEE_SKILL_STRIKE_FROM_TARGET NAME:CAST SKILL ON MELEE SKILL STRIKE FROM TARGET GOODDES:[VALUE]% chance to cast [NAME] from target GOODDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] from target BADDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_RANGED_SKILL_STRIKE NAME:CAST SKILL ON RANGED SKILL STRIKE GOODDES:[VALUE]% chance to cast [NAME] GOODDESOT:[VALUE]% chance to cast [NAME] for [DURATION] BADDES:[VALUE]% chance to cast [NAME] BADDESOT:[VALUE]% chance to cast [NAME] for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_RANGED_SKILL_STRIKE_FROM_TARGET NAME:CAST SKILL ON RANGED SKILL STRIKE FROM TARGET GOODDES:[VALUE]% chance to cast [NAME] from target GOODDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] from target BADDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_SKILL_STRIKE NAME:CAST SKILL ON SKILL STRIKE GOODDES:[VALUE]% chance to cast [NAME] on strike GOODDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] BADDES:[VALUE]% chance to cast [NAME] on strike BADDESOT:[VALUE]% chance to cast [NAME] on strike for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CAST_SKILL_ON_SKILL_STRIKE_FROM_TARGET NAME:CAST SKILL ON SKILL STRIKE FROM TARGET GOODDES:[VALUE]% chance to cast [NAME] from target GOODDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] BADDES:[VALUE]% chance to cast [NAME] from target BADDESOT:[VALUE]% chance to cast [NAME] from target for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TARGET_LOCKED NAME:TARGET LOCKED GOODDES:Target Locked GOODDESOT:Target Locked for [DURATION] seconds BADDES:Target Locked BADDESOT:Target Locked for [DURATION] seconds MINVAL:-100 MAXVAL:100 VALUE1:NA VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_RETARGET NAME:RETARGET GOODDES:[VALUE]% chance for owner to retarget unit in [VALUE2] meters GOODDESOT:[VALUE]% chance for owner to retarget unit in [VALUE2] meters for [DURATION] seconds BADDES:[VALUE]% chance for owner to retarget unit in [VALUE2] meters BADDESOT:[VALUE]% chance for owner to retarget unit in [VALUE2] meters for [DURATION] seconds MINVAL:-100 MAXVAL:100 VALUE1:CHANCE VALUE2:RANGE VALUE3:TARGET_SKILL_TARGET VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_AGRO NAME:AGRO GOODDES:[VALUE]% chance to agro monsters [VALUE2] meters away GOODDESOT:[VALUE]% chance to agro monsters [VALUE2] meters away for [DURATION] BADDES:[VALUE]% chance to agro monsters [VALUE2] meters away BADDESOT:[VALUE]% chance to agro monsters [VALUE2] meters away for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:CHANCE VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SHIELD_BREAK_EFFECT NAME:SHIELD BREAK EFFECT GOODDES:[VALUE]% chance to break enemy shields BADDES:[VALUE]% chance to break enemy shields MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MODIFY_SKILL_COOLDOWN_REMAINING NAME:MODIFY SKILL COOLDOWN REMAINING GOODDES:Current [NAME] cooldown incerased by [VALUE] seconds BADDES:Current [NAME] cooldown reduced by [VALUE] seconds MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SET_SKILL_COOLDOWN_REMAINING NAME:SET SKILL COOLDOWN REMAINING GOODDES:Set current [NAME] cooldown to [VALUE] seconds BADDES:Removes