diff options
| author | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
|---|---|---|
| committer | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
| commit | 01c8701b68986ccfa83e902515716838d6829311 (patch) | |
| tree | b21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java | |
| parent | 35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff) | |
- Fixed all of the bugs mentioned on github
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java b/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java index f8eb9d5..d697472 100644 --- a/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java @@ -1,15 +1,15 @@ package darkknight.jewelrycraft.worldGen;
import java.util.Random;
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemStack;
-import net.minecraft.util.WeightedRandomChestContent;
-import net.minecraftforge.common.ChestGenHooks;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import darkknight.jewelrycraft.block.BlockList;
import darkknight.jewelrycraft.item.ItemList;
import darkknight.jewelrycraft.util.JewelryNBT;
import darkknight.jewelrycraft.util.JewelrycraftUtil;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.WeightedRandomChestContent;
+import net.minecraftforge.common.ChestGenHooks;
/**
* @author Sorin
@@ -24,7 +24,7 @@ public class ChestGeneration addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(ItemList.thiefGloves), 1, 1, 2), true, true, false, false, true);
addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(ItemList.guide), 1, 1, 7), true, true, true, true, true, false, true, true);
addVillageBlacksmithLoot(new WeightedRandomChestContent(new ItemStack(ItemList.shadowIngot), 1, 4, 5));
- for(int i = 0; i < 16; i++) addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(BlockList.crystal, 1, i), 1, 4, 4), true, true, true, true);
+ for(int i = 0; i < 16 && i%3==0; i++) addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(BlockList.crystal, 1, i), 1, 3, 3), true, true, true, true);
ItemStack special = new ItemStack(jewelry[random.nextInt(4)]);
int randValue = random.nextInt(4);
|
