[UNIT]
	<STRING>BASEFILE:media/units/monsters/base.dat
	<STRING>NAME:TombFiendSummoned
	<TRANSLATE>DISPLAYNAME:Tomb Fiend
	<TRANSLATE>DESCRIPTION:Creates Tomb Fiends From Corpses\n
	<STRING>RESOURCEDIRECTORY:media/models/monsters/fiend
	<STRING>MESHFILE:Fiend
	<STRING>AITYPE:CIRCLER
	<FLOAT>MINHP:100
	<FLOAT>MAXHP:120
	<INTEGER>ARMOR:100
	<INTEGER>MINDAMAGE:75
	<INTEGER>MAXDAMAGE:120
	<FLOAT>WALKINGSPEED:1.5
	<FLOAT>RUNNINGSPEED:7
	<FLOAT>REACH_BONUS:2
	<FLOAT>SCALE_VARIATION:0.25
	<FLOAT>SCALE:1
	<INTEGER>XP:25
	<STRING>MISS_SOUND:Miss
	<STRING>SPAWN_ANIM:CORPSE_SPAWN1
	<STRING>PARTICLE_GETHIT:media/particles/monsters/player/hit.layout
	<STRING>PARTICLE_DEATH:media/particles/monsters/player/hit.layout
	<STRING>PARTICLE_EXPLODE:media/particles/deathblood.layout
	<STRING>DEATH_SOUND:FIENDDIE
	<STRING>ATTACK_SOUND:FIENDATTACK
	<STRING>IDLE_SOUND:FIENDIDLE
	<STRING>ROAR_SOUND:FIENDGROAN
	<STRING>LAND_SOUND:BodyLand
	<STRING>STRIKE_SOUND:SWORDFLESH
	<STRING>STEP_SOUND:FootstepDog
	<FLOAT>MOTION_RADIUS:7
	<STRING>UNIT_GUID:8044002035915606789
	<FLOAT>BRAVERY:0.5
	<BOOL>SPAWNGOLD:false
	<INTEGER>ARMOR_FIRE:100
	<INTEGER>ARMOR_ICE:100
	<INTEGER>ARMOR_ELECTRIC:100
	<INTEGER>ARMOR_POISON:100
	<STRING>UNITTYPE:MONSTER
	<FLOAT>TURN_RATE:6
	<FLOAT>RUN_ANIM_MULT:1.25
	<FLOAT>NEAR_WALK_RADIUS:3
	<STRING>TEXTURE_OVERRIDE:media\models\monsters\fiend\fiendblue.dds
	[TREASURE]
		<STRING>SPAWNCLASS:NONE
	[/TREASURE]
	[SKILL]
		<STRING>NAME:CONVERTTOMBFIEND
		<INTEGER>LEVEL:1
		<INTEGER>LEVEL_REQUIRED:1
		<INTEGER>CHANCE:100
	[/SKILL]
[/UNIT]
