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package bjc.utils.gen;
import java.util.Random;
import bjc.utils.data.IHolder;
import bjc.utils.data.IPair;
import bjc.utils.data.Identity;
import bjc.utils.funcdata.FunctionalList;
import bjc.utils.funcdata.IList;
/**
* Represents a random number generator where certain results are weighted
* more heavily than others.
*
* @author ben
*
* @param <E>
* The type of values that are randomly selected.
*/
public class WeightedRandom<E> {
/**
* The list of probabilities for each result
*/
private IList<Integer> probabilities;
/**
* The list of possible results to pick from
*/
private IList<E> results;
/**
* The source for any needed random numbers
*/
private Random source;
private int totalChance;
/**
* Create a new weighted random generator with the specified source of
* randomness
*
* @param src
* The source of randomness to use.
*/
public WeightedRandom(Random src) {
probabilities = new FunctionalList<>();
results = new FunctionalList<>();
if (src == null) {
throw new NullPointerException(
"Source of randomness must not be null");
}
source = src;
}
/**
* Add a probability for a specific result to be given.
*
* @param chance
* The chance to get this result.
* @param result
* The result to get when the chance comes up.
*/
public void addProbability(int chance, E result) {
probabilities.add(chance);
results.add(result);
totalChance += chance;
}
/**
* Generate a weighted random value.
*
* @return A random value selected in a weighted fashion.
*/
public E generateValue() {
IHolder<Integer> randomValue = new Identity<>(
source.nextInt(totalChance));
IHolder<E> currentResult = new Identity<>();
IHolder<Boolean> valuePicked = new Identity<>(true);
probabilities.forEachIndexed((itemIndex, itemProbability) -> {
if (valuePicked.unwrap(bool -> bool)) {
if (randomValue
.unwrap((number) -> number < itemProbability)) {
currentResult.transform(
(result) -> results.getByIndex(itemIndex));
valuePicked.transform((bool) -> false);
} else {
randomValue.transform(
(number) -> number - itemProbability);
}
}
});
return currentResult.unwrap((result) -> result);
}
/**
* Return a list of values that can be generated by this generator
*
* @return A list of all the values that can be generated
*/
public IList<E> getResults() {
return results;
}
/**
* Return a list containing values that can be generated paired with
* the probability of those values being generated
*
* @return A list of pairs of values and value probabilities
*/
public IList<IPair<Integer, E>> getValues() {
return probabilities.pairWith(results);
}
}
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