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package bjc.dicelang.ast.nodes;
import bjc.dicelang.IDiceExpression;
/**
* Represents a literal backed by a dice expression
*
* @author ben
*
*/
public class DiceLiteralNode implements ILiteralDiceNode {
private IDiceExpression expression;
/**
* Create a new literal from an expression
*
* @param exp
* The expression to attempt to create a literal from
*/
public DiceLiteralNode(IDiceExpression exp) {
expression = exp;
}
/**
* Check if this node can be optimized to a constant
*
* @return Whether or not this node can be optimized to a constant
* @see bjc.dicelang.IDiceExpression#canOptimize()
*/
public boolean canOptimize() {
return expression.canOptimize();
}
@Override
public DiceLiteralType getLiteralType() {
return DiceLiteralType.DICE;
}
/**
* Return a value from the expression being represented
*
* @return A value from the expression being represented
*/
public int getValue() {
return expression.roll();
}
/**
* Optimize this node to a constant if possible
*
* @return This node in constant form if possible
* @see bjc.dicelang.IDiceExpression#optimize()
*/
public int optimize() {
return expression.optimize();
}
@Override
public String toString() {
return expression.toString();
}
}
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