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package bjc.dicelang;
import bjc.dicelang.dice.Die;
import bjc.dicelang.dice.DieExpression;
import bjc.dicelang.dice.DieList;
import bjc.utils.data.ITree;
import bjc.utils.data.Tree;
public class EvaluatorResult {
public static enum Type {
FAILURE, INT, FLOAT, DICE, STRING
}
public final EvaluatorResult.Type type;
// These may or may not have values based
// off of the result type
public long intVal;
public double floatVal;
public DieExpression diceVal;
public String stringVal;
// Original node data
public ITree<Node> origVal;
public EvaluatorResult(EvaluatorResult.Type typ) {
type = typ;
}
public EvaluatorResult(EvaluatorResult.Type typ, ITree<Node> orig) {
this(typ);
origVal = orig;
}
public EvaluatorResult(EvaluatorResult.Type typ, Node orig) {
this(typ, new Tree<>(orig));
}
public EvaluatorResult(EvaluatorResult.Type typ, EvaluatorResult orig) {
this(typ, new Node(Node.Type.RESULT, orig));
}
public EvaluatorResult(EvaluatorResult.Type typ, long iVal) {
this(typ);
intVal = iVal;
}
public EvaluatorResult(EvaluatorResult.Type typ, double dVal) {
this(typ);
floatVal = dVal;
}
public EvaluatorResult(EvaluatorResult.Type typ, DieExpression dVal) {
this(typ);
diceVal = dVal;
}
public EvaluatorResult(EvaluatorResult.Type typ, Die dVal) {
this(typ);
diceVal = new DieExpression(dVal);
}
public EvaluatorResult(EvaluatorResult.Type typ, DieList dVal) {
this(typ);
diceVal = new DieExpression(dVal);
}
public EvaluatorResult(EvaluatorResult.Type typ, String strang) {
this(typ);
stringVal = strang;
}
public String toString() {
switch (type) {
case INT:
return type.toString() + "(" + intVal + ")";
case FLOAT:
return type.toString() + "(" + floatVal + ")";
case DICE:
return type.toString() + "(" + diceVal + ")";
case STRING:
return type.toString() + "(" + stringVal + ")";
case FAILURE:
return type.toString();
default:
return "Unknown result type " + type.toString();
}
}
}
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