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package bjc.dicelang.dicev2;
import java.util.Random;
/**
* Polyhedral die pool
* @author Ben Culkin
*
*/
public class PolyhedralDie extends Die {
/**
* The number of dice in the pool.
*/
public final int numDice;
/**
* The number of sides on each die.
*/
public final int numSides;
/**
* Create a new polyhedral die pool.
*
* @param numDice The number of dice in the pool.
* @param numSides The number of side on each die.
*/
public PolyhedralDie(int numDice, int numSides) {
super();
this.numDice = numDice;
this.numSides = numSides;
}
/**
* Create a new polyhedral die pool.
*
* @param rnd The random number generator to use.
* @param numDice The number of dice in the pool.
* @param numSides The number of side on each die.
*/
public PolyhedralDie(Random rnd, int numDice, int numSides) {
super(rnd);
this.numDice = numDice;
this.numSides = numSides;
}
@Override
public long[] roll() {
long[] res = new long[numDice];
for(int i = 0; i < numDice; i++) {
res[i] = rollSingle();
}
return res;
}
@Override
public long rollSingle() {
/* nextInt is from 0 (inclusive) to numSides (exclusive) */
return rng.nextInt(numSides) + 1;
}
@Override
public boolean canOptimize() {
return numSides <= 1 || numDice == 0;
}
@Override
public long optimize() {
if(numDice == 0 || numSides == 0) return 0;
return numDice;
}
}
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