current cooldown on [NAME] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_INNATE_ICE_DEFENSE NAME:INNATE ICE DEFENSE GOODDES:+[VALUE] Ice Armor GOODDESOT:+[VALUE] Ice Armor for [DURATION] BADDES:-[VALUE] Ice Armor BADDESOT:-[VALUE] Ice Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_INNATE_FIRE_DEFENSE NAME:INNATE FIRE DEFENSE GOODDES:+[VALUE] Fire Armor GOODDESOT:+[VALUE] Fire Armor for [DURATION] BADDES:-[VALUE] Fire Armor BADDESOT:-[VALUE] Fire Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_INNATE_ELECTRIC_DEFENSE NAME:INNATE ELECTRIC DEFENSE GOODDES:+[VALUE] Electric Armor GOODDESOT:+[VALUE] Electric Armor for [DURATION] BADDES:-[VALUE] Electric Armor BADDESOT:-[VALUE] Electric Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_INNATE_POISON_DEFENSE NAME:INNATE POISON DEFENSE GOODDES:+[VALUE] Poison Armor GOODDESOT:+[VALUE] Poison Armor for [DURATION] BADDES:-[VALUE] Poison Armor BADDESOT:-[VALUE] Poison Armor for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA GRAPH1:ARMOR_PLAYER_BYLEVEL_FORSET GRAPH2:ARMOR_PLAYER_BYLEVEL_FORSET TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SET_SKILL_LEVEL NAME:SET SKILL LEVEL MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PULL NAME:PULL GOODDES:Pulls target closer GOODDESOT:Pulls target closer BADDES:Pulls target closer BADDESOT:Pulls target closer MINVAL:-100 MAXVAL:100 VALUE1:TIME VALUE2:EFFECT_DURATION VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PULL_RESISTANCE NAME:PULL RESISTANCE GOODDES:[VALUE]% Stun Resistance BADDES:[VALUE]% Stun Resistance BADDESOT:[VALUE]% Stun Resistance MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PULL_EFFECT NAME:PULL EFFECT GOODDES:Pulls target closer GOODDESOT:Pulls target closer BADDES:Pulls target closer BADDESOT:Pulls target closer MINVAL:-100 MAXVAL:100 VALUE1:TIME VALUE2:NA VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MISS_CHANCE NAME:MISS CHANCE GOODDES:[VALUE]% Increased Chance to Miss GOODDESOT:[VALUE]% Increased Chance to Miss for [DURATION] BADDES:[VALUE]% Increased Chance to Miss BADDESOT:[VALUE]% Increased Chance to Miss for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Percent DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SKILL_ENABLE NAME:SKILL ENABLE MINVAL:-100 MAXVAL:100 VALUE1:MINTIME VALUE2:MAXTIME VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_SKILL_DISABLE NAME:SKILL DISABLE MINVAL:-100 MAXVAL:100 VALUE1:MINTIME VALUE2:MAXTIME VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DRAW_HEALTH NAME:DRAW HEALTH GOODDES:+[VALUE] Health/sec for every monster within [VALUE4] meters GOODDESOT:+[VALUE] Health/sec for every monster within [VALUE4] meters BADDES:-[VALUE] Health/sec for every monster within [VALUE4] meters BADDESOT:-[VALUE] Health/sec for every monster within [VALUE4] meters MINVAL:-100 MAXVAL:100 VALUE1:MIN_PER_HEALTH VALUE2:MAX_PER_HEALTH VALUE3:PULSE_RATE VALUE4:RADIUS VALUE5:MAX_TARGETS GRAPH1:HEALTH_PLAYER_GENERIC GRAPH2:HEALTH_PLAYER_GENERIC TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_DRAW_MANA NAME:DRAW MANA GOODDES:+[VALUE] Mana/sec for every monster within [VALUE4] meters GOODDESOT:+[VALUE] Mana/sec for every