DEGRADE ARMOR enemy armor by <0R> on hit DEXTERITY BONUS DODGE CHANCE BONUS # This is actually execute chance PERCENT DUAL WIELDING ATTACK DUAL WIELDING BONUS MAX HP HP RECHARGE PLAYER LIFE STEAL # Need to add ability to handle damage of reflected missiles MISSILE REFLECT PERCENT ARMOR BONUS PERCENT DAMAGE TAKEN PERCENT KNOCK BACK RESISTANCE %% knockback resistance PERCENT PET ARMOR PERCENT PET DAMAGE POTION EFFICIENCY PERCENT SPEED PERCENT ATTACK SPEED PERCENT CAST SPEED CRITICAL CHANCE PERCENT CRITICAL DAMAGE MISSILE RANGE BONUS <1R> meters ranged weapon range DAMAGE BONUS SECONDARY ARMOR BONUS MELEEDAMAGEBONUS RANGEDDAMAGEBONUS <1R>
damage with ranged weapons DAMAGE BONUS <1R>
damage PERCENT LIFE STOLEN <1R>%% HP stolen MAX MANA <1R> Mana MANA RECHARGE PLAYER <1R> Mana/s MANA STEAL <1R> Mana stolen DAMAGE REFLECTION <1R>%%
damage reflected FUMBLE CHANCE REDUCTION <1R>%% chance to fumble # Not sure this is 100% accurate PERCENT MAGIC ITEM DAMAGE BONUS <1R>%% damage with wands & staves PERCENT MELEEDAMAGE <1R>%% melee damage PERCENT RANGEDDAMAGE <1R>%% ranged damage REDUCED ITEM REQUIREMENTS <0R> item requirements PERCENT CHARGING BONUS <1R>%% charge rate PERCENT DAMAGE BONUS <1R>%%
damage POISON <1R>%% chance to poison enemies BURN <1R>%% chance to burn enemies FIRE DEFENSE <1R> fire armor POISON DEFENSE <1R> poison armor SHOCK <1R>%% chance to shock enemies ELECTRICAL DEFENSE <1R> electrical armor FREEZE <1R>%% chance to freeze enemies ICE DEFENSE <1R> ice armor FISHING LUCK <1R>%% fishing luck XP GAIN BONUS <1R>%% XP gained PERCENT GOLD DROP <1R>%% Gold Find PERCENT MAGICAL DROP <1R>%% Magic Find DEFENSE <0R> Vitality MAGIC <0R> Focus STRENGTH BONUS <0R> Strength KNOCK BACK knockback CAST SKILL ON KILL AT TARGET <1R>%% chance to cast on kill at target ADD TRIGGERABLE Add triggerable to owner CAST SKILL ON STRIKE FROM TARGET <1R>%% chance to cast on strike from target CAST SKILL ON STRUCK <1R>%% chance to cast when struck CAST SKILL ON KILL <1R>%% chance to cast on kill PERCENT BLOCK CHANCE <1R>%% chance to block PERCENT CHARGE BAR DECAY RATE <1R>%% charge bar decay rate PERCENT DAMAGE TAKEN BY MONSTER COUNT <1RM>%%
damage taken/monster within meters (Up to ) PERCENT DAMAGE BONUS BY MONSTER COUNT <1RM>%%
damage/monster within meters (Up to ) DRAW HEALTH <1RM>%% HP/s/monster within meters (Up to ) DRAW MANA <1RM>%% Mana/s/monster within meters (Up to ) PERCENT PET HEALTH <1R>%% Minion/Pet Health IMMOBILIZE RESISTANCE <1R>%% resistance to Immobilize SLOW RESISTANCE <1R>%% resistance to Slow SHIELD BREAK <1R>%% chance to break shields LIFE STEAL MASTER <1R> HP stolen to master SKILL BONUS <0R> levels to skill PERCENT HP <1R>%% HP PERCENT MANA <1R>%% Mana PERCENT BLOCK CHANCE BASE <1R>%% base chance to block PET DEPARTURE TIME Pet Travel Duration is <1R>%% as long PERCENT PET VELOCITY <1R>%% Pet Speed PRICE REDUCTION <1R>%% shop prices CAST SKILL <1R>%% chance to cast on swing CAST SKILL ON STRIKE <1R>%% chance to cast on strike ADD CHARGES <1R>%% chance to add a charge ADD CHARGE PERCENT Add <1R>%% Charge ELEMENTAL EFFECT DURATION BONUS <0R> second increased duration of elemental effects FUMBLE PENALTY REDUCTION <1R>%% fumble penalty KNOCK BACK EFFECT Knockback ADD STAT <2R> to stat CAST SKILL ON DEATH FROM EFFECT OWNER <1R>%% chance to cast on kill MINIONDAMAGE <1R>%% pet/minion
damage DAMAGE <1R>
damage SHIELD BUFFER <1R>
shield PERCENT MANA STOLEN <1R>%% Mana stolen STUN RESISTANCE <1R>%% Stun resistance INTERRUPT RESISTANCE <1R>%% Interrupt resistance INTERRUPT <1R>%% chance to Interrupt enemies PERCENT BLOCK CHANCE BASE PERCENT DEFENSE FAME GAIN BONUS PERCENT DAMAGE REFLECTED INTERRUPT CHANCE DAMAGE CHANCE %% chance to deal PERCENT MANA COST BONUS