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authorOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
committerOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
commit01c8701b68986ccfa83e902515716838d6829311 (patch)
treeb21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java
parent35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff)
- Fixed all of the bugs mentioned on github
- Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java b/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java
index e773a14..0799bab 100644
--- a/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java
+++ b/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java
@@ -1,29 +1,29 @@
-package darkknight.jewelrycraft.item.render;
-
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
-import net.minecraft.entity.Entity;
-import net.minecraft.tileentity.TileEntity;
-import net.minecraft.util.ResourceLocation;
-import org.lwjgl.opengl.GL11;
-import darkknight.jewelrycraft.model.ModelNeckalce;
-import darkknight.jewelrycraft.util.Variables;
-
-public class NecklaceRender extends TileEntitySpecialRenderer
-{
- public ModelNeckalce neckalce = new ModelNeckalce();
- ResourceLocation texture = new ResourceLocation(Variables.MODID, "textures/entities/Necklace.png");
-
- @Override
- public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale)
- {
- }
-
- public void doRender(Entity entity, double x, double y, double z, float f, float g)
- {
- GL11.glPushMatrix();
- Minecraft.getMinecraft().renderEngine.bindTexture(texture);
- if ((float)z != -1) neckalce.render(entity, 0F, 0F, 0F, (float)z, f, 1.0F);
- GL11.glPopMatrix();
- }
+package darkknight.jewelrycraft.item.render;
+
+import org.lwjgl.opengl.GL11;
+import darkknight.jewelrycraft.model.ModelNeckalce;
+import darkknight.jewelrycraft.util.Variables;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
+import net.minecraft.entity.Entity;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraft.util.ResourceLocation;
+
+public class NecklaceRender extends TileEntitySpecialRenderer
+{
+ public ModelNeckalce neckalce = new ModelNeckalce();
+ ResourceLocation texture = new ResourceLocation(Variables.MODID, "textures/entities/Necklace.png");
+
+ @Override
+ public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale)
+ {
+ }
+
+ public void doRender(Entity entity, double x, double y, double z, float f, float g)
+ {
+ GL11.glPushMatrix();
+ Minecraft.getMinecraft().renderEngine.bindTexture(texture);
+ if ((float)z != -1) neckalce.render(entity, 0F, 0F, 0F, (float)z, f, 1.0F);
+ GL11.glPopMatrix();
+ }
} \ No newline at end of file