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package bjc.dicelang.v2;

import bjc.utils.data.ITree;
import bjc.utils.data.Tree;

public class EvaluatorResult {
	public static enum Type {
		FAILURE,
		INT, FLOAT, DICE, STRING
	}

	public final EvaluatorResult.Type type;

	// These may or may not have values based
	// off of the result type
	public long                  intVal;
	public double                floatVal;
	public DiceBox.DieExpression diceVal;
	public String                stringVal;

	// Original node data
	public ITree<Node>           origVal;

	public EvaluatorResult(EvaluatorResult.Type typ) {
		type = typ;
	}

	public EvaluatorResult(EvaluatorResult.Type typ, ITree<Node> orig) {
		this(typ);

		origVal = orig;
	}

	public EvaluatorResult(EvaluatorResult.Type typ, Node orig) {
		this(typ, new Tree<>(orig));
	}

	public EvaluatorResult(EvaluatorResult.Type typ, EvaluatorResult orig) {
		this(typ, new Node(Node.Type.RESULT, orig));
	}

	public EvaluatorResult(EvaluatorResult.Type typ, long iVal) {
		this(typ);

		intVal = iVal;
	}

	public EvaluatorResult(EvaluatorResult.Type typ, double dVal) {
		this(typ);

		floatVal = dVal;
	}

	public EvaluatorResult(EvaluatorResult.Type typ, DiceBox.DieExpression dVal) {
		this(typ);

		diceVal = dVal;
	}

	public EvaluatorResult(EvaluatorResult.Type typ, DiceBox.Die dVal) {
		this(typ);

		diceVal = new DiceBox.DieExpression(dVal);
	}

	public EvaluatorResult(EvaluatorResult.Type typ, DiceBox.DieList dVal) {
		this(typ);

		diceVal = new DiceBox.DieExpression(dVal);
	}

	public EvaluatorResult(EvaluatorResult.Type typ, String strang) {
		this(typ);

		stringVal = strang;
	}

	public String toString() {
		switch(type) {
			case INT:
				return type.toString() + "(" + intVal + ")";
			case FLOAT:
				return type.toString() + "(" + floatVal + ")";
			case DICE:
				return type.toString() + "(" + diceVal + ")";
			case STRING:
				return type.toString() + "(" + stringVal + ")";
			case FAILURE:
				return type.toString();
			default:
				return "Unknown result type " + type.toString();
		}
	}
}