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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2013-12-18 18:39:39 +0200
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2013-12-18 18:39:39 +0200
commit76a47a26faaacd744e276b5cedeca1025ed0f280 (patch)
treef58a74fd43641826149a1b3153484f7840226d9b /common/darkknight/jewelrycraft/worldGen/Generation.java
parent01aaeb79e6f82828287d31949f9dd41459f01a32 (diff)
Still trying to fix the render issue, as well as made the shadow ore generate one per chunk
Diffstat (limited to 'common/darkknight/jewelrycraft/worldGen/Generation.java')
-rw-r--r--common/darkknight/jewelrycraft/worldGen/Generation.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/common/darkknight/jewelrycraft/worldGen/Generation.java b/common/darkknight/jewelrycraft/worldGen/Generation.java
index 1aff53f..d67b726 100644
--- a/common/darkknight/jewelrycraft/worldGen/Generation.java
+++ b/common/darkknight/jewelrycraft/worldGen/Generation.java
@@ -32,10 +32,10 @@ public class Generation implements IWorldGenerator
private void generateSurface(World world, Random random, int i, int j)
{
- for (int k = 0; k < 1; k++)
+ for (int k = 1; k < 2; k++)
{
int x = i + random.nextInt(16);
- int y = random.nextInt(5);
+ int y = random.nextInt(7);
int z = j + random.nextInt(16);
(new WorldGenMinable(BlockList.shadowOre.blockID, 1)).generate(world, random, x, y, z);
}