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package bjc.dicelang.ast.optimization;
import bjc.dicelang.ComplexDice;
import bjc.dicelang.ast.DiceASTUtils;
import bjc.dicelang.ast.nodes.IDiceASTNode;
import bjc.dicelang.ast.nodes.IntegerLiteralNode;
import bjc.dicelang.ast.nodes.OperatorDiceNode;
import bjc.utils.funcdata.IFunctionalList;
import bjc.utils.funcdata.ITree;
import bjc.utils.funcdata.Tree;
/**
* Collapses operations with constants to constants
*
* @author ben
*
*/
public class ConstantCollapser implements IOptimizationPass {
private static final ArithmeticCollapser additionCollapser =
new ArithmeticCollapser((left, right) -> left + right,
OperatorDiceNode.ADD);
private static final ArithmeticCollapser divideCollapser =
new ArithmeticCollapser((left, right) -> left / right,
OperatorDiceNode.DIVIDE);
private static final ArithmeticCollapser multiplyCollapser =
new ArithmeticCollapser((left, right) -> left * right,
OperatorDiceNode.MULTIPLY);
private static final ArithmeticCollapser subtractCollapser =
new ArithmeticCollapser((left, right) -> left - right,
OperatorDiceNode.SUBTRACT);
private static final ArithmeticCollapser compoundCollapser =
new ArithmeticCollapser((left,
right) -> Integer.parseInt(Integer.toString(left)
+ Integer.toString(left)),
OperatorDiceNode.SUBTRACT);
@Override
public ITree<IDiceASTNode> optimizeLeaf(IDiceASTNode leafNode) {
// We don't do anything special here
return new Tree<>(leafNode);
}
@Override
public ITree<IDiceASTNode> optimizeOperator(IDiceASTNode operator,
IFunctionalList<ITree<IDiceASTNode>> children) {
if (!operator.isOperator()) {
return new Tree<>(operator, children);
}
switch ((OperatorDiceNode) operator) {
case ADD:
return additionCollapser.collapse(children);
case DIVIDE:
return divideCollapser.collapse(children);
case MULTIPLY:
return multiplyCollapser.collapse(children);
case SUBTRACT:
return subtractCollapser.collapse(children);
case COMPOUND:
return compoundCollapser.collapse(children);
case GROUP:
if (children.getSize() != 2) {
return new Tree<>(operator, children);
}
ComplexDice dice = new ComplexDice(
DiceASTUtils.toExpression(children.getByIndex(0)),
DiceASTUtils.toExpression(children.getByIndex(1)));
if (dice.canOptimize()) {
return new Tree<>(
new IntegerLiteralNode(dice.optimize()));
}
return new Tree<>(operator, children);
case ASSIGN:
case LET:
default:
// We don't optimize these operators
return new Tree<>(operator, children);
}
}
}
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