diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-05-05 22:07:10 +0100 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-05-05 22:07:10 +0100 |
| commit | 208b1f1e0d5faf601b53818b04f6699b2e6cb6bc (patch) | |
| tree | 56c059b812f1917b582e65e7ef15faa70a429f0b /src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java | |
| parent | 80417b99e10a462fd72b8f8fcd3b226c862534e4 (diff) | |
- Working on a GUI showing what curses you get with a description on them
- Added a search bar in the Liquids Tab for easier searching
- Fixed an issue with golden objects giving errors due to missing default texture
- Improved the Infamy Mask to have less parts, thus causing less lag
- Improved ingots and ore detection
- Fixed certain ores when smelted outputting a different ingot
- Necklaces and Rings now render as well
- Updated the guide at the Guide item to have the proper link to the mod as well as mention the right people who helped with it
- Added a list of the ores that work in the guide
- Added a new tab to the guide regarding the ores and the ingots they create
- Changed the stun effect caused by rings with feathers as modifiers to be a potion effect instead
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java index b8e8da2..0323c1d 100644 --- a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java +++ b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java @@ -75,7 +75,7 @@ public class ModelBracelet extends ModelBase @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { - GL11.glDisable(GL11.GL_LIGHTING); +// GL11.glDisable(GL11.GL_LIGHTING); if ((int)f3 != -1){ int ingotColor = (int)f3; int red = (ingotColor >> 16) & 0xff; @@ -169,7 +169,7 @@ public class ModelBracelet extends ModelBase GL11.glPopMatrix(); GL11.glDisable(GL11.GL_BLEND); } - GL11.glEnable(GL11.GL_LIGHTING); +// GL11.glEnable(GL11.GL_LIGHTING); } /** |