monster within [VALUE4] meters BADDES:-[VALUE] Mana/sec for every monster within [VALUE4] meters BADDESOT:-[VALUE] Mana/sec for every monster within [VALUE4] meters MINVAL:-100 MAXVAL:100 VALUE1:MIN_PER_MANA VALUE2:MAX_PER_MANA VALUE3:PULSE_RATE VALUE4:RADIUS VALUE5:MAX_TARGETS GRAPH1:MANA_PLAYER_GENERIC GRAPH2:MANA_PLAYER_GENERIC TYPE:Value DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DAMAGE_TAKEN_BY_MONSTER_COUNT NAME:PERCENT DAMAGE TAKEN BY MONSTER COUNT GOODDES:-[VALUE]% [DMGTYPE] Damage Taken for each monster within [VALUE3]m GOODDESOT:-[VALUE]% [DMGTYPE] Damage Taken for each monster within [VALUE3]m BADDES:+[VALUE]% [DMGTYPE] Damage Taken for each monster within [VALUE3]m BADDESOT:+[VALUE]% [DMGTYPE] Damage Taken for each monster within [VALUE3]m MINVAL:100 MAXVAL:-100 VALUE1:MIN_PER VALUE2:MAX_PER VALUE3:RANGE VALUE4:MAX_COUNT VALUE5:NA TYPE:Percent DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_REMOVE_EFFECT NAME:REMOVE EFFECT MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_BLIND_RESISTANCE NAME:BLIND RESISTANCE GOODDES:[VALUE]% resistance to Blindness GOODDESOT:[VALUE]% resistance to Blindness for [DURATION] BADDES:[VALUE]% resistance to Blindness BADDESOT:[VALUE]% resistance to Blindness for [DURATION] MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_PERCENT_DAMAGE_BONUS_BY_MONSTER_COUNT NAME:PERCENT DAMAGE BONUS BY MONSTER COUNT GOODDES:+[VALUE]% [DMGTYPE] Damage for each monster within [VALUE3]m GOODDESOT:+[VALUE]% [DMGTYPE] Damage for each monster within [VALUE3]m BADDES:-[VALUE]% [DMGTYPE] Damage for each monster within [VALUE3]m BADDESOT:-[VALUE]% [DMGTYPE] Damage for each monster within [VALUE3]m MINVAL:-100 MAXVAL:100 VALUE1:MIN_PER VALUE2:MAX_PER VALUE3:RANGE VALUE4:MAX_COUNT VALUE5:NA TYPE:Percent DISPLAYPRECISION:1 DISPLAYPRECISIONMAXVAL:19 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TELEPORT_NOPARTICLE NAME:TELEPORT NOPARTICLE MINVAL:-100 MAXVAL:100 VALUE1:CHANCE VALUE2:NA VALUE3:MINRANGE VALUE4:MAXRANGE VALUE5:COOLDOWN TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_TELEPORT_RANDOM_NOPARTICLE NAME:TELEPORT RANDOM NOPARTICLE GOODDES:[VALUE1]% chance to teleport target [VALUE3]-[VALUE4] yards away MINVAL:-100 MAXVAL:100 VALUE1:CHANCE VALUE2:NA VALUE3:MINRANGE VALUE4:MAXRANGE VALUE5:COOLDOWN TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_MINIONDAMAGE NAME:MINIONDAMAGE GOODDES:Minions Deal [VALUE] [DMGTYPE] Damage GOODDESOT:Minions Deal [VALUE_OT] [DMGTYPE] Damage over [DURATION] BADDES:Minions Deal -[VALUE_OT] [DMGTYPE] Damage BADDESOT:Minions Deal -[VALUE_OT] [DMGTYPE] Damage over [DURATION] MINVAL:-10000 MAXVAL:10000 VALUE1:MIN VALUE2:MAX VALUE3:MINFORCE VALUE4:MAXFORCE VALUE5:NA GRAPH1:DAMAGE_MONSTER GRAPH2:DAMAGE_MONSTER TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:false [/EFFECT] [EFFECT] EFFECT:KEFFECT_TYPE_CHEATED NAME:CHEATED GOODDES:|cFFFF0000CHEATED ITEM|u GOODDESOT:|cFFFF0000CHEATED ITEM|u BADDES:|cFFFF0000CHEATED ITEM|u BADDESOT:|cFFFF0000CHEATED ITEM|u MINVAL:-100 MAXVAL:100 VALUE1:MIN VALUE2:MAX VALUE3:NA VALUE4:NA VALUE5:NA TYPE:Value DISPLAYPRECISION:0 DISPLAYPRECISIONMAXVAL:0 AFFIX_MODIFIES:true [/EFFECT] [/EFFECTLIST